
Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 18 → 3.25/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 26.5Kreviews | 95% | — | $8.8M |
| $14.99 | 3.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра зачет. Играет на струнах души в течение прохождения 4-х зон. Это шедевр, разраб мудак наказание за ошибку слишком сильное, а не норм мета-прогрессия поднимает здоровье и новые предметы+орижие упрощают жизнь+можно ставить другую мызыку, разраб мудак пол-лава ледяной пол массовые драконы, а нет есть предметы которые это контрят + лечение с 10-15 убийств только надо нарандомить, а пока рандомим усиленно щупаем новые пушки, а 4 зона не такая уж и сложная, ан нет паучки на стенах блин парилисты хреновы еще и мобы телепортирующие на своем убийстве+драконы ска, лан не так страшно рандомим и чилим пока не нарандомится чтото конкурентноспособное. других персонажей и ДЛЦ может пощупаю позже... может быть.
muy divertido, es un juego que sientes que puedes jugarlo en cualquier momento, después de estar estudiando o estar agotado o estar chill, siempre puedes jugarlo y eso es genial
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 20.5K | 93% | $14.99 | |
| $8.9M | 19.7K | 92% | $24.99 | |
| $8.9M | 6.8K | 89% | $29.99 | |
| $8.8M | 19.8K | 80% | $19.99 | |
| $8.8M | 13.2K | 82% | $19.99 | |
| $8.8M | 23.6K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $329.4K | 680 | 78% | $24.99 | |
| $95K | 379 | 66% | $14.99 | |
| $1.8M | 21.1K | 91% | $4.79 | |
| $775.5K | 23.3K | 88% | $2.19 | |
| $432.4K | 1.6K | 73% | $9.99 | |
| $76.8K | 4.5K | 85% | $0.89 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−80% |
| 315ratings |
| 86% |
| #241 |
| not modelled |
| $14.99 | 219ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm writing this review early, but I know I'm going to eventually put a bunch of hours into this game just from the first 10 minutes. The speed in which you get used to the controls, and the overall concept is one of the most satisfying and unique things I have ever seen in a game.
зубодробилка ебучая, но при этом прикольно играется
If you like hard games that'll take you forever to beat play this
♥♥♥♥♥♥♥♥ THIS ♥♥♥♥ IS SOO GOOOOOD
jogo ruim!!! so comprei por causa da miku mas essa bosta de jogo é um lixo me arrependo meus 40 reais mais mal gasto da minha vida. dito isso compre o outro jogo da franquia deles o de ritmo SO Q REALMENTE MELHOR!!!!
bonjour, Très bon jeu si vous aimez la souffrance ou la torture. le jeu est dur a prendre en main mais très satisfaisant quand il est maitrisé. C'est un jeu de rythme, donc il est évidant que les musiques sont travaillé et de très bonne qualité, et elle varie pour chaque perso que vous débloquez. Bon courage
Esta muy bueno. Pero es demasiado dificil. Pasé la primera zona a horrores y no creo que lo siga. Parece que está hecho para las nuevas generaciones tipo genio o japoneses. El roguelike nunca es lo mío. Lo recomiendo pero solo para personas con una paciencia y determinaciones inquebrantables.
I have no interest in this genre, but I played Rift first and liked it, so when I found out there is a predecessor I picked this up, too. I'm not very far in yet, barely dipped my toes into Zone 4, but I've had the time of my life so far. I've died so many times, but somehow it's such a fun game. If you enjoy seeing the consequences of your actions play out in a very predictable way, this is it. I've made so many stupid moves and realised they were stupid as I pressed the key, just to instantly see how, yes, that was a very stupid move, and then I do it again! I've died because I failed to understand the inner workings of [spoiler]conga lines[/spoiler]. I regularly meet my demise not understanding how any of the items work because I'm too busy schmooving to read any of the captions. I've blown myself to smithereens trying to eat some ham (still can't remember the controls). I've died so many times attacking while [spoiler]on a fire tile with half a heart[/spoiler]. I've gone on an [spoiler]ice slide thinking "I usually don't do this, but oh well", just to have a brilliant moment of two full seconds where I was able to, beat by beat, watch Cadence slide towards and fall into a trap door that had been barely out of view (and subsequently die)[/spoiler]. It's so great. Also I put those spoilers because I had an amazing time with it, not sure if they count, but I liked that moment of realisation, so here the black bars are. This game is built on the "get okay at one zone, get destroyed by all the new elements in the next and relearn everything you thought you knew", so these moments are the heart of it, to me at least. I've never seen a game introduce so many new elements to think of in your gameplay as this one. It ensures you never feel bored or understimulated :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.