
Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 26.5Kreviews | 95% | — | $8.8M |
| $14.99 | 3.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tpo
I perused my steam library for like 6 straight days not finding a game to settle on. Came back to this game just jammed out and didn't think about anything else 10/10
i played it twice and never played it again. a good roguelike tries to get you to keep playing the game but necrodancer never had appealing gameplay and if im gonna be honest rhythm movement sucks.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−80% |
| 315ratings |
| 86% |
| #241 |
| not modelled |
| $14.99 | 219ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Crypt of the Necrodancer (CotN) est un Roguelite dont le gameplay repose sur le rythme. Pour que vos déplacements et attaques soient prises en compte, vous devrez obligatoirement agir en rythme avec la musique. Je sais, ça a l'air difficile dit comme ça. Et ça l'est ! Vous devez non seulement avoir un bon sens du rythme, mais aussi réfléchir vite et bien, car chaque Beat raté fera retomber à zéro votre multiplicateur de dégâts. En plus, vos ennemis eux, ne s'arrêtent jamais ; vous devrez donc tout le temps rester en mouvement, même si c'est pour réfléchir à votre prochaine action. Mais je vous rassure, même sans être très bon en rythme, il y a moyen de s'amuser. D'abord, les premiers niveaux restent accessibles moyennant un peu d'entrainement. A force, vous connaitrez même la musique par coeur et finirez par jouer en rythme sans même vous en rendre compte. Ensuite, les indicateurs visuels et sonores du jeu sont très bons et vous aident à ne pas perdre le tempo. Enfin, CotN propose des options d'accessibilité pour rendre le jeu plus facile ou pluis difficile. Pour les joueurs motivés, le jeu propose divers modes et personnages à débloquer, ainsi que des armes et objets à acheter pour enrichir l'expérience de jeu. Les boss sont amusants et bien inspirés, bien que certains soient assez difficiles (toutefois un mode Training existe pour pouvoir s'entraîner dessus afin de les démonter lors de la prochaine rencontre ; merci pour ça !) La bande son est excellente, vraiment. A tel point que, même si je n'ai jamais réussi à finir le jeu, je prends plaisir à retourner dessus juste pour m'ambiancer sur les musiques de l'OST. Au final, à moins que vous soyez terrifié par la simple évocation du mot "rythme", je ne peux que vous conseiller de jouer à Crypt of the Necrodancer !
Es bastante dificil, para pasar el rato está bien.
Love this game, I got it on my switch as well. I think in some ways it's easier played with a controller than with a keyboard, but in other ways some characters or mechanics kind of break when using a controller instead. The music is excellent, and the gameplay is unlike any other rhythm game and I have struggled to find other rhythm games that do the same things or do them as well. This game set my expectations for rhythm games much higher than most are able to reach.
very good much like game :)
вот купите и будете как я туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц туц
3/5 吃電波
[h2] TLDR: If you like tough rougelikes and you're looking for good-taste music, you're definitely going to be satisfied. [/h2] [b] Gameplay: [/b] Pretty complex in its apparent simplicity. There are basic and simple things to understand, but when things are heating up the challenge is to not lose control and get out of there with few scratches as possible. Achievements are tough as hell, too. [b] Music: [/b] Multiple versions of the same OST to satisfy multiple tastes: the OG's variety, the full metal (to me much more like hard rock) version, and much more. Since you're going to put quite a lot of hours onto this game, music had to be done great. And indeed it is. Personal favorite? Zone 1-2-3 OG, 4-5 metal. No discussions. [b] Graphics: [/b] Simple and charming. Nothing more to add. The pixel style remarks the fact that "Books shouldn't be judged by their cover".
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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