
Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 26.5Kreviews | 95% | — | $8.8M |
| $14.99 | 3.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun game. Definitely recommended.
игра не для средних умов
dificilzinho
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−80% |
| 315ratings |
| 86% |
| #241 |
| not modelled |
| $14.99 | 219ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
must-play roguelike gem
Came for the idea of a roguelike where you move to the beat, stayed to get my ass kicked to a banger OST.
Lo compre en la tienda de nintendo y me encanto la propuesta del juego. Ahora lo vuelvo a comprar para jugarlo en ratos libres en la PC.
Fantastic game! Super fun!
Crypt has quite a steep learning curve. You will die within 4 minutes in your first runs, start again, die again, learn, die again and eventually stumble onto the first boss. A run doesn't take long and starting a new one is just one button press away. After that progress may start to feel steady and even sometimes easy. There are still things and mechanics to learn. What happens if you push a barrel down a trapdoor? What does the item with a description of ??? do? You learn, you adapt, you overcome. You eventually unlock more complex and maybe fun characters to play as. Melody takes a bit of getting used to, Monk is there to completly subvert your previous muscle memory of blindly killing and just collecting the gold. Then you get to Aria. If you are unprepared, she will rock your ♥♥♥♥, both with her difficulty and figuratively with the remixes FamilyJules made for her. You'll eventually learn it too. Most people get the first win with her around 100 hours of playtime. Don't let the number scare you though. Each run takes 20 minutes on average if successful. Only problem is that if you cannot sit down and do at least an hour or two every week, you will struggle to get better. Thus Aria and especially the last one mentioned will be out of reach for you. Despite knowing most of the tricks of this game before buying it and playing it, the game humbled me. I knew a few of the things I could do but I was very much lacking the motoric skills for the game. I died on the first floors and got humbled by the difficulty of the game. By over 200 hours in the game though I have managed to learn the type of playstyle for normal tempo characters. Melody is my favourite in terms of gameplay and Aria in terms of difficulty. Then I finally gained the confidence to do an all characters run to unlock the last character. I knew who exactly she was and how people claimed she was difficult, but I wouldn't let that prevent me from trying her out. And try her out I did. Coda, combining 3 of the hardest characters, is one of the hardest characters to play in any game EVER. I am not talking about games that are incredibly difficult on themselves, I am talking about games with different characters. Your first runs will die to the first few clicks, lasting at most 20 or so seconds. Eventually you learn the first levels, and then learn the first bosses like you were playing for your first time again. You are playing as well as you probably were when you started out the game. It's just that she will take WAY longer to master. The title is well made for her. She is probably impossible. Very barely possible. I have only managed to reach 2-2 so far, with near finishes to 2-3, but not yet there. I am barely half the way to beating her, and I have already tried to play her for over 50 hours. If you want to play this game for fun or casually, I suggest not trying Aria or Coda, not until you feel very confident with cadence. If you want a more hardcore experience, you should try to learn the harder characters as soon as you unlock them. It will be a more steep learning curve, but it gives you a bigger feeling of success. Anyone can have fun with the game, so if you are willing to give it a try, buy it on sale. If you like it, suggest the game for your friends as there is multiplayer. You don't need the dlc to have fun, despite that will increase the amount of items and time you will enjoy it.
Você sabe quando um jogo é difícil quando se mexer nele parece ser impossível kkkkkkk
это типо айзек но под ♥♥♥♥♥ какой качевый бит
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
| $8.8M | 22.4K | 82% | $19.99 | |
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