
CryoFall is a sci-fi colony simulation survival game set on a forgotten planet in a distant future. Master technology, agriculture, trading, industry, cybernetics, exploration, and more!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 29 → 0.29/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.5Kreviews | 78% | — | $3.2M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не покупайте,игра сдохла нет обнов,только вайпы... Лучше скачать с одного интересного сайта.
Esse aqui eu larguei faz tempo, pois, apesar de ser um multiplayer bem interessante para jogar com amigos, exige enormes quantidades de grind. Muitas coisas no jogo dependem de que você esteja online no servidor no dia e na hora certos, além de exigir que você fique "batendo ponto" constantemente para não perder seu progresso. Hoje em dia, para eu me dedicar tanto assim a um jogo, preciso estar muito envolvido, e não foi o caso de CryoFall. Mesmo motivo pelo qual larguei V Rising após o 100%. Para aproveitar este game, você terá que lidar com: - Nível exagerado de grind - PvP desbalanceado - Exigência de tempo online - Instabilidade dos servidores
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 260.5/day in the week to Jul 17 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese, Japanese, Polish, Turkish
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Has potential to become a good game. But at this stage (April 2024), after all these hours of gameplay (190 hrs), I got frustrated by the constant resource farming and the lack of PvE content. On PvP rush server I spend half of my game time, there was a setup of extra resources gathered, but it is pvp-stressful experience and the game is not oriented on defensive-base-building that I would like. By the time I had a decent base setup, a group of 3 end-level players would definitely manage to rade it because of equipment and no advanced base-defense game mechanics... Actually, the pvp is diminished into a top-down competitive shooter with resource rush-gathering and tech-tree crafting elements. On PvE server, the gameplay was more to my type of preference. You can design an nice-looking village base, BUT there is no need for base protection or defense walls etc, since no Environment Elements (monsters etc) are going to attack it. The exploration and 'points of interest' elements are REALY minimal (especially compared to other craft-survival games), and the only actual goal is to collect the resources to advance the build and technology tree. ... But the farming needed at the official servers settings is TOO much for me. And running around the map just to gather the same thing over and over and over got me fed up... So, after hundred of hours I am quitting the game feeling more frustrated than fulfilled/entertained. (Lots of my game-play time was during me sleeping on the keyboard.) BUT, I recommend the game, since it will offer you a lot of hours of satisfaction at start-to-mid gameplay, and if you are fun of PvE opportunities you could find a nice gem of a game on Cryofall. Just take note that if I was to start playing the game again, I would start a private server with boosted resource gathering and stack-limit parameters.
虽然爽玩了很长时间,但不得不说,这游戏并没有做完。官方从22年停止大型更新后,就只专注于维护服务器,最近的一次更新还是服务器活动地图,但此次地图更新并未为本体游戏带来什么。 然后说纯单人体验,游戏并未对单人体验做太多妥协,以至于世界BOSS活动你开单人服务器,把所有有利条件拉满的情况下也是打不过的。其他相关的物资采集、制作等也是,它只能保证你的基础物资“用不完”,稍微高端点的资源如一些化学粉尘等,即使资源收集量拉满也是需要时常大量采集的,像“金矿”这种更是需要天天猫着抽奖才能保证“够用”,而且金矿还是后期大量使用物资。 更不用提漫长且加速手段极为有限的跑图和敌人离奇的伤害欲望,导致你如果想要达到宣传视频/截图里的效果十分困难。种种情况导致即使是四人开图,打这个游戏也会从“中盘”开始陷入一段超长的卡材料、卡探索期,直到通关,甚至通关都比你做一些想做的东西要简单。 其实官方完全可以通过增加包括种子在内的多种低人数服务器专用QOL配方、为低人数服务器提供官方压缩版地图和更高倍率选项等方式改善这方面的体验,但鉴于目前官方的懒作为,个人建议如果你拉不来一个初中班的玩家就还是不要入坑了。也即适用人群是大主播舰长服务器、商业服务器、以及电子团建(社团、公司等)。 顺带一提,虽说官方开放了Mod和自定义地图,但目前这两块的建设你可以认为不存在。 如果你硬要头铁玩这个游戏,那么 开服务器选项时把非PVP的选项都拉最高,单人进游戏后别建立帮派,不做成就谁都别点“装饰”科技树。 社区制作的优化模组,包含经过调整的地图: https://forums.atomictorch.com/index.php?topic=2156.0 [quote] <?xml version="1.0" encoding="utf-8" standalone="yes"?> <mods> <mod>core_1.0.0</mod> <mod>Cryofall_Improved_PvE_1.0.3</mod> <mod>HardcoreDesertDualityCI_2.1.4</mod> </mods> [/quote] 外网推荐必装物品百科模组CNEI: https://forums.atomictorch.com/index.php?topic=1108.0 [quote]<mod>cnei</mod>[/quote] 永昼模组(这游戏的夜晚纯降低视野无其它变化,前中期只能光源探索二选一,后期改造夜视器官体验才好): https://forums.atomictorch.com/index.php?topic=1803.0 [quote]<mod>AlwaysDay</mod>[/quote] 农业模组(改善部分重要作物无法种植的问题,由于作物产物本身有汉化,作物种子就不那么需要汉化): https://forums.atomictorch.com/index.php?topic=2027.0 [quote]<mod>farming_1.3.2</mod>[/quote] 如果你没法去谷歌云盘,以上模组和地图可以在我朋友的云盘里下载,请确保你看完了官方的Steam指南: http://feihu233.ysepan.com/
Soooo... after years of having this wishlisted, I finally bought it. Looked promising from the start and makes it easy to figure out your way and what to do. Even with the amazing skill trees I never felt overwhelmed by opportunities. Girl and I played for a night and we had a good bit of fun. I the beginning. Then the grind started. Ohhh... the grind.. I'm sure, I'd kept this game in better memory, if I had discovered the server settings earlier. Setting resources, learning points and basically everything possible to max reduces the grind to a level, I'd consider enjoyable. So, why did we quit? As mentioned, with loot multipliers the grind gets alright, but the amount of time you spend walking in snail’s pace from A to B is ridiculous. The walking speed is abysmal, so I focused on building my first hover board. Aber fuelling it up I hopped on and said 'are you fckin kiddin me?' out load. Riding this thing feels like being even slower than running. I can imagine, that the time you save while traveling this 0.1km/h faster get used up double by grinding the fuel and maintenance. Unfortunately, that was my quit moment.
Survival-игры и симуляторы. Обзор №1. Об игре узнал недавно, поэтому пик популярности и высокого онлайна игры я не застал. Сейчас онлайна в игре нет, максимум видел 10 человек на каком-то официальном сервере. Решил играть на локальном сервере (PVE режим). Начал играть на дефолтных настройках мира (х1), но потом в целях экономии своего времени выкрутил рейты на х5 (добычу ресурсов, очки технологий, стаки ресурсов и тд.). Так как сюжета в игре нет, единственной целью стало изучение технологии "Спасение" и соответственно само спасение с планеты. Теперь немного о самой игре: 1. Сюжет. Как я написал выше - его нет, но финал у игры есть. Оно не удивительно, судя по старым обзорам раньше в игре вообще не было одиночной игры и весь геймплей был построен вокруг взаимодествий между игроками (рейды, трейды, убийства боссов и тд.). 2. Графика. Игра выглядит классно. Биомы, мобы, строения и другие объекты выглядят простенько, нет ничего лишнего, но в то же время это выглядит красиво (в рамках 2D игры). 3. Геймплей. В игре очень много гринда, вся игра построена на добыче ресурсов ради добычи ресурсов, просто бегаешь по карте собираешь все что видишь и за это получаешь очки технологий (ОТ) для изучения технологий и открытия новых построек и предметов (поэтому выкрутил рейты на максимум). Для себя не открыл каких-то новых механик выживания, все +- одно и то же. Для соло игры карта большая, было бы неплохо добавить возможность настройки размера мира (для мультиплеера с большим количеством игроков скорее всего карта в самый раз). При полном прохождении игры я изучил всего лишь 60 процентов карты и то из-за достижения в котором нужно открыть все телепорты на карте. Транспорт в игре есть (ховерборды и боевые роботы), для передвижения по миру в целях добычи ресурсов ховерборды показались мне бесполезными, но для простого изучения карты подходят отлично (нельзя добывать ресурсы с ховерборда, нужно слезать с него или использовать дроны, что тоже не очень удобно для меня), а боевые роботы нужны для убийства боссов. Также мне немного не понравился прогресс готовки, я могу пожарить мясо и грибы на костре, но не могу пожарить их на электроплите. Да, в лейте конечно никто не будет использовать жареные грибы, но я думаю было бы логично сделать возможность готовить всё на топовой плите. 4. Атмосфера игры. Описание игры говорит нам о том, что это выживание в жанре научной фантастики на затерянной планете в далеком будущем, но мне показалось это обычной выживалкой, обычные биомы, обычные мобы, обычное оружие. Да, в игре есть роботы, боссы и уникальный ресурс прагмий и изделия из него, но атмосферу научной фантастики мне это не передало. 5. Интерфейс. Интерфейс игры мне понравился, все просто и понятно. 6. Реиграбельность. Мне нравятся игры данного жанра, иногда я захожу в уже пройденные игры что-то поделать, потестить обновления или пройти их заново (например Grounded, 7 Days To Die и др.), но пройдя полностью эту игру я скорее всего в нее не зайду. Итог: несмотря на возможные недостатки и большое количество гринда в игре (которое можно исправить, увеличив рейты) это нормальная, средненькая выживалка на несколько вечеров в соло или с друзьями. 800 рублей за Cryofall дорого или нет решать вам самим, но я бы не стал покупать игру без скидок, для меня контента в игре маловато за 800 рублей, а я играл во многие выживалки, есть с чем сравнивать. Сам я покупал игру ради разнообразия, мне нравится проходить разные игры данного жанра (Купил по скидке за 120 рублей, за такую цену берите, не думайте даже). К покупке рекомендую.
35 hours in-game so far. Here's my take: There are essentially three stages to this game: Stage 1: Starting Out: The game has a strong start, introduces a lot of mechanics and explains 90% of it very well. If you have played anything like it previously, you will intuitively know what to do for much of the first hour or so. You grab some resources, build a land-claim, construct a small base, and start storing and processing raw items into more complex structures and items. There are crafting benches, processing buildings, and storage options. Early game you will be burning a lot of wood to cook food and smelt metal. Eventually you will crack into Steel-production and then things get complicated. Stage 2: The Desert. The second phase will be establishing your power-generation, refining crude oil into gas and mineral oil, and constructing more complex, powered buildings to do your processing for you. This is where you hit your first hurdle... There is no early-game solution to the imbalance of power needs vs. power generation. The only decent options at early phases will be Gas Generators, Bio-generators, or solar panels. Gas requires a juggling of jerrycans and resources constantly to keep ahead of the generator's need for fuel. Bio-Generators produce very little, and require constant feeding of bio-matter like fruit, meat, rot, and the like. Solar power is much better, but is so resource intensive to craft the panels, its out of reach.... So you need to venture into the Desert to get Lithium Salts to make Lithium ingots to make electronics and any of a number of your tier 3 cool stuff. Problem is, the desert is dangerous, far from where you likely built your base, and the resources you're looking to get are hard to acquire, rare, and do not drop in quantities that are viable. After doing this, dying several times to things the game does not explain to you, you wille ventually get your first vehicle.. the hoverboard. Stage 3: The unending grind. Eventually you will figure out how to get Pragmium in quantities that open up making a Pragmium Power Plant, and your power generation will no longer be an issue. Lithium will constantly be an issue, even with the Advanced Extractors pulling it out of the ground constantly. Steel will become an issue. Gold will become an issue. Rubber will become an issue. You will find yourself needing tons of materials that are far apart, relatively,. non-abundant, and a pain to acquire. By the end, when I was looking into starting tier 4 and 5 productions... I realized that my best plan would be to just crank up my reactors, max out their longevity, and let the game run over night.... And I decided that I was not going to do that, and instead just step away from the game for a while. I don't know if I will ever play it again. Was it worth the $3.00 I paid? Hell yes. I got a solid 35 hours of fun and grind out of it. Is it worth it to grind to end game? I can't know. I lost my walker robot to the Pragmium Queen, and do not foresee bothering to get another, or wasting more time grinding out more of the exact same gameplay again for another 20 hours just to find out what comes next.
单人模式下还得建造占领信标,有病吧,我都玩单人了还给我整这玩意? 行,这个可以无视,就当游戏底层逻辑,和游戏特色 你游在基地里不能直接从工作台里调用箱子物品?中后期一个装备有多套娃你心里没逼数? 我很少用玩的坐牢来形容一款生存建造游戏
dead game, and if you wanna buy to play with friends only, sorry but devs are kinda lazy and instead of put p2p like every single F.ing game from this decade, they decide to do that port foward bs... looks like they're still stuck in 2013, but since they dont even update the game what can we expect from this. imagine buying a game on steam that the devs dont use steam's content... so if you dont want to port foward, get you hamachi or proton again...
Quer jogar só com os amigos? ESQUECE! Só vai poder jogar junto com seus amigos em um dos servidores já criado, porque o jogo não deixa você criar um servidor e jogar com seus amigos no privado. Comprei primeiro que uma amiga e fiquei jogando até ela comprar (achando que não precisaria fazer um curso pra criar servidor), então me quebrei. O jogo não deixa você jogar coop com o amigo. Vai ter que entrar num servidor ai e ficar dependendo disso. Comprei na promoção e estava 5,99, mas me arrependi amargamente. NÃO COMPREM!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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