
CryoFall is a sci-fi colony simulation survival game set on a forgotten planet in a distant future. Master technology, agriculture, trading, industry, cybernetics, exploration, and more!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 29 → 0.29/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.5Kreviews | 78% | — | $3.2M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Единственный плюс тут это система крафта. Она довольно продуманна, сложна и требует кучи гринда и разнообразных манипуляций с миллионом разных крафт станций, переливаниями жидкостей, дронами и т.д. Разве что ради нее может и стоит залететь в игру на пару вечеров, что я и сделал. В остальном же игра не идет ни в какое сравнение с Don't Starve и Factorio. Разрабами скипнуто множество квалити оф лайф моментов, и по итогу все рекомендуют играть исключительно с модами Automaton (автосбор ресов под ногами) и Cnei (встроенная энциклопедия). Отсутствуют базовые вещи типа случайной генерации мира, как и сам мир - сделан максимально просто и непроработанно. Разработка заброшена.
This would be much better if it did not have pvp idea in design. Because of pvp this game has so much problems in gameplay and lack of content to do
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 260.5/day in the week to Jul 17 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese, Japanese, Polish, Turkish
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In order for this game to be fun: 1. You need friends. 2. Don't be afraid to double or triple the resource sliders to reduce the insane grind so you can enjoy the better aspects of the game(like combat and raiding).
Setting up a private server should be easy on a game like this, but it's an absolute ball ache. When your game requires a website with multiple pages of instructions to be able to create a server that you and your friends can play on, you've really messed up. "Edit this file, download this application and then alter your game command script blah blah blah" I don't want to have to become a certified network engineer to play multiplayer on a game which is clearly designed to be a multiplayer experience. How have they not just implemented a "Host" button in the multiplayer tab? Madness.
[list][*][b][h1]Morlan's shorts:[/h1][/b][/list] Same "connect to master" unacceptable idiotic system with their other game "Void Expanse". I played this some time ago because I wanted to play with someone else so I let it connect to the internet. Frankly I didn't realise it was the same studio with the other game and their rage-inducing, stupid fixation with keeping a leash on their games by requiring people to connect.. EVEN FOR A SINGLE PLAYER GAME. Today I just randomly bumped into this and tried to play single, but no.. it wants to connect to the ..master. And then it clicked and I looked at the details and realised it's the same stubborn company/devs. Fool me twice I guess it's on me. [b]Definitely not recommending this spying, idiotic, obnoxious practice..[/b] [b]Don't waste more time reading lengthy reviews.. time is of the essence![/b]
It says I've played 25 hours but almost 2 of those hours were erased because my internet got disconnected. It happened yesterday and I lost about 45 minutes of play. It just happened again and when I went back to play I lost almost an entire hour this time. I'm done. I'm playing a single player game and required to be online and then on top of it I lose all unsaved progress because my internet gets disconnected. I would have never bought this game if I knew it required you to be online to play SINGLE PLAYER. Otherwise it would have been a great game because I was having a lot of fun. Developers need to stop doing this.
PvE is next to non existent, just constant grind and tech up makes it next to worthless, DO NOT BUY it is as bare bones as it gets. No cool combat, no cool story or adventure. You will not find interesting bosses and if you do it takes them ages to spawn, this game needs to do a full overhaul and massive updates to be worth the price it is now, avoid this garbage.
A distribuidora removeu este jogo do compartilhamento em família. CryoFall até tinha potencial para ser um jogo de sobrevivência interessante, mas infelizmente ele se perde em uma série de escolhas duvidosas que transformam a experiência em algo muito mais frustrante do que divertido. Desde o início, fica claro que o jogo tenta misturar elementos de crafting, exploração e combate, mas tudo parece mal balanceado e excessivamente grindado, tornando a progressão extremamente lenta e repetitiva. A jogabilidade, embora funcional, não traz nada de inovador. O sistema de crafting exige uma quantidade absurda de recursos, e a interface não é nada intuitiva, tornando a simples tarefa de evoluir um verdadeiro teste de paciência. Além disso, o combate é desajeitado, e muitos inimigos são simplesmente irritantes de enfrentar, especialmente quando você tem que gastar mais tempo coletando suprimentos para fabricar munição do que realmente jogando. E como se o jogo por si só já não fosse problemático o suficiente, minha experiência foi ainda mais arruinada por ninguém menos que minha amiga Karen, que, como de costume, geralmente estraga todos os jogos que a gente joga. Toda vez que tentávamos organizar algo, ela dava um jeito de bagunçar tudo, seja pegando recursos importantes e sumindo com eles ou simplesmente tomando decisões duvidosas que atrasavam nosso progresso. O Miguel jogou tanto esse jogo que parecia um personagem de anime pronto para explodir inimigos com um olhar – nada mais fazia sentido para ele. O Yuri, que no começo parecia animado, logo desistiu, provavelmente depois de perceber que o grind eterno não valia a pena. Já o Matherão, toda vez que eu pedia ajuda para caçar um Ratel, ficava bravo, como se fosse minha culpa que o jogo me mandasse matar uma criatura tão difícil de se encontrar. Para completar a tragédia, o servidor do Matherão era instável, o jogo tinha seus bugs e momentos de lag inexplicáveis, e no final das contas, a sensação que fica é a de um jogo que exige muito do jogador sem oferecer uma recompensa que valha o esforço. No fim, CryoFall não passa de um simulador de sofrimento disfarçado de jogo de sobrevivência.
As a solo player... - This game is grindy AF. I ended up ramping up the XP/drop rates and stack sizes on the dedicated server I setup - There are bosses you need to wipe out, but cannot do this on your own - As a result you get locked out of progress and the game effectively ends I would recommend this game if you have a group of friends and want to grind through the game for a week or two: + It offers coop and pvp play. + The servers require little in terms of resources and costs to host a lot of players. + It is really easy to setup a dedicated server and configure it This said, I enjoyed the game, but getting locked out just left a very very very sour taste in my mouth.
Not even worth $2.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13K | 42 | 67% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $598.2K | 774 | 78% | $19.99 | |
| $109.3K | 112 | 88% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 16.3K | 93% | $9.99 | |
| $3.2M | 22.3K | 90% | $6.49 | |
| $3.2M | 8.1K | 85% | $19.99 | |
| $3.2M | 32.2K | 78% | $4.99 | |
| $3.2M | 29K | 95% | $4.99 | |
| $3.2M | 11K | 89% | $29.99 |