
Go back to the awesome glory days of Real-Time Strategy games. Crush Your Enemies has everything you love of the genre: Planning, choosing different types of units, managing resources, taking enemy territory and outwitting your opponent with the ingenious formations of your men.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Crush Your Enemies, developed by Vile Monarch and published by Good Shepherd Entertainment, is a real-time strategy game that deliberately strips the genre down to its most essential elements. Instead of sprawling maps, endless unit types, and complex tech trees, it focuses on fast, bite-sized battles where the goal is simple: take territory, build a horde, and crush anyone who stands in your way. This design makes it approachable for newcomers to strategy games while still offering enough tactical decisions to keep each skirmish engaging. What sets it apart is not only its minimalist approach but also its irreverent tone, full of crude humor and tongue-in-cheek writing that leans into barbarian stereotypes and over-the-top antics. The core gameplay revolves around capturing tiles on a grid-like map. Every match begins with a small group of barbarians, and success depends on how you spread them across neutral and enemy territory. Villages can be taken over to generate beer or troops, huts allow you to recruit different unit types, and specific structures provide upgrades or specialized functions. While the mechanics are simple, matches require constant micromanagement: deciding when to expand, when to hold ground, and when to commit troops to a fight. The pace is quick, and most battles end in minutes rather than hours, emphasizing speed and decisiveness over drawn-out planning. This design philosophy makes the game easy to pick up and play in short sessions while still delivering the feeling of commanding an army. The single-player campaign spans around 40 levels and gradually introduces new mechanics, unit types, and scenarios. Bonus objectives in each mission encourage experimentation and replayability, though the campaign itself can be completed in just a handful of hours. While it doesn’t have the depth of a grand strategy title, the short runtime works in its favor, aligning with the game’s goal of being a quick, accessible strategy experience. Multiplayer is also included, offering the chance to test your skills against human opponents, but the online community has never been particularly large, meaning much of the long-term play will come from replaying the campaign or local skirmishes. Where Crush Your Enemies distinguishes itself tonally is in its humor and presentation. The writing is crude, self-aware, and intentionally ridiculous, filled with jokes about beer, pillaging, and barbarian culture. The pixel art aesthetic is colorful and functional, ensuring that units and tiles are always easy to read during fast-paced play, even if the visuals are not especially detailed. The soundtrack and sound effects lean into the exaggerated style, with pounding drums and boisterous voice lines that match the game’s comedic barbarian theme. It is clear that the developers wanted the tone to be as lighthearted as the gameplay, making it hard to take anything too seriously. That said, the simplicity of the design is also its biggest limitation. While the streamlined mechanics make it accessible, they also mean that after a few hours, strategies can start to feel repetitive. With only a handful of unit types and limited variations in maps, battles often play out in similar ways once you understand the optimal patterns of expansion and recruitment. The humor, while fun at first, can also wear thin over extended play sessions. Control responsiveness is another sticking point, especially when playing with a controller rather than a mouse, as the fast pace demands precise commands that can sometimes be difficult to execute smoothly. Overall, Crush Your Enemies succeeds at what it sets out to do: deliver a condensed, chaotic, and funny version of real-time strategy. It is best enjoyed in short bursts, where its quick battles and crude humor shine brightest. For players looking for deep strategy systems or long campaigns, it may feel too shallow, but for those who want a casual RTS that can be played in minutes rather than hours, it offers a refreshing alternative. Its humor, fast pace, and accessible design make it an enjoyable experience, even if it is ultimately more of a light diversion than a lasting obsession. Rating: 8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, German, Polish, Russian, Simplified Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好
nice
Definitely not worth full price. Feels like an incomplete mobile game port. The controls are not as smooth as they should be given how simple they are. The levels are puzzle-like which in itself isn't a bad thing, but it's not actually very fun finding the best solutions.
Классная игра, которая поможет приятно скоротать время. Это хорошая стратегия, в которой иногда приходится серьёзно поломать голову над своими решениями и дальнейшими действиями. Графика отлично подходит под атмосферу игры и её сюжет, а интерфейс сделан настолько понятным, что разобраться в нём можно буквально за несколько минут. Благодаря этому играть легко и комфортно даже новичкам. В целом игра оставила у меня только положительные впечатления. Ставлю ей 10/10 и рекомендую всем любителям стратегий.
I want to like this, I really do. But the challenges basically boil down to "we put all these fun mechanics in front of you... but go suck korb's knob, cause we don't want to let you use them all at once." The controls aren't intuitive when I need to try and measure out my troops mid-fight while the computer can basically perform mitosis on the battlefield. Speaking of the computer, if it doesn't like the path enough, it won't play. You can awkwardly stall the enemy out because they'll decide "no this path isn't to my liking i'll just run in a circle" or "what if i just keep rotating between the two potential paths because there's vikings on both sides?" _*_*_ 2/5 stars. I'm off to be a pirate instead.
Par Crôm, ce jeu est fun!
The command interface is extremely uncomfortable to use and often unresponsive. A lot of the more difficult levels are annoying chasing of perfection that is the opposite of fun. One wrong click or being slightly late and your game is screwed. The experience is actually much worse than what the footage would show because you do not get how much pain and trying goes into making good things happen. The enemy can manage multiple units at the same time without problems while you have to pray that the one you are commanding does not mess up too badly. At least there are a lot of levels - if you like suffering.
After finishing all campaigns, I can say that Crush Your Enemies is a genuinely fun game. However, whether it truly qualifies as an RTS is something I'll come back to later. Let's start with the presentation. The pixel-art style looks fantastic, the artwork is full of personality, and the campaign dialogue is filled with silly humor and unfiltered language that fits the game's chaotic atmosphere. The sound effects are satisfying too, from the fighting noises to corpses flying across the battlefield. The music is enjoyable, although there are only a handful of tracks, so it can become repetitive during longer play sessions. As for the gameplay, it is straightforward and easy to understand. Unfortunately, that simplicity also means there are not many different ways to approach missions. Throughout the campaigns, I was usually able to complete most challenges and collect nearly all available skulls. However, I did encounter a few frustrating bugs. In some missions, objectives would not register even after I had clearly captured every building. There were also challenges that felt unreasonable, such as requiring a hero to kill 150 enemies while simultaneously keeping specific units alive under a strict timer. Another issue I encountered was the pathfinding. Units would occasionally take inefficient routes, bunch up in awkward ways, or struggle to navigate around obstacles. In a game that often relies on quick reactions and timed objectives, these issues could be frustrating and sometimes felt unfair. It didn't ruin the experience, but it definitely hurt the overall gameplay at times. As the campaigns progress, new mechanics and units are introduced. You begin with simple villagers and later gain access to swordsmen, archers, shield bearers, shamans, wizards, and other specialized units. You can also spend beer, the game's reward currency, on various upgrades and consumables. These include strength elixirs, chicken decoys that distract enemies, tents that increase troop amount and recovery, land mines, portals, and more. While these additions are creative, I never felt the game was particularly well-balanced. Some missions were surprisingly easy, while others relied heavily on strict timers that demanded faster reactions than the AI rather than rewarding strategic planning. The maps are generally quite small, which further limits the amount of meaningful strategy available. Later campaigns introduce mechanics such as building placement and additional deployment points, which are welcome additions. However, they arrive very late in the game and do not fundamentally change how most missions are played. I completed every campaign in roughly fifteen hours over the course of two days. By the end, I felt that the game was more of a fast-paced tactical challenge than a traditional RTS experience. There is strategy involved, but not nearly as much freedom or variety in approach as I would expect from the genre. Another downside is the multiplayer. Ten years after release, the community is effectively inactive, which makes multiplayer achievements difficult or impossible to obtain. There is also no AI skirmish mode or comp stomp option to compensate for the lack of active players. I was also disappointed by the limited faction variety. The game only offers two factions, despite some of the artwork showing creatures such as orcs that never actually appear in gameplay. More playable factions would have added a lot of replayability and variety. Despite my criticisms, I still recommend Crush Your Enemies. For around €10, there is a solid amount of content, plenty of challenge, and a unique sense of humor. Better yet, pick it up during a sale if you can. Just be prepared: this game can be frustrating, it can make you rage, and some challenges may test your patience. Yet at the same time, it remains entertaining and rewarding to complete. I played through the game nearly ten years after its release, finished all campaigns, and collected most of the available skulls. While it has its flaws, I still enjoyed my time with it and believe it is worth experiencing... 7/10
这游戏很好玩 我前两天在taptop上 玩到过占山为王 和这个一种游戏模式 我之前蛮喜欢占山为王的 steam也有 不过超多差评就不想买了 原来占山为王抄的这个啊 挺有意思的哈哈 尤其是各种游戏提示 而且 这个游戏的关卡难度是循序渐进我的 过渡很棒 我很喜欢 哈哈 绞尽脑汁来达成三星关卡 真有成就感 而且很多地方的美术风格 很贴合野蛮人这个 主题 三星是三颗穿起来的头颅 太对味了 这个游戏我五六年前就买了 具体多少价格什么时间买的都忘了 我一开始还以为这游戏 是比较无聊的那种 就放库里积灰 今天刚打开 没想到是我来迟了可惜 不过人生有遗憾是正常的 我可以接受 这游戏操作还是有点难受的 不过慢慢的就稍微习惯了 总体来说 很喜欢 虽迟但到
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $974K | 2.1K | 87% | $19.99 | |
| $1.2K | 5 | 100% | $8.99 | |
| $62.8M | 318.1K | 98% | $9.99 | |
| $11.3M | 39.1K | 97% | $12.99 | |
| $10.3M | 28.5K | 95% | $19.99 | |
| $1.3M | 16.2K | 90% | $2.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $122.6K | 646 | 93% | $7.99 | |
| $122.7K | 177 | 68% | $19.99 | |
| $122.7K | 645 | 93% | $9.99 | |
| $122.6K | 166 | 80% | $17.99 | |
| $122.8K | 2K | 83% | $2.99 | |
| $122.5K | 1.2K | 84% | $5.99 |