
The year is 1990. It’s been two years since the mysterious disappearance of Edward Crow and the abrupt closure of his theme park, Crow Country. But your arrival has broken the silence, Mara Forest. If you want answers, you’ll have to venture deep into the darkness of Crow Country to find them…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 8.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.3Kreviews | 98% | — | $3.8M |
| $9.99−50% | 5.9Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1066 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Crow Country é um excelente jogo uma real carta de amor ao gênero dos survival horror antigos. Se você gosta dos RE clássicos de Play 1, jogue agora! O jogo me proporcionou exatamente o que eu esperava: diversão, alguns sustos e uma história cativante. Esse jogo faz tudo de modo muito competente e autoral, os gráficos parecem datados mas são muito bem feitos e não me incomodaram na gameplay, a música é muito adequada aos momentos em que você se encontra e é um pouquinho viciante (tipo as músicas de Safe room nos RE), a ambientação é bem diferente e extremamente boa, você explora de modo natural um parque de diversões decadente, adquire itens e melhorias por meio da tática de FUÇAR TUDO pra perder nada e vai ficando forte com coerência com a aparição de novos inimigos, ou seja, o jogo não é injusto no que tange upgrades e o momento em que você se torna apto a pegá-los. A história é muito envolvente e é bem natural o modo como enredo vai se desenrolando já que boa parte das histórias e puzzles se encontram nos panfletos que os próprios funcionários escreveram e na primeira gameplay é basicamente necessário lê-los para progredir. Eu não tenho pontos negativos sobre esse jogo exceto que ele acaba... Esse jogo tem bastante carisma e interações/situações engraçadas que dão muita alma à obra sem perder o seu tom sério, mas tem qe jogar para ver como colocaram humanidade nesse projeto. São nos pequenos detalhes que essa narrativa se constrói, por exemplo: Tem um personagem que se você estiver com a lanterna na cara dele, ele só reclama da dor de cabeça e não fala mais nada (o que é super coerente com a realidade) ou a roupa da protagonista mudar os padrões de sangue a cada golpe que recebe ou também as honestas descrições da protagonista acerca de itens ou situações que ela passou pela sua vida. Durante a minha primeira jogatina eu realmente tive dificuldades na administração de recursos algumas vezes e foi excelente a experiência de medo e incapacidade de lidar com os bixos loucos que, às vezes, desviam das balas kkk. Diante do exposto, é uma ótima obra em todos os sentidos, difícil na medida certa, cativante, divertida, até que assustadora pela atmosfera e principalmente os barulhos (esses aí assusta mesmo kk), e cada hora investida vale a pena. O ideal é zerar em poucas sentadas (lá ele) e honestamente quero platinar pois foi uma experiência muito boa para alguém que ama o gênero que envolve zumbis e administração de recursos importantes. Essa foi a minha opinião mais sincera de Crow Country, espero que possa ajudar alguém. Um abração a todos que leram, tmj!
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Every market we collect.
Reviews, worldwide (the counter carries no country): 119/day in the week to Jul 16 → 21.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Italian, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $19.99 |
| 410ratings |
| 98% |
| — |
| not modelled |
| $19.99 | 100ratings | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game
This is so good that the only thing I can wish for is more of it.
Crow Country is a very clear love letter to games such as Alone in the Dark, Resident Evil and Silent Hill, but it manages to distinguish itself enough to have its own identity in my opinion. The visual design is insanely charming and gives it a unique identity, especially with the crow theme from funny looking trashcans to even item names. I quite liked the gameplay, even if it was a little more difficult than your average modern game to get used to the controls at first. The core gameplay feels exactly like a classic survival horror game with item management, puzzle solving with a bunch of backtracking, collectibles on subsequent playthroughs along with ng+ unlockables and a bunch of the lore being scattered across notes. Something I particularly liked was the enemy diversity, which all were vastly different visually but still looked twisted enough to make you feel unsettled. While the game isn't trying to scare you with something suddenly appearing in your face around each corner, I still feel it is very good at keeping you on edge. The sound design and atmosphere are great and give you this constant feeling of dread. The story itself is in no way award winning or anything, but I feel like that isn't exactly what anyone would be looking for in a survival horror game anyway. That being said, the story is still better than a good amount of that of other games in the same genre. It manages to convey its plot and the mystery behind what happened in the park nicely, though it also pokes fun at itself every once in a while. The characters, while you don't really get too many interactions with most of them, are also all fairly well written. None of them overstay their welcome, I even feel like involving some more in the plot would've been nice, and all have an important enough role. Spoiler warning for a major plot point: [spoiler] I find the reveal that Mara is in fact Elaine well executed. Playing through the game after finishing it once makes some of the dialogue also feel different, which is a nice bonus. The different ways to approach the final reveal, namely being able to either take the shower or directly speak to Crow through the intercom is also a little detail I really enjoyed. It shows the attention to detail the developers put in quite well. [/spoiler] I obviously went into this game expecting to like it, seeing as I'm a fan of the genre and frankly, would likely eat up the sloppiest of RE clones ever created, but even so I didn't think I would enjoy it this much. It was honestly a great experience, especially going into it blind and just taking in everything the park had to offer. By no means is it a perfect experience, but it's a charming game that will absolutely satisfy anyone that is looking for a retro horror game experience.
One of the best in the genre
like
Great if you're up for a retro experience of resident evil, with more figuring out what to do in a quirky world and running away from dangerous monsters than a murder fest.
Beautiful classic-styled survival horror game. Very good dialogue and story. Creepy enemies and good puzzles. Overall a wonderful experience.
gud
A great original concept survival horror game with a unique aesthetic and location with tons of replayability for $6 on sale Can be customized to how difficult or easy you want it to be, just expect to not heal or save for the highest ranks
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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