
The year is 1990. It’s been two years since the mysterious disappearance of Edward Crow and the abrupt closure of his theme park, Crow Country. But your arrival has broken the silence, Mara Forest. If you want answers, you’ll have to venture deep into the darkness of Crow Country to find them…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 8.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.3Kreviews | 98% | — | $3.8M |
| $9.99−50% | 5.9Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1066 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I still think about this game even months after I've finished it. Incredibly charming and spooky game with amazing style and visuals. It's not too hard even on the hardest difficulty, so anyone really can pick it up. It offers modern movement/controls and even an option for tank controls for survival horror veterans from the PS1 & PS2 era. It takes place in an amusement park which is a heavily underused concept in gaming in general, and it does so brilliantly. Perfect game for the spooky season and generally a must play.
meh
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 6.5K | 83% | $19.99 | |
| $3.8M | 10.7K | 94% | $14.99 | |
| $3.8M | 3.3K | 65% | $29.99 | |
| $3.8M | 7.2K | 69% | $19.99 | |
| $3.8M | 5.4K | 81% | $39.99 | |
| $3.8M | 4K | 73% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $192 | 3 | 100% | $2.99 | |
| $18.2K | 66 | 74% | $12.99 | |
| $10K | 85 | 79% | $6.99 | |
| $993 | 16 | 100% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 119/day in the week to Jul 16 → 21.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Italian, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $19.99 |
| 410ratings |
| 98% |
| — |
| not modelled |
| $19.99 | 100ratings | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Two thumbs up! Best 6-8 hours of gaming you can buy—with replayability. Crow Country's aesthetics is the hook that caught me, as it reminded me of graphics from the original Final Fantasy 7. The gameplay (while not being extremely hard) reminds me of early Resident Evil game: the inventory system, puzzles, and combat. The aiming while standing still as the "guest" inch their way to me had the hair on my neck stick up. The puzzles ranged from easy to very hard (I did look up on the very hard) but was still satisfied with the overall content of the game. The pacing of the story was excellent as you unlock different zones of the park. I finished the game, and now I'm craving for a sequel or spinoff. Crow Country 2 where are you?
Excelente ambientação, muito divertido, alguns quebra-cabeças um pouco difíceis, e alguns segredos bem escondidos.
crow
Crow Country, um jogo caprichado do inicio ao fim, me diverti a todo momento, a historia é muito interessante e cativante, puzzles legais e satisfatórios, nenhuma parte chata e gameplay bem fluida mesmo com as mecanicas retro como a camera tank que é opcional mas deixei ativada, cenários cheios de detalhes e atmosfera e designs incríveis de ps1, trilha sonora muito boa e final de explodir mentes ksdksk, nota 10 merecido e platinado.
好玩,看见评论区提到跟寂静岭很像,本着入手寂静岭前了解一下游戏玩法之类内容的初衷,我购买了这款游戏。不愧是好评率超高的游戏,解谜不难却环环相扣,有点奇怪的操作方式让打怪有点难受也为游戏提供了一点乐趣(?)
⭐⭐⭐⭐⭐ "Fantastic theme park, great place to spend the day out with the wife and kids, however the zombies respected absolutely none of my personal boundaries"
[h1] Ламповый привет из прошлого [/h1] Шикарная стилизация под графику ps1, самобытная тематика парка развлечений, смешанного с сайлент хиллом и постепенное простое повествование. Даже не знаю, что ещё можно написать. Очень нравится разнообразие врагов, но был удивлён когда узнал, что у тебя почти нет "уровней", на которых есть комнаты. Вместо них у тебя одна большая карта, внутри которой уже есть комнаты и иногда чуть более просторные локации. Это интересная задумка для игры в таком стиле. Отдельный респект музыке! Если кто помнит аниматора Ockeroid - так вот он, оказывается, композитор, и со своей задачей справился обалденно. Не понравилось только то, что сюжет подаётся порционно в течении игры, а в финальном диалоге тебе раскрывают почти 40% всего, что произошло для финального кусочка паззла. "Твист" сюжета сильно не поражает и я надеялся на что то более экзистенциально шокирующее. Помимо этого сюжет не полностью раскрывает вопросы происхождения всей дичи, которые игра тебе подкидывала в течении прохождения. В каком то смысле я бы мог даже назвать концовку "открытой". В любом случае - попробовать стоит! С радостью бы принял, если бы игра была дольше.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.