
The year is 1990. It’s been two years since the mysterious disappearance of Edward Crow and the abrupt closure of his theme park, Crow Country. But your arrival has broken the silence, Mara Forest. If you want answers, you’ll have to venture deep into the darkness of Crow Country to find them…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 8.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.3Kreviews | 98% | — | $3.8M |
| $9.99−50% | 5.9Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1061 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In a search of finding something new to play, this was the video game version of a palette cleanser. It's a short experience that's replayable, but this game is absolutely phenomenal in the soundtrack, ambient, and gameplay department. There have been times where I've felt cornered, hopeless and confused, only to just have a spur of determination to figure out how to solve a puzzle and get right back on track.
Loved this as a cozy game + simulation player. Great art, smooth gameplay, interesting puzzles, stories, and characters. Great attention to details. I only remember encountering 3 jump scares. (which is great) The game is not remotely repetitive and I find myself having to play through the whole thing in one sitting.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 119/day in the week to Jul 16 → 21.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Italian, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $19.99 |
| 410ratings |
| 98% |
| — |
| not modelled |
| $19.99 | 100ratings | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Crow Country is a very special game. It's incredibly obvious that it's made with a clear passion for old school survival horror games, but it's also original in many ways. The PS1-style aesthetic, that manages to be both ugly and beautiful at the same time, is the first thing that catches your attention. And when you boot it up, you're met with a very simple menu screen. The eerie and mysterious tune that plays in the background seems almost like a promise of what's to come. On that note, every single track is magnificent, and really captures the derelict amusement park vibe. I especially like the safe room track. It's hard to not like this game if you even remotely enjoy horror themes, and it would be a very accessible game for someone who's entirely new to horror as well. The game is definitely creepy but the scare factor is quite low in comparison to many other horror games. There's also no inventory management, apart from having a cap on the number of consumable items you can carry, and the game is in general very easy even on the normal difficulty. What Crow Country really does incredibly well, in my opinion, are its puzzles. The game has A LOT of them, and I'd say that they're very well tuned difficulty wise. Some puzzles are harder than others but pretty much every puzzle feels satisfying and rewarding to solve. There is one puzzle that is not designed that well and feels like it needed more work, but other than that, they are all pretty solid. The map is a real joy to explore, thanks to how incredibly dense it is with things to interact with. You can probably run across the whole map in under a minute, but each room is littered with interesting items, notes and puzzles. I loved exploring every nook and cranny, while uncovering more of the story and meeting interesting characters along the way. On that topic, I should also add that the story of Crow Country is amazing. There was a moment where I was absolutely blown away by it, and I also noticed more things on a second playthrough that didn't make sense during my first one. It would be interesting if there were multiple or secret endings, especially when the game is so short (roughly 5-6 hours), but regardless, it's a fantastic game that respects your time and that's pretty rare these days.
.
O jogo tem gráficos lindos, controles bons, história mto foda e tu precisa jogar isso daqui
Crow country es un juego de investigación y terror muy bien construido. Se siente muy bien medido y espaciado, se nota que el juego no intenta ser algo que no es y eso le ayuda a cementar muy bien todo lo que hace. El terror del juego está muy bien dosificado entre ambiente, situaciones e historia y nunca se siente forzado, como un picante que te permite seguir disfrutando de la comida. No es una experiencia muy larga y grandiosa pero tampoco se queda corta ni escasa, dura lo que debería de durar y logra que durante todo el tiempo que lo juegas lo disfrutes. Siento que es difícil que un juego consiga mantener tan bien la calidad durante todo el desarrollo; desde el inicio hasta el final, sin quedarse corto en ninguna parte. Si alguna vez has escuchado hablar de juegos de terror-exploración en el pasado y te parece una idea interesante, o si ya has jugado alguno y te han entretenido, recomiendo mucho probar Crow Country, ya que recoge todo lo bueno y entretenido que tiene este género.
top demaissss
Está ok, solamente ok no esperes nada muy allá
This game is amazing! The atmosphere is on point just creepy and intriguing enough to make you want to explore and discover all the secrets. I had a blast playing Crow Country :)
I really enjoyed this game. I think my only complaint would be that it seemed to end a little suddenly. Maybe I'm just mad that it's over because I was having fun! :D
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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Related
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|---|---|---|---|---|
| $3.8M | 6.5K | 83% | $19.99 | |
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