
The year is 1990. It’s been two years since the mysterious disappearance of Edward Crow and the abrupt closure of his theme park, Crow Country. But your arrival has broken the silence, Mara Forest. If you want answers, you’ll have to venture deep into the darkness of Crow Country to find them…
Most likely between $2.3M and $6.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 98% | approximately $3.8M |
| PlayStation | $19.99 | 94% | — |
| Xbox | $19.99 | 98% | — |
| GOG | $9.99 | 92% | — |
| Nintendo | $19.99 | — |
Reviews
Themes across 1069 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
We can't stop here, this is Crow Country! ☠🦇
Lo mejor del juego es que tiene una atmósfera muy propia y no le falta identidad. Como survival horror es quizás poco desafiante y los enemigos son predecibles, lo que le resta tensión. Conseguir todos los secretos y el rango S le da la rejugabilidad que todo videojuego del género debe tener.
One of the best indie horror games I have ever played. I see many of these retro PS1 style indie horrors trying to mimic and copy the old classics like Resident Evil or Silent Hill, and while that is good and all, they fall into the category of "samey" deliberately being obtuse, confusing with wonky controls to emulate that retro vibe and sometimes it doesn't work as well as it should. Crow Country however stands on its own, and is brilliant in doing so. The unique graphical design of Crow Country is awesome, the spherical designs remind me of early hardware accelerated graphic demos from the computers of yesteryear, its controls may seem obtuse and weird especially with the aiming, but once you get the hang of it, it ends up clicking pretty well. Combine this with an excellent enemy variety, great story, and fantastic soundtrack plus NewGame+ and you get a SOLID indie horror experience. Crow Country is absolutely magical, if a little bit short, but it is one horror experience you won't soon forget! 10/10 - Excellent!
If you like Silent Hill and Signalis, this is for you. The puzzles were kinda easy, but that doesn't spoil the fun. I found the game's aim difficult, but it gives plenty of bullet, healing item etc. And using the hint machine when you can't find anything is a lifesaver.
Una oda perfecta al genero Resident old school Si te gusta este genero probablemente amaras el juego....o puede que no....
游戏的三种操作方式都很别扭,能自定义按键就好了。
I would have given this a mixed review score if that were a thing but alas I feel my overall experience was a bit more negative than positive once I take a step back and think about it. I thought I would like this a lot more than I did. It's a clear homage to the survival horror games of old with some cute references (like the police officer being named Harrison James). It does a lot of things correctly for something paying homage to that era. Tank control support, plenty of weird puzzles given the surrounding context, a vast map to explore, safe rooms, etc. But it doesn't quite fully commit. You don't need to worry about inventory space which sounds good on paper but in practice you end up carrying all your weapons with no real thought in what you might want to bring along or what to stash for later. Likewise with healing. There's no real risk management outside of "Do I have resources at all?". To try and combat this you can only carry a limited amount of ammo/healing items but that makes it so you will leave a bunch of stuff all over the place and might need to run around looking for scraps, not that I found myself in a spot where I was short on supplies. Another rather baffling design decision is that there's no way to melee boxes that can contain loot. You're meant to spend a bullet to open them... Except the contents are random so you're literally gambling for something good to show up. I much prefer that they just had the glass bottles everywhere as you can make a judgement call if what's inside is worth a bullet or not. Just make them a bit more durable to compensate? Along with that at a certain point traps are going to start spawning in rooms (and in rooms you've been to several times before!) which was honestly just tedious to deal with. You go through an area that was previously safe only to get poisoned. Yuck. The enemies are also laughable. There's no real variety outside of how tanky and/or fast they are. I think the worst thing isn't anything the game is doing but it's the fact that it's incredibly short. I went for 100% and it only took me 7 hours. Unless you buy this on a sale they'll be asking you for 20€ which is insane given how short it is and how they still fumbled some fundamental parts by, I assume, trying to innovate. Instead they just made a rather mixed game. The core is fun and well done but the myriad of rather lackluster or frustrating elements hurts it a great deal.
This game is great. The stylisation is charming - I'd describe the experience as "cosy" horror. I think it actually made me jump only 3 or 4 times. Notably, I typically despise puzzle games, but I had a blast with all of them here. Besides a few very easy ones, they generally feel just difficult enough to still feel rewarding once solved. I actually had to write on paper twice. And if you struggle, there is a handy hint machine! (Though be warned, using it affects your rank at the end). It has replayability too; beating the game unlocks a neat additional find-em-all minigame (for cosmetics), and there are also rewards based on your final rank which you of course may want to try out. Big recommend if you are fan of the Resident Evil style of game. Engaging story too.
Crow Country conseguiu me conquistar como um dos melhores survival horrors que joguei nos últimos anos. Ele entende perfeitamente o que tornava os clássicos tão especiais e consegue capturar essa essência sem parecer apenas uma homenagem. A estética é fantástica, remetendo imediatamente à era do PlayStation 1. Os modelos low-poly, os cenários pré-renderizados e a direção de arte lembram muito a trilogia clássica de Resident Evil, ao mesmo tempo que evocam aquele charme visual de Final Fantasy VII. É um visual nostálgico, mas que ainda consegue criar uma identidade própria. A história também me surpreendeu bastante. Ela começa de forma relativamente simples, mas vai revelando seus mistérios aos poucos, culminando em alguns plot twists realmente interessantes que mudam completamente a forma como enxergamos os acontecimentos e seus personagens. Mas, para mim, o verdadeiro ouro de Crow Country está na exploração e nos puzzles. Explorar o parque de diversões abandonado é extremamente prazeroso. Sempre existe uma nova área para descobrir, recursos importantes para encontrar, documentos que expandem a narrativa ou pistas que ajudam a solucionar os desafios. A sensação de progresso é constante e recompensa muito bem a curiosidade do jogador. E os puzzles são excelentes. Em vez de depender apenas do clássico "encontre um código de quatro dígitos", o jogo apresenta enigmas criativos que exigem observação, interpretação do ambiente e conexão entre diferentes pistas espalhadas pelo parque. Resolver cada um deles traz aquela satisfação típica dos melhores survival horrors da era de ouro do gênero. No fim, Crow Country é uma carta de amor aos clássicos, mas que não vive apenas de nostalgia. Ele pega os elementos que fizeram jogos como Resident Evil funcionarem, adiciona personalidade própria e entrega uma experiência envolvente do início ao fim. Para quem gosta de survival horror com exploração recompensadora, puzzles inteligentes e uma atmosfera impecável, é uma recomendação fácil.
o jogo é muito bom! gráficos que lembram bastante o ps1 e os resident evil. eu amo esse tipo de jogo e atmosfera