
The year is 1990. It’s been two years since the mysterious disappearance of Edward Crow and the abrupt closure of his theme park, Crow Country. But your arrival has broken the silence, Mara Forest. If you want answers, you’ll have to venture deep into the darkness of Crow Country to find them…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 8.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.3Kreviews | 98% | — | $3.8M |
| $9.99−50% | 5.9Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1047 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
总体是子供向恐怖游戏(? 不恐怖也不太需要脑子
A perfect love letter to survival horror
Que jogasso, foi como se eu estivesse vivendo minha juventude novamente, o jogo é bem construído, com puzzles divertidos, uma atmosfera típica dos jogos de terror daquela época e uma historia muito bem escrita com diálogos inteligentes e bem montada, foi uma surpresa e tanto
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 119/day in the week to Jul 16 → 21.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Italian, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $19.99 |
| 410ratings |
| 98% |
| — |
| not modelled |
| $9.99−50% | 99ratings | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lo recomiendo tanto en oferta como precio normal; es excelente, me encanta la atmosfera, sonidos, enemigos, armas, diseño, etc. Realmente se siente como estar jugando un juego retro de terror, en la play 1. Totalmente recomendado
Maybe I just don't vibe with this genre, but I found the game really lacking. Don't get me wrong, the atmosphere and aesthetic are top notch, but the actual gameplay leaves much to be desired. I'm not talking about the controls (besides, they give you the option of modern controls with the stick which is what I used), I'm talking about the puzzle design and world design. To put it bluntly, most of the puzzles in this game are blatantly obvious to the point of feeling like it insults your intelligence. I made it all the way to what I believe is the final area and only one puzzle has had me stumped, and it rewarded me with a game breakingly good item. The frustrating part is a lot of these puzzles had the potential to be better- there's a few where they want you to make numbers that are multiples of each other, or make a specific number, for example, but instead of letting the player puzzle these things out, there's a note that simply tells you the answer hidden elsewhere in the world. Or for another example, there's one where you have 3 mushrooms you have to eat and 3 you can't eat or you'll die, and they had the potential to do a fun brain teaser through logical deduction, but you just talk to a guy a bunch of times and he eventually just tells you the answer. The main "challenge" comes from having to figure out where to use rewards you get from puzzles in which areas, which is more annoying than fun. The game also seems to think "putting a safe in one location and the code that unlocks it in another" constitutes a challenge, when in reality it just means you have to take screenshots and interact with every item just in case you missed a combination somewhere. I also found the ammo management system to be really punishing. Unlike its inspiration the Resident Evil series there is no limited inventory, only a limited capacity for certain items (but not ammo). To make you use your resources, then, the game throws a lot of enemies and "annoyances" at you for lack of a better word that you can choose to get rid of at the cost of spending ammo, or avoid them- an option that isn't feasible for the entire game because you have to backtrack through areas quite frequently, and the amount of enemies is increased as the game goes on and they stack up. I chose to eliminate enemies as I came across them, and now I'm at the point of entering the final area with absolutely no ammo in tightly packed corridoors that require you to have ammo. Faced with the prospect of having to redo 3 hours of gameplay but more annoying this time because I can't just clear out every enemy I see means that I end up having no desire to actually finish the game. I didn't bother mentioning it, but the story is also extremely easy to predict and I can already see what the big twists are going to be a mile away. Ultimately, this feels like a "Twitter game"- a game that was made to farm viral clips when posted to social media and have a good first 30 minutes to an hour or so, but which is completely lacking of substance the further in you go. I guess if you really want to enjoy the atmosphere there is a peaceful mode where there's no enemies, but again, the idea of having to redo 3 hours of game just to see the ending to a story I'm not even that invested in just doesn't sound worth it to me.
This game took me back to my PS1 childhood. A gem I wish I found sooner
Absolutely amazing game! In terms of the combat, the tank controls and aiming system took a bit to get used to, but felt really satisfying to get right, and punishing when you mess up (In a good way) as resource management is pretty important on the harder difficulty. The main puzzles, while pretty simple, kept things interesting throughout the game, while the secret puzzles really made me feel smart. I couldn't stop thinking about where the plot was going to go, between sessions. I was honestly gripped start to finish and couldn't wait to play a bit more everyday. It's seriously great, and also perfect if you want a game that you can play front to back in not much time.
Довольно приятная игра. Фанатам подобного жанра лучше брать последнюю сложность.
Esse jogo é Absolute Cinema!
this is such a great game the blocky art of it is fun and the perfect sub for a resident evil game. the story is also great.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $192 | 3 | 100% | $2.99 | |
| $18K | 87 | 78% | $12.99 | |
| $10K | 59 | 78% | $6.99 | |
| $993 | 16 | 100% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 3.3K | 65% | $29.99 | |
| $3.8M | 8K | 89% | $19.99 | |
| $3.8M | 9K | 78% | $13.49 | |
| $3.8M | 925 | 36% | $69.99 | |
| $3.8M | 5.9K | 93% | $19.99 | |
| $3.8M | 13.1K | 96% | $14.99 |