
The year is 1990. It’s been two years since the mysterious disappearance of Edward Crow and the abrupt closure of his theme park, Crow Country. But your arrival has broken the silence, Mara Forest. If you want answers, you’ll have to venture deep into the darkness of Crow Country to find them…
Most likely between $2.3M and $6.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 98% | approximately $3.8M |
| PlayStation | $19.99 | 94% | — |
| Xbox | $19.99 | 98% | — |
| GOG | $9.99 | 92% | — |
| Nintendo | $19.99 | — |
Reviews
Themes across 1069 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
There are a few things you should know before buying this game (or just grab it if you're rich). First, the game uses tank controls, and they're definitely not for everyone, especially younger players who didn't grow up with them. Personally, I had no issues with it, and it's actually the reason I bought the game. Second, this is an old-school survival horror game, so expect lots of puzzle-solving. And by puzzle-solving, I mean wandering around completely lost because you have no clue where you're supposed to go next. The puzzles are all over the place; some are so easy they feel like the developers think you're just an idiot, while others are so absurdly difficult that the only way to solve them is to somehow read the developers' minds. Actually, the solutions for the puzzles are technically there, you'll find them in books, notes, and reports scattered throughout the game. BE PREPARED TO READ A LOT!!!! Well, the only problem for me is that the clues and the puzzles are occasionally NOT in the same place. For example, you'll read something in Area A, only to realize an hour later that it was the answer to a puzzle back in Area E. So be prepared to spend 20–30 minutes running around in circles wondering what you missed. It can get pretty frustrating. Actually, the game does give you 10 hints (as a fortune teller), but using them basically means saying goodbye to your S rank. Combat is pretty easy. Honestly, the regular enemies are more dangerous than the bosses. Resources are also generous, as long as you don't try to kill everything that moves, you'll have more than enough ammo and healing items for emergencies. However, just keep in mind that using more than 10 healing items is another easy way to kiss your S rank goodbye. The story is simple enough to follow. There's a little plot twist at the end, but it also creates a bunch of plot holes if you think about it for more than five minutes.
The swan people can't be trusted. Also, the visceral feeling I got from each sound cue of a lil guy lurking around was fantastic, it actually got me paranoid sometimes so far. Very fun! :3
Even though its a short game I had so much fun with the puzzles and the story really had me immersed, I love the retro art style and and the decent music, which kind of reminded me of silent hill 3 I really recommend this to any person who loves horror or puzzles
Que joguin bom. Provavelmente o mais perto que temos de um Silent Hill 3 na Steam.
优秀的老生化代餐
都2024年的游戏了还有比老生化更难操作的游戏,游戏需要手动按键瞄准,瞄准时还得罚站,奔跑需要同时按两个键,游戏里面的操作设置全部是反人类的,如果你想吃答辩就买吧
Another game, another review. **Crow Country** is an interesting game that will remind you of the classic **Resident Evil** games from the PS1 era. The story is interesting and has a few twists, but there's nothing particularly new or complex about it. Graphically, it really does look like a PS1 game hahaha. The game is fairly short. My first playthrough took me about 6 hours, but you can easily get close to 8 hours if you explore more thoroughly, miss some maps, or take the time to read the notes. The notes are quite helpful. There's also a fortune-teller system that gives you hints about what to do next. You can use it up to 10 times, but if you're aiming for an S Rank, you'll have to complete the game without using any hints from this NPC. The combat isn't particularly exciting or difficult. The game gives you plenty of ammunition, so you can kill every enemy without worrying about running out. I finished the game with lots of ammo left over. There are also a few optional bosses that don't really feel like boss fights, and the final boss is neither very interesting nor challenging to defeat. Overall, it's a fun game, and if you enjoy this style of survival horror, you'll probably have a good time with it. Just don't expect a game with a high level of difficulty or particularly challenging combat.
Lo mejor del juego es que tiene una atmósfera muy propia y no le falta identidad. Como survival horror es quizás poco desafiante y los enemigos son predecibles, lo que le resta tensión. Conseguir todos los secretos y el rango S le da la rejugabilidad que todo videojuego del género debe tener.
表面上はサバイバルホラーの皮を被っているが、中身は空っぽの抜け殻でしかない。 このゲームは90年代クラシック系サバイバルホラーのデザインを必死に真似しようとしているが、何がそれらを名作たらしめていたのかをまるで理解していない。戦闘は簡単すぎて単調で、実際のところただのアクションアドベンチャーゲームだ。それだけ。まるでゲームジャーナリストが考えた「サバイバルホラー」って感じだなwwwwww
If you like Silent Hill and Signalis, this is for you. The puzzles were kinda easy, but that doesn't spoil the fun. I found the game's aim difficult, but it gives plenty of bullet, healing item etc. And using the hint machine when you can't find anything is a lifesaver.