
The year is 1990. It’s been two years since the mysterious disappearance of Edward Crow and the abrupt closure of his theme park, Crow Country. But your arrival has broken the silence, Mara Forest. If you want answers, you’ll have to venture deep into the darkness of Crow Country to find them…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 8.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.3Kreviews | 98% | — | $3.8M |
| $9.99−50% | 5.9Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1047 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
ABSOLUTE CINEMA
Amazing adventure horror game with tons of challenging puzzles and an impeccably well-designed map. Strong writing, witty, campy, disturbing, excellent soundtrack, fun and challenging combat. 10/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 119/day in the week to Jul 16 → 21.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Italian, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $19.99 |
| 410ratings |
| 98% |
| — |
| not modelled |
| $9.99−50% | 99ratings | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One where I wish there was some sort of option other than yes or no. It is absolutely evocative of the PS1 era survival horror games but that cuts both ways. Everything I'm loving about the atmosphere, nonsense puzzles, and running around exploring is almost entirely offset every time the game forces me into combat. There's a point up to which the janky cumbersome nature of it was part of the fun, but the game rapidly ramps up the enemy numbers, speed and durability, and starts littering the environment with traps without having doled out an increase in combat capability to the player. I really hate that I'm saying no but that one element removes all the fun and takes me out of the moment in a game I really want to see through to the end but don't know if I will.
CLAASSSICAL
Wow! amazing short game
Don`t sleep on it
Crow Country é um excelente jogo uma real carta de amor ao gênero dos survival horror antigos. Se você gosta dos RE clássicos de Play 1, jogue agora! O jogo me proporcionou exatamente o que eu esperava: diversão, alguns sustos e uma história cativante. Esse jogo faz tudo de modo muito competente e autoral, os gráficos parecem datados mas são muito bem feitos e não me incomodaram na gameplay, a música é muito adequada aos momentos em que você se encontra e é um pouquinho viciante (tipo as músicas de Safe room nos RE), a ambientação é bem diferente e extremamente boa, você explora de modo natural um parque de diversões decadente, adquire itens e melhorias por meio da tática de FUÇAR TUDO pra perder nada e vai ficando forte com coerência com a aparição de novos inimigos, ou seja, o jogo não é injusto no que tange upgrades e o momento em que você se torna apto a pegá-los. A história é muito envolvente e é bem natural o modo como enredo vai se desenrolando já que boa parte das histórias e puzzles se encontram nos panfletos que os próprios funcionários escreveram e na primeira gameplay é basicamente necessário lê-los para progredir. Eu não tenho pontos negativos sobre esse jogo exceto que ele acaba... Esse jogo tem bastante carisma e interações/situações engraçadas que dão muita alma à obra sem perder o seu tom sério, mas tem qe jogar para ver como colocaram humanidade nesse projeto. São nos pequenos detalhes que essa narrativa se constrói, por exemplo: Tem um personagem que se você estiver com a lanterna na cara dele, ele só reclama da dor de cabeça e não fala mais nada (o que é super coerente com a realidade) ou a roupa da protagonista mudar os padrões de sangue a cada golpe que recebe ou também as honestas descrições da protagonista acerca de itens ou situações que ela passou pela sua vida. Durante a minha primeira jogatina eu realmente tive dificuldades na administração de recursos algumas vezes e foi excelente a experiência de medo e incapacidade de lidar com os bixos loucos que, às vezes, desviam das balas kkk. Diante do exposto, é uma ótima obra em todos os sentidos, difícil na medida certa, cativante, divertida, até que assustadora pela atmosfera e principalmente os barulhos (esses aí assusta mesmo kk), e cada hora investida vale a pena. O ideal é zerar em poucas sentadas (lá ele) e honestamente quero platinar pois foi uma experiência muito boa para alguém que ama o gênero que envolve zumbis e administração de recursos importantes. Essa foi a minha opinião mais sincera de Crow Country, espero que possa ajudar alguém. Um abração a todos que leram, tmj!
This game was an incredible experience. Absolute masterpiece.
Solid retro survival horror game set in a spooky theme park - a setting I personally cannot resist. Puzzles aren't particularly hard but enjoyable enough, but you're mostly here for the excellent atmosphere and exploration. The traps however are *incredibly* annoying at times but thankfully don't ruin what is otherwise a really enjoyable experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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