
Explore and Fight your way through an ever-changing world in a quest for vengeance and survival in an epic Adventure through the Norse afterlife. Meet fellow lost souls in seamless and wordless VR Co-op as you Block, Dodge, Strike and Power your way through Trolls, Draugr and other dark beings.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You awaken cold and weaponless in a realm shaped by death and memory. The air is thick with sap. The roots shift when you're not looking. And something old is watching.
This is the Norse afterlife—reborn as a VR roguelite. Fight, explore, and cross paths with others like you. No voice chat. No usernames. Just presence, movement, and trust.
Block, dodge, and strike your way through an ever-changing world of myth.
Claim weapons and spells, learn from each fall, and forge your path in seamless, wordless co-op.

In Crossings you cross paths with others—naturally and seamlessly appear in the same world. Every player walks their own path. But when paths cross, your fates intertwine—amplifying what each of you brings.
Seamless ambient multiplayer—no menus, no waiting.
Communicate with body language, combat, and attention.
Fight together without speaking—a bond formed in motion.
Split apart or stay close—your journeys intertwine, but your destiny is always your own.

Feel every swing, every hit, every dodge. Your body is your weapon—and your defense.
Master a growing arsenal and combine weapons with trinkets, spells, and consumables.
Swords, axes, clubs and bows - and tons of variants for each weapon.
Switch freely between swinging your weapons, firing your bow and casting your spells.
Block, dodge, and counter enemies in real-time.
Cast fire, ice, roots, lightning, poison, and wind using a gesture-based spell casting system that you upgrade throughout each run.
Chain powers together with weapon combos or effects to gain the upper hand.
Manage your resources, tweak your build, and twist fate to your advantage—or throw it into chaos.
Potions: Restore your health and mana to stay in the fight
Trinkets: Equip passive boosts and strange effects that shape your playstyle
And customize your run with modifiers for:
Damage, status effects, and elemental power
Drop rates, loot rarity, and enemy rewards
Mana regen, spell behavior, and resource costs
Enemy types, spawn patterns, and world conditions
Some upgrades are straightforward while others are unpredictable and risky—stack them wisely, or embrace the madness.

This world is not static. Each time you return, it reshapes itself.
The forest folds in new directions. Caves open where they weren’t. You may return to the same place—but it will not be the same.
Choose a starting weapon to carry with you
Equip your outfit and define your look
Select an altar offering, each of which grants a unique modifier to your run (some with unfortunate tradeoffs)
Discover new paths, side areas, and secrets each time
Die, learn, and push further.
Every death opens a new branch of the story—and every Crossing is yours alone.
Sap drips from the trees like blood. The roots twitch like veins. The forest does not sleep. It waits.
It remembers what you were.
It watches what you become.
And somewhere in its hollow chest, something is still beating.
This is not the end. This is between.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is simple, but very addictive. I honestly did not expect that I would like it this much. The gestures and strike patterns are a cool addition, and the game makes you actually swing your weapon, no wriggling about. Mechanically, it reminds me a bit of Until You Fall, but with magic. You have to learn to block and parry, and learn the attackers' patterns to advance. It doesn't vibe well with Virtual Desktop (yet), and has some stutters, but Airlink and Steamlink worked perfectly fine for me. I have one bigger gripe, which is the lack of a save system, so if you exit VR during your run, the run is finished and you will have to start over. Not a deal breaker for me, but that would very much still be a nice to have. :-)
AWESOME ROUGE-LIKE VR GAME I've been having so much fun with this game, the movement system is awesome, the combat is exciting and the SOUNDTRACK. DONT EVEN GET ME STARTED ON HOW GOOD THE OST IS IN THIS GAME! I would 100% play this game if you ever get the chance, and its really fun with friends and other people too! I really hope this game gets the appreciation and love it deserves I LOVE YOU NEAT CORP!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun little game, it now has a very good key price for 2 euro and it's a steal!
Played the play test. Played on Quest. This is the best version its kinda like Until You Fall mixed with DoE. Its fun and for 10 bucks why not. My only issue is there isnt faster smooth turning. (unless im dumb and dont see the option to speed it up)
Really like the combat mechanics, they feel solid and visceral. I wish the Avatar movement didn't auto walk forward while aiming, as smooth movement gives me motion sickness in most games pretty quickly. Overall though it's fun!
все супер, всем советую. минус один нет Русского языка и все.
Crossings a le prix d’un petit jeu, et cela tombe bien car c’est exactement ça : un petit jeu roguelike VR avec des chemins générés aléatoirement. Il est jouable en solo comme en duo. Si j’ai bien compris la mécanique : en solo, il est possible de tomber sur un joueur aléatoire à la croisée des chemins (chose que je n’ai pas pu expérimenter, vu qu’on a directement joué en coop en ligne en entrant le même code sur la stèle). Le jeu n’est pas particulièrement transcendant graphiquement, même si on remarque des efforts sur l’ambiance, le brouillard, etc. Aussi Quand la musique s’emballe, elle devient plutôt prenante : une sorte de rythmique « viking » assez sympa. Les combats sont relativement simples et reposent principalement sur le blocage ainsi que sur le (ou les) combo des armes. Il faut respecter un pattern précis pour infliger de gros dégâts et, pour certaines armes plus haut niveau, un combo permet aussi d’appliquer un malus (comme la glace qui ralentit l’ennemi, par exemple). si vous jouer à 2 , il vaut mieux se concentrer chacun sur ces ennemis qui les focus , bizarrement quand un ennemi est focus sur votre allié , vos coups ont une bonne tendance a passer au travers de lui : peut-être cela sera réglé avec un hotfix Il y a également l’arc (les flèches restent très limitées) et trois sorts, qui se basent sur des mouvements assez simples à exécuter et pouvant être améliorés : soit pour les rendre plus puissants, soit pour modifier leurs effets. On trouve aussi des upgrades passifs, comme par exemple tirer deux flèches à la fois, des bonus de dégâts d’arme, de la défense, etc. La particularité, c’est que tous les upgrades se font en sacrifiant des cœurs de sa santé maximale ou de son mana maximum. Il ne faut pas hésiter à bien fouiller les maps générées aléatoirement afin de récupérer un maximum de bonus et d’accumuler le plus d’XP possible. En soi, la première partie du jeu n’est pas très difficile… jusqu’à arriver au boss qu’on n’a pas encore réussi à battre pour continuer l’aventure. à noter que les déplacements se font uniquement avec le stick Gauche , qu'importe l'assignation de la main principale , ce qui peut être un peu gênant pour les gauchers comme moi qui ont l'habitude du déplacement avec la droite Il y a des cosmétiques à acheter et surtout des bonus en avancant dans le jeu qui se débloque dans le camp permettant de faire un nouveau départ plus serein Bref Vraiment une aventure dans l'ensemble sympa, pour un prix très démocratique et une aventure plus complète qu'escomptée au départ . le jeu est assez dur au départ ( plutôt les boss sont durs ) , en 4h de gameplay nous avons atteint la 2ème zone ... donc autant dire qu'il y a encore pas mal d'heures devant nous , d'amusement et de découverte . Une idée de Gameplay : https://steamcommunity.com/sharedfiles/filedetails/?id=3661481263
This game is a more simpler version of dungeons of eternity. Its combat is a never ending march forward of combat. You keep fighting until you die. As you unlock weapons along the way, when you restart a match, you can use your currency to buy higher tier level weapons you unlocked during your previous run. It is a bit annoying that you get no weapon for your left hand. I say the most unique thing about this game is it has a mix of slashing motion patterns to give you extra damage effects kind of like beat Saber When hitting enemies in certain patterns . Great music . Cool environment. Personally, I like to have my dungeons to have a beginning and end rather than an endless March, so that part I would say was my least liked. The game is definitely a lot better with other players.
今まで中断セーブ出来ないのが最大の不満でしたが、アップデートで中断セーブ機能が実装されたようです。良かった!ジェスチャーで魔法を使えたり出来て、面白いゲームです。 BepInEx-Unity.IL2CPP-win-x64-6.0.0-be.755+3fab71aとXUnity.AutoTranslator-BepInEx-IL2CPP-5.5.2で日本語に自動翻訳が可能です。
剣と弓矢と魔法のローグライクゲーム 近接は3種類からそれぞれ異なった振り方でコンボを出せるのは良いと思う よくあるリキャスト待ちで攻撃力が下げられるとかはないのでどんどんコンボをたたきこもう 弓矢は本数が少なくダメージも控えめ、釣り用だったりかなと思うが パークと魔法の矢が手に入ればめちゃ強くなる このゲームの一番は魔法、これが無ければおそらくソロでのクリアは無理なんじゃ?ってくらい難しくなるが 使うのを覚えると一方的に戦えるようになる マルチはあるが2人まで、途中合流は起きたことがないのでわからない… あと、味方がやられても蘇生はなくそのまま解散のシステムみたい 現状唐突に操作不能になるバグがあり、大体最終エリアの敵が多数いるところに魔法の矢を打ち込むと起きるような気がします。 永続強化はないけど、楽しいのでぜひアプデで改善されるといいなぁ
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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