
Cross Blitz is a unique RPG deckbuilder featuring fast-paced tactical combat with loads of cards to collect and synergies to wield. Explore, level up, craft new cards and build the perfect decks as you carve your own path to victory!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 1 → 0.86/day in the week after.
About

Ahoy there! Welcome to Cross Blitz, a unique deckbuilder RPG where heartfelt adventure meets fierce, strategic battles! Whether you embark on a thrilling Story Campaign or a ruthless Roguelite Run, Cross Blitz will push your deckbuilding skills and strategic mind to their limit!

Engage in exhilarating turn-based fights where any move can turn the tide of battle!
For each encounter you face on the 4x4 grid battlefield, you’ll need to carefully consider your card’s effects and placement, while strategizing around your deck’s synergies.
Draw out the master tactician within you: learn your enemy’s moves, deploy clever counterstrategies, and time devastating “Blitz Burst” ultimate finishers!
Experiment with new and exciting ways to crush your foes: hurling bombs, tinkering with deadly bots, cooking up powerful dishes, conjuring demonic groupies, or even releasing shrubasaur stampedes! It’s up to you to mix and match complementary archetypes to draw out the most powerful combos.
With over 500 cards, 160 relics, and 20 archetypes across 5 factions, infinite ways to Blitz await!

Arrre ye a hardened adventurer thirsting for challenge? Set sail for our roguelite mode: Tusk Tales!
Choose from 20 powerful mercenaries, each with their unique playstyle and starter deck, and challenge treacherous randomized maps. As you progress through each encounter and peculiar locales, strengthen and customize your deck to face increasingly difficult opponents!
Engage in captivating battles that require strategy and cunning - with more than 200 cards to experiment with - as you build powerful decks to stomp your foes into dust! Easy to pick but chock-full of challenge, you'll have to harness the strength of your minions alongside a plethora of spells, traps, and match-finishing Blitz Bursts if you're to claim victory!
Each run will reward you with precious Husks, a currency to invest in your mercenary or to unlock useful items you’ll find in future runs!

From the treacherous Swindler’s Wharf to the chilling Frostfall Peak, Crossdawn Isle is a vibrant world packed to the crow’s nest with colorful characters, intriguing locations, and delightful secrets.
Follow 5 determined heroes in the Fables Story Mode, and experience each full-length story campaign packed with action and intrigue! From hilarious moments to epic showdowns, witness each hero overcoming their struggles and achieving profound personal growth.
Redcroft - A mighty pirate burdened by the weight of legacy, forced on a perilous errand to regain his freedom.
Violet - A charming popstar running from her past, on the hunt for her evil doppelganger.
Quill - A pint-sized thief hiding a heart of gold, trying to break free from his crippling debt.
Seto - A noble martial artist searching for his long-lost master and the true meaning of his teachings.
Mereena - A sheltered but dutiful sprout elf on a journey to bring peace to her divided people.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
日本語化してほしい。 翻訳完璧じゃなくていいから。 google翻訳とかでいいので。 知らぬ間に使えるリーダーの数も増え、 ユニットもスリーブもトリンケットもレリックも大幅に増えてた。 作り込まれたいいゲームだと思う。 I want it translated into Japanese. It doesn't have to be a perfect translation. Google Translate or something similar would be fine. Without me realizing it, the number of usable leaders has increased, and the number of units, sleeves, trinkets, and relics has also increased significantly. I think it's a well-made and excellent game.
My game gets the black screen and I really don't know how to fix 😔 one of my favorite games unplayable.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese
Hours played at review time, across 102 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
id pay 15 dollars for a card expansion pack being so fr
peak card game, has a slay the spire-ish gameplay side and story gameplay side with rpg elements. overall 9/10
虽然很想骂,但是考虑到20块还是不骂了 到现在第一章居然有一句话还是没翻译的,然后是神人的过关条件这块,这个完美通关有点恶心人了,你就那么想要玩家玩你自己设置的卡组吗,为什么不能组一个卡组一路碾过去
Art: 10/10 Gameplay: 10/10 Music: 10/10 Playable Characters Many Cards Many with different playing styles 2 Different modes Adventure Mode Roguelite Mode no multiplayer
Os diálogos do jogo são divertidos, a gameplay é fluida e parecida com hearthstone. O design totalmente em pixelart enfatiza ainda mais a fofura do jogo, com certeza é o melhor deckbuilder que já joguei.
This game is AMAZING - the best of hearthstone dungeon runs but with tons of new ideas and twists on standard tcg gameplay. Give us more content please, and co-op!!
Cross Blitz is a creative fusion of collectible card battles, tactical strategy, and role-playing adventure that goes far beyond the traditional deckbuilding formula. Developed by Tako Boy Studios LLC and published by The Arcade Crew together with Gamirror Games, it combines the satisfaction of constructing powerful decks with the excitement of exploring a lively fantasy world. Instead of presenting battles through a simple sequence of matches, the game places players in an expansive setting filled with quests, memorable characters, hidden secrets, and rewarding progression systems. This approach gives every victory greater purpose while making the overall experience feel like a complete RPG rather than just another card game. The core gameplay revolves around strategic battles where every move requires careful consideration. Cards represent units that occupy positions on a battlefield, making placement just as important as card selection. Different factions introduce their own mechanics, strengths, and tactical possibilities, encouraging players to develop unique strategies instead of relying on a single dominant approach. Success depends on building effective combinations, managing resources efficiently, and understanding how various abilities interact with one another. As players unlock additional cards, the possibilities for creating specialized decks become increasingly diverse, rewarding experimentation and thoughtful planning. Story Mode delivers an enjoyable fantasy adventure that follows multiple heroes across interconnected campaigns. Each protagonist brings a distinct perspective, allowing the world to unfold through different narratives while gradually revealing its larger conflicts. Exploration extends beyond combat, giving players opportunities to complete side objectives, uncover hidden treasures, gather crafting materials, and strengthen their growing card collection. The colorful cast, humorous dialogue, and imaginative environments create an engaging atmosphere that makes progressing through the story consistently entertaining. Rather than serving merely as filler between battles, the narrative and exploration systems add meaningful depth to the overall adventure. Beyond the main campaign, Cross Blitz introduces Tusk Tales, a roguelite mode designed for players seeking endless replayability. Each run presents randomized encounters, evolving deck choices, and valuable relics that can dramatically change the direction of a strategy. Different mercenaries offer varying starting conditions and unique advantages, ensuring that no two playthroughs unfold exactly the same way. The addition of daily and weekly challenges further enhances longevity by encouraging players to test their skills under new conditions while competing for higher rankings. This secondary mode greatly expands the game's content and provides an excellent alternative once the main story has been completed. Customization stands among the game's strongest features. Hundreds of collectible cards, multiple factions, crafting mechanics, and various progression systems allow players to continuously refine their preferred playstyle. Every new card unlock presents another opportunity to reshape a deck, while crafting gives players greater control over building effective strategies instead of depending entirely on random rewards. This steady sense of progression keeps the experience engaging over long play sessions and motivates players to explore different combinations that suit their tactical preferences. The presentation complements the gameplay exceptionally well. Detailed pixel-art environments, expressive character animations, and vibrant visual effects give the fantasy world plenty of personality without sacrificing gameplay clarity. Battles remain easy to read even during larger encounters, while each region features distinctive scenery that helps maintain a strong sense of exploration. The soundtrack reinforces both the adventurous tone of the campaign and the intensity of strategic battles, creating an audiovisual package that consistently supports the game's overall charm. Cross Blitz also benefits from substantial improvements made throughout its development. Additional story chapters, expanded card collections, new factions, enhanced roguelite content, improved visual effects, gameplay refinements, and extensive balance adjustments demonstrate a commitment to polishing the experience. These additions result in a game with considerable depth and replay value, offering enough variety to satisfy both newcomers and experienced deckbuilding enthusiasts. While the game offers impressive complexity, its numerous mechanics may initially feel overwhelming for players unfamiliar with tactical card games. Understanding faction synergies, battlefield positioning, crafting systems, and advanced deck strategies requires patience, and certain encounters can become demanding until players fully grasp the available mechanics. The lengthy campaigns and roguelite runs also require a significant time investment, though players willing to master the systems will likely find the challenge rewarding rather than frustrating. Cross Blitz succeeds by blending strategic card battles, role-playing progression, exploration, and roguelite replayability into a cohesive experience that feels fresh within the deckbuilding genre. Its engaging combat, meaningful customization, charming presentation, and wealth of content ensure there is always another strategy to test or another adventure to complete. Instead of simply borrowing ideas from other popular card games, it establishes its own identity through tactical positioning, multiple gameplay modes, and a genuine emphasis on exploration and storytelling. Players looking for a deep strategy title with lasting replay value will find Cross Blitz to be a rewarding and highly polished experience. Rating: 7/10
Cross Blitz has a lot to like, but for me, there's just too much going on. You are inundated with cards from the very beginning, leaving no time to appreciate unlocking your deck or learning how the cards work together to build a strategy. It is fun to play, but the overload just flattens the experience.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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