
A deep, open world life sim and town building game set in a cozy post-apocalyptic paradise. Restore your town, sail across a mysterious archipelago, rescue animal pals. Hunt for relics and farm, fish & craft everything you need. Can you help turn Critter Cove into a thriving tourist town once again?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 2 → 0.71/day in the week after.
About

The town of Critter Cove used to attract visitors from all over the world. Now it’s mostly known for dirty streets and trash-strewn beaches. Can you help us turn things around?
Critter Cove is a life sim and town builder game with a beautiful, handcrafted open world to explore.

Spend your doubloons to upgrade buildings and explore the world to discover new blueprints and gather resources to grow your town. More upgrades will improve Critter Cove’s tourist rating.
The greater your tourist rating, the more new tourists will visit. The more new tourists, the more money in your pockets to upgrade the town!


Venture out into the mysterious tropical archipelago peppered with the ruins of a long-destroyed civilization. Dive beneath the waves to salvage the treasures of the old world. Rescue shipwrecked critters. Unearth exotic ingredients. It’s a wondrous world of mysterious ruins, shipwrecks and ancient technology waiting to be discovered.


As you explore, you’ll find resources to craft hundreds of different items, discover new construction blueprints and bring home unique plants to grow on your farm. Turn mundane salvage into something new and unique, and improve your tourism rating by offering your freshly grown food to visitors.


Use tourist money and salvaged items to restore rundown buildings and open up entirely new stores and venues for tourists and townsfolk. Craft decorations and interactive objects that will improve the town and make it uniquely yours. You can even decorate your very own home with hand-crafted (or hand-looted) furniture!


You’ll need help to restore the town, and luckily the world of Critter Cove is filled with many colorful characters. Some are easy-going and friendly… others might need some convincing! Rescue Critters across the world, assist them in building a home and help them find the perfect job in your community. Their happiness is the key to your success.


Embark on quests to find hidden treasures or ancient relics scattered throughout the world. Donate these artifacts to the Museum of Mystery to uncover the secrets of the long, long ago - and then charge tourists a small fee to the museum so they can absorb some local culture!


Create your perfect island persona with our robust customization system. Human or animal? Mammal or reptile? The head of a parrot and the tail of a monkey? It’s entirely up to you! Mix and match your physical attributes to your heart's content and discover that perfect tropical drip with hundreds of outfit combinations to craft and discover.


Discover abandoned attractions and rebuild them in your town
Explore weird and wonderful locations such as a sunken city, and a wild botanical garden
Catch some post-apocalyptic fish and discover the best and most unique fishing spots around the world
Dismantle items in the open-world to discover new crafting recipes
Watch tourists launch themselves into the ocean for entertainment
Assign townsfolk careers they’ll love (or hate) depending on their personalities
Watch Critters use gifts or wear clothes you make for them
Hunt for new residents shipwrecked after storms
Cook powerful food items that affect your stamina and exploration prowess
Run advertising campaigns to attract more tourists to your island

Wishlist us to stay up-to-date, and head over to our Discord to be the first to hear about giveaways, and the latest Critter Cove news and gossip!
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.7Kreviews | 95% | — | $1.8M |
| $16.25−35% | 14ratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i have 163 hours in this game at first i really liked it but as time went on I've found more and more bugs that have made the game almost impossible to play. recently they added a salon feature where you can make custom characters i spent 15 thousand game currency to create three characters and the game never implemented them into the game after so much time and so many bugs i can only throw in the towel and give up. i really wish i could give this game a good review but for me it hasn't worked well.
I was waiting for Critter Cove for years, and was not disappointed in the least. There are too many "animal crossing/farm sim" type of games where you have to be a human in an anthro world. In CC, the character creator allows you to be a whole slew of different animals, and even a human if you want. Customization is plentiful and I really like the character designs. The game is kind of a mix of Animal Crossing/Farm Sim/Wind Waker. There are story quests to build up your island to get more and more tourists to come and spend money. You can add things like a cafe and clothing store, and the world is a big ocean that you sail around and can scuba dive for things. Very cozy, very fun, highly recommended.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, Portuguese - Brazil, Russian, German, Spanish - Spain
| $14.99−40% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is adorable and i like what i see so far. Its kinda like animal crossing and stardew valley had a kid. You play as a human or animal (maybe even a mix of both if you want) whose tasked with fixing up a run down port town in the apocalypse by gathering materials out in the world, making friends, and eventually building shops to attract tourists. The artstyle is cute and the music is chill, if you like lo-fi you're gonna vibe with it. One thing I dont like is that hats currently make you completely bald, Would prefer if they didnt but i get that re-fitting hair to not clip through hats takes time and effort. Also, keep up the good work devs, you got a incredible game here with lots of potential <3 TL;DR: Cute town builder with animal people on an island
Look, I've only played for a short time, but I wanted to share a quick update for Deck users. This game runs brilliantly on the Deck. Very surprised, as I've recently tried a few cozyish games like Lou's Lagoon and Forever Skies, which ran like crap.
This game is perfect for exploration. The quirky design is just fit perfectly, and i love that your exploration is below the ocean, not only just above the ocean. The ocean view is *chef’s kiss*. Consider that it’s still in EA, i wish the developer can keep in mind about the clear progression of the game. Rn it’s too “free” and you accidentally will comes up with quest that’s not fitting with your current progress. Last time I played, the wiki is also not yet there, so i am honestly confused on the game progress. Will replay the game once the full release comes out.
It's so fun! Very cozy and you can play at your own pace - no worries about passing out and losing items, or missing out on opportunities because you don't check in every single morning. There's some stuff that I hope they'll fix up before full release - navigation is a little bit wonky and some items are really hard to track down - but overall, it's keeping me happily distracted play after play.
I love this game! It is unique, has tons to do, and is still in early access. I am addicted to it. It is gonna be a hit.
I really like this game. Yes I can think of improvements, but I am hooked.
Pretty cosy, pretty fun, would highly recommend to anyone who enjoys games like Animal Crossing, Amber Isle, or Stardew Valley. The character creator in this is real nice, plenty of options and it's great to finally be able to play one of these types of games as a critter rather than being the only human in a world of animal folk. Exploration is real fun and it has a pretty neat progression system which is a mix of quests and free exploration, you are awarded new blue prints from helping folk or just finding them as you explore old ruins. Early and mid game are absolutely fantastic though the game does start to get a little bit grindy towards the very end. Movement on foot and jumping is a little bit wonky but it is easily serviceable enough, swimming controls are actually very smooth, underwater exploration is real satisfying with plenty to see and discover. Plenty of awesome critters already in the game and the ability to make your own NPCs just makes that even better, though there's unfortunately only four personality types at present so a lot of critters share dialogue which does get a little repetitive. Gradually filling out your town and assigning folk different jobs feels great, like you're actually building a community. Vending machines are a bit of a pain to keep stocked and it would be nice to be able to maybe automate some recipes but overall town management and developing your tourist attractions is a lot of fun. Both plenty to do at home and away at sea, real satisfying gameplay loop where every mechanic sorta feeds into progression so no matter what you're doing it feels fun and like you're making progress. I'm not really someone who writes reviews but I think the developers did an incredible job with this game and think anybody remotely interested in these types of games should definitely give it a go. Despite a few rougher edges this is easily one of the best in the genre in my opinion.
You will probably see this and say 'furries'. Don't do that, specially if you have ever played a game like 'Animal Crossing', which is exactly the same but no one links to the term. Yes, this is clearly Animal Crossing inspired, with bits of My Sims, My time at Portia, and others. When i got this game, i wasn't expecting it to be so heavily inspired by those, but the result is pretty neat! Good and bad points? ++ Great game performance and really short loading times, with no lag detected so far! ++ Very relaxing. The game encourages exploring while gathering resources, and then use those to revive your island. Everything hand in hand with a nice and calming sountrack. -- Soundtrack can get a bit repetitive over time. There is also an issue with certain tracks that ignore the music volume slider and make you deaf. -- No 'boombox' to override music in a room or area or your choice, like your house ¬¬ ++ Tons of costumization for your character from the very beggining! Aside of clothing, you have a huge selection of options to customize your character, and none will be locked at any time, so you can change yourself completely mid-game if you want. -- Clothing can only be get by completing requests from villagers, or after unlocking certain building, but it is always random... One month of gameplay and I still havent seen the blue hoodie! ¬¬ ++ Tons of villagers! Having a huge costumization comes with a great rooster of premade villagers that you can encounter. ++ Since last update, you can create your very own villagers by unlocking certain building. -- Just 5 villager moods as far, which makes all vilagers feel the same and lack personallity. ++ House costumization allows not only to decorate your own house, but also to redesign villagers' after a certain event. -- Furniture, just like clothes, are random either from quest rewards or daily stock in a shop. -- No options to create / design your own furniture / clothes yet. ++ The game uses an ingame day / time system instead of a real time one, which eliminates the need of booting the game on impossible days of your busy life. Play when you want to play, and all content will be there waiting for you. -+ The town is 'as it is'. You can't choose where to build a house or building because the town has been designed in its own way. You get to choose which building is your house though. ++ Grinding is real, but not abusive. After you get aquintance with the near islands and unlock certain breathing upgrade, grinding becomes easy and manageable. Even crafting stations, which need time to process certain items into others, have permanent upgrades to greately reduce the time taken. ++ Huge map to explore. The map is just MASSIVE, and it is not even finished yet! Each region has multiple islands, all with their own secrets, and even the water surrounding them has lots of diving spots to discover. Every place has been created with dedication to the detail, keeping up with the game's lore. -- For some reason, not all villagers appear on the map, making tedious to track them for their requests. -- Players can't manually mark the map for waypoints, resources, villagers, or personal references. -+ Some elements shown on the trailers are not in the game, like the beach waiter job or certain critter interactions like taking photos, throwing trash, or falling for stepping on trash. The boat is also missing some pretty important upgrades. Pretty sure all this will be on a future update though. -- No photo mode!!! Short version: it is a nice game to sit and relax, with tons of gameplay time and customization even for an early access, but still lacks some quality of life improvements that would make the game a big hit. Can't wait until the 1.0 update is here!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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