
CRISIS CORE -FINAL FANTASY VII- REUNION is a remaster of CRISIS CORE featuring updated graphics, combat systems and soundtrack. Follow the tale of SOLDIER operative Zack Fair, as he discovers the secrets of Shinra's dark experiments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−65% | 9Kreviews | 89% | — | $2.9M |
| $17.49−65% | 958ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 926 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I didn't like the game's system initially but it grew on me over time. That seems to happen often with a lot of modern RPG's. Some seemingly random elements like the DMW are not appealing to me, but I still enjoyed the game. I didn't play the original Crisis Core on PSP to completion, but my understanding is this game is very faithful to the original, unlike FF7 Remake and Rebirth. Some elements were conformed to not conflict with Remake/Rebirth. I think they redid the voices and some character models were changed a little bit. I think they left Sephiroth alone though. I thought the Nibelheim sequence in Chapter 8 was probably my favorite part. That and when you finally break the game's battle system. Then you just steamroll most things.
My honor, my dreams... They're yours now.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.89/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $34.99−30% |
| — |
| — |
| #100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 935 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Thank you Zack!!
i will miss my zerith :C
A complete mess of a game. Level design: 0/10
I never got around to trying this game but since I wanted to play it before Rebirth and it was on sale, I figured why not. It's a pretty solid game, fun to break the game as you progress further, with a pretty decent story even though I thought the antagonist was lacking in some places. If you're interested in the history of what happened before FF7 - original or Remake - I'd say this is worth giving a go. I spent about 40 hours on the game, been spending the last 10 or so on the post-game cleanup which is a bit tedious XD
[h1] Crisis Core: Final Fantasy VII Reunion [/h1] ★ ★ ★ ★ ★ ★ ★ ☆ ☆ ☆ (7/10) Playtime: 58 hours to 100% completion, all 51 achievements unlocked. Crisis Core: Final Fantasy VII Reunion delivers a compelling prequel story that expands the world of Final Fantasy VII in meaningful ways. The narrative is engaging, with strong emotional beats—especially toward the ending (no spoilers) and in the quieter moments between Zack and Aerith. Zack himself is a classic protagonist: optimistic, energetic, and driven by a strong moral compass. While not particularly complex, he’s undeniably likable and serves the story well. The connection to Final Fantasy VII is handled excellently, adding depth for fans already invested in the universe. Gameplay is a mixed bag. The real-time combat system is accessible and fluid, but ultimately lacks depth, which can make encounters feel repetitive over time. While I enjoy both turn-based and modern combat systems, this one leans too heavily toward simplicity. The Digital Mind Wave (DMW) system, however, is a standout mechanic—its slot-machine style buffs and limit breaks add unpredictability and flair to battles. Unfortunately, mission design and enemy variety are quite redundant, and the encounter system—where enemies spawn into isolated combat instances that require the environment to reload afterward—slows the pacing considerably. The mission-based structure feels repetitive, and the locations themselves are serviceable but limited in scope. You rarely get a sense of a larger, living world due to the game’s structure. On the positive side, the soundtrack is excellent and enhances the emotional weight of key scenes. Visually, the Reunion remaster is very well done, bringing character models and environments up to modern standards while preserving the original’s identity. The road to 100% completion is extremely grind-heavy. While the main story could likely be completed in around 10 hours, pursuing full completion stretched my playtime to nearly 60 hours. Much of that time was spent repeating missions and farming for completion requirements, which may test the patience of completionists. Highlights include the emotional story moments and the expanded lore for Final Fantasy VII fans. However, the repetitive mission structure, shallow combat depth, and pacing issues hold it back from true greatness. Overall, Crisis Core: Final Fantasy VII Reunion is a worthwhile experience for fans of Final Fantasy VII who want deeper insight into its world and characters. However, due to its repetitive structure and grind-heavy completion, it’s harder to recommend to newcomers looking for a more modern or varied RPG experience.
great Rpg for lovers of rpgs
前传剧情可以,结局直接把我看哭了
Finalmente recuperato non avendolo mai potuto giocare su PSP: il gameplay ha delle meccaniche "vecchie" da gioco su console portatile del 2007, ma la storia di Zack è un capolavoro. - Embrace your dreams, and whatever happens, protect your honor as a SOLDIER
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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