
CRISIS CORE -FINAL FANTASY VII- REUNION is a remaster of CRISIS CORE featuring updated graphics, combat systems and soundtrack. Follow the tale of SOLDIER operative Zack Fair, as he discovers the secrets of Shinra's dark experiments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−65% | 9Kreviews | 89% | — | $2.9M |
| $17.49−65% | 958ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
想起了以前天天抱着PSP玩的日子,没想到结局这么惨
Incredible game and great throwback to PSP era.
Embrace your dreams.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 13.7K | 85% | $9.99 | |
| $2.9M | 15.9K | 63% | $9.99 | |
| $2.9M | 13.8K | 97% | $10.79 | |
| $2.9M | 7K | 78% | $12.99 | |
| $2.9M | 6.2K | 81% | $12.99 | |
| $2.9M | 2.9K | 79% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.2M | 52.8K | 87% | $9.99 | |
| $7.9M | 25.4K | 76% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $1.3M | 761 | 93% | $59.99 | |
| $1.2M | 717 | 84% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.89/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $34.99−30% |
| — |
| — |
| #82 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 929 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a fun game with a cool story, but the amount of battles is just absurd. I can't even walk more than two feet without getting put into another battle. Not to mention just how stupid some fights are. I've tried multiple times to just suck it up and barge through it, but it's impossible. I love this game, it has a good story and it does have some silly aspects. But in terms of combat, it's horrible. I don't get how people find this appealing.
i once played on psp until finished and it's still amazing game to me.
如果你是从《重制》入坑的,千万别玩《重聚》!!!! 你是怎么敢卖298的SE?一款从PSP硬移植过来的游戏;一进游戏就充满着外包的味道;剧情无法快进;CG更是老古董移植到PC,那画面糊的要死;地图、人物、动作、攻击、全是塑料纸片味,我还以为我在玩《逆水寒》网游呢;不停的无脑刷怪、强制进入战斗、随机进入战斗,这是什么逆天设定?刷过的地点,再回去又刷怪;二十三年前的《仙剑奇侠传三》都比你好玩啊! 我无法相信这种还能特别好评?就算是最终幻想粉丝也不至于这么无脑吧?? 重制版是20年完全用新引擎做的,重聚作为22年游戏,只是以一个老游戏的底子移植到了PC上,卖出了比重制版还贵100快的价格,当我看到它只有19G的时候我就应该警惕的,未买的玩家看到这个帖子的时候,请不要抱着玩完重制了玩重聚的心理去看待这款游戏,因为这是一款外包的移植游戏,以时间维度来说,更应该去玩同一个团队时隔5年后2025出的《重生》,因为就凭两年同一个团队是不可能研发出两款游戏的!
mid
Très franchement je ne comprends pas les critiques qui encensent ardemment le jeu. Oui le remaster est réussi le jeu est honnêtement très beau... et puis voilà quoi. Les missions annexes sont catastrophiques, les mêmes maps en boucle (au nombre très bas), aucun lien ou très peu avec l'histoire principale, juste présentes et MALHEURESEMENT OBLIGATOIRES pour farm xp et items, et ajouter du temps de jeu, faisant croire à une masse de contenu. Un système qui casse complètement le rythme du jeu. L'histoire est bof tier. Aucune étoffe ajouté à l'original, tout tourne autour d'une pièce de théâtre philosophique dont la compréhension est soporifique au possible. Aucune origine dévoilée, aucune explication apportée, demerde toi. Certains personnages sont sympas mais leurs présences sont clairement aléatoires, tout comme leur développement. Bref il faut prendre Crisis Core pour ce que c'est, un jeu d'arcade sorti sur PSP qu'on boucle en une quinzaine d'heures qui n'apporte rien à l'original ! Dans les avis que j'ai lu, je pense que beaucoup parlent par nostalgie. Pour avoir découvert l'univers de Final Fantasy VII récemment, ce jeu est une grosse déception j'en attendais bien plus. Zack méritait franchement BEAUCOUP mieux. Un seul point positif retenu, les musiques.
二刷已经不会再在最后大军压境的时候开修改器硬刷了....
pra um jogo de 2007 remodelado para gráficos mais atuais, sem dúvidas é um excelente jogo. o combate pode ser um pouco cansativo e repetitivo pra quem vem de jogos mais atuais como final fantasy 7 Remake e Final Fantasy 7 Rebirth. a história do jogo é excelente e sem dúvidas isso é oque te prende mais que o combate, não posso deixar de comentar ( mas também de entender por se tratar de um jogo antigo ) que inúmeras vezes durante sua jogatina você pode acabar enfrentando o mesmo inimigo que você derrotou a pouco segundos atrás, e isso é um pouco frustante, principalmente em determinado momentos do jogo que temos que explorar bastante a região e então acabamos passando pelo mesmo lugar X vezes, e durante essas X vezes, enfrentamos o mesmo inimigo que tem um tempo de respawn EXTREMAMENTE baixo. é um jogo que é IMPRESCINDÍVEL você não jogar, se jogou os jogos atuais de final Fantasy 7 e final Fantasy rebirth, e pretende jogar a parte 3. e o minha opinião final é que sim, você pode começar por: Final Fantasy 7 Remake sem nenhum problema, mas tanto no rebirth quanto no Remake, o jogo pode não fazer sentido pra você em vários momentos e te confundir bastante, embora eles estejam tentando explicar os acontecimentos lentamente em ambos os jogos, então se você quiser deixar o crisis core por último, ao meu ver não há nenhum problema.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.