
CRISIS CORE -FINAL FANTASY VII- REUNION is a remaster of CRISIS CORE featuring updated graphics, combat systems and soundtrack. Follow the tale of SOLDIER operative Zack Fair, as he discovers the secrets of Shinra's dark experiments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−65% | 9Kreviews | 89% | — | $2.9M |
| $17.49−65% | 958ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The gameplay is a little boring but I'll do anything to see more AERITH-CHAN content
pra um jogo de 2007 remodelado para gráficos mais atuais, sem dúvidas é um excelente jogo. o combate pode ser um pouco cansativo e repetitivo pra quem vem de jogos mais atuais como final fantasy 7 Remake e Final Fantasy 7 Rebirth. a história do jogo é excelente e sem dúvidas isso é oque te prende mais que o combate, não posso deixar de comentar ( mas também de entender por se tratar de um jogo antigo ) que inúmeras vezes durante sua jogatina você pode acabar enfrentando o mesmo inimigo que você derrotou a pouco segundos atrás, e isso é um pouco frustante, principalmente em determinado momentos do jogo que temos que explorar bastante a região e então acabamos passando pelo mesmo lugar X vezes, e durante essas X vezes, enfrentamos o mesmo inimigo que tem um tempo de respawn EXTREMAMENTE baixo. é um jogo que é IMPRESCINDÍVEL você não jogar, se jogou os jogos atuais de final Fantasy 7 e final Fantasy rebirth, e pretende jogar a parte 3. e o minha opinião final é que sim, você pode começar por: Final Fantasy 7 Remake sem nenhum problema, mas tanto no rebirth quanto no Remake, o jogo pode não fazer sentido pra você em vários momentos e te confundir bastante, embora eles estejam tentando explicar os acontecimentos lentamente em ambos os jogos, então se você quiser deixar o crisis core por último, ao meu ver não há nenhum problema.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.89/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $34.99−30% |
| — |
| — |
| #82 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 929 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《크라이시스 코어 파이널 판타지 VII 리유니온》 엔딩 봤습니다 - 파판7 원작은 안 해봤고, 파판7 리메이크/리버스 엔딩 봤었는데 크라이시스 코어 스토리 연결 부분 어느 정도 보완해 주긴 하는군요. 캐릭터들 옛 모습도 볼 수 있어서 반가웠네요 - 잭스 페어 밝고 유쾌한 캐릭터 괜찮았던 듯 - 에어리스와 스토리 생각보다 적군요. 좀 더 이야기 채웠으면 더 애뜻했을 것 같은데 다소 아쉬웠네요. 그래도 마지막 영화 러브레터 연상 장면 (뒤늦게 도착한/도착하지 못한 편지) 은 꽤 아프더군요 - 시스네 분량 은근히 많군요. 리버스에서 곤가가 마을에서 볼 수 있는 이유 이제 알 수 있군요 - 파판7 리버스하고 내용 약간 다르긴 하군요. 세피로스와 마황로 동행 부분 리버스에서는 클라우드 위주로 바뀐 듯 (...라고 쓰고 찾아보니 원작은 기억의 오류였군요). 리버스 행적 다시 찾아봤는데 읽어봐도 헷갈리는군요 허허 - 제네시스 캐릭터는 상대적으로 아쉬웠네요. 사변적인 대사 인용이 많아서 그랬는지 - 전투 시스템 만족스러웠습니다. 마법 키 조합 바로 사용 편하고, 왼쪽 상단 랜덤 효과 나름 볼만하더군요. 마테리아 조합 등 템 구성, 강화 재미도 꽤 좋았었네요 - 난이도는 노멀에서 미션 50% 정도하니 후반부 네임드는 노데미지 클리어 가능한 수준이더군요. 쉽게 진행 가능하던 듯 - 미션 시스템 나름 도전하는 재미 있더군요. 50% 정도까지 꽤 재밌게 즐겼습니다. 50% 정도하니 패턴 반복에 지쳐서 더는 못하겠던 듯 - 서브 퀘스트는 평이한 수준이었네요. 공략 안 보면 못 깨는 것 몇 가지 있어서 좀 아쉽긴 했습니다. (철제 꽃수레는 스쿼트 4번 승리더군요. 2트때 69회로 기록 세우긴 했습니다만) - 전반적으로 파판7 리메이크 시스템의 원형 볼 수 있었네요. 파판7 리메이크/리버스 재밌게 하신 분들은 아주 재밌게 즐기실 수 있을 듯 - 제 평점은 80점, 파판7 3부도 빨리 나왔으면 좋겠군요
[h1] [b] Would you say, I became a hero? [/b] [/h1] All I can say is that this game made me laugh and sad. It was a great experience to play after finishing the original Final Fantasy VII (1997). Now, when I get to play the remakes, they'll hit a lot harder because of everything you learn in this game.
mid honestly but worth a play if you REEEEEEEEALY like ff7
La verdad no lo recomiendo para nada. Nombrare algunas cosas: Punto grave: 1- El juego no aprovecha el motor grafico para conversaciones o mostrar la historia, te ponen una especie de cinemática a cada momento para contarte la historia y pierde todo el ritmo el juego. Punto menor: 1- El juego es pasillero infinitamente (no lo encuentro del todo mal, el FF13 también). 2- Me gusta el FF7, pero tengo un problema con el final, no tiene sentido, no puede ser que te enfrentes con monstruosidades, dioses y el final termina de esa manera. El juego no es malo del todo, pero tiene esas fallas que las remarco
hate
第一次写游戏评论给了核心危机,开始玩最终幻想系列是奔着萨菲罗跟克劳德来的,玩完rm、rb之后对ff7的故事,以及在rb当中活下来的扎克斯线很感兴趣,于是来补前传。 后面有剧透,慎看 整部游戏剧情很紧凑,不做支线的话大概12,13个小时就能通关。我是一个喜欢读故事研究世界观的人,这个叙事节奏我觉得要比重置跟重生好,不拖沓还能把故事讲清楚。简单的线性流程,且为后续ff7的故事做了大量铺垫,如果你热衷于ff7的故事,那么这个前传很有玩的必要。cg依旧像是在看电影,继承最终幻想味的同时建模也是一个比一个帅。虽然这部19年前发售的游戏已经不及新出的作品精致,但se肯把这部前传也进行重做已经很难得了。 喜欢扎克斯的可能没玩过核心危机,但玩过核心危机的一定都喜欢扎克斯。这句话我是很认可的,从一开始的2nd神罗兵再到临危受命当上1st,帮神罗收拾完三个1st的烂摊子还被抓去做实验,最后为了保护克劳德以一敌万坦然接受死亡。他的成长过程玩家都看在眼里,热忱善良,乐观坚毅,有着纯粹的当上英雄的梦想。即使有过对命运的迷茫,但依然向着正道,怀揣着神罗战士的骄傲坚定不移的向前走着。似乎拥有着这样伟大性格的男人才有资格做主角,但是导演不让,于是他带着悲壮的结局永远留在了故事的前传。克劳德打架时身后永远有同伴,但扎克斯一直是孤身一人。亲手杀死亦师亦友的安吉尔,阻止了杰内西斯和萨菲罗斯的暴走,他承担了太多也拯救了太多,继承了破坏剑又传承了破坏剑。明明打了十个多小时,他的一生就短短被这么几句话概括了,我却仍觉得自己写的词不达意。 在rb当中我在操作扎克斯体验故事时,因为我不了解这个角色,所以只是流水线一般过了剧情。没想到这是他的第二次新生,通常玩完一遍游戏就删掉的我居然有了想下回来再体验一遍的冲动,让他在米德加守护爱丽丝和克劳德这样的平静时光,对于流离奔波逃亡一年后的扎克斯来说,太难得了。 言尽于此,这十个小时足够让他成为我心中ff系列最喜欢的男主角,这般乐观可靠的他会永远活在爱他的人心中,还有se你妈死了
MISSIONS MISSIONS AND MISSIONS i love missions
想起了以前天天抱着PSP玩的日子,没想到结局这么惨
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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