
”I've been here before..." Jean-Jacques Gordot woke up to find himself trapped in a red room. A door that won't open, a hanging light bulb, scattered wine bottles. And for some reason, this room gives him a feeling of deja vu...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was a great fan of the original Crimson Room game way back in the day (2006?). It paved the way for my love of escape games. Imagine my excitement when I saw that Takagism was back with a Crimson Room.... sequel/remake/tribute/something. It's just... not very good by today's standards. It is still a bit pixel hunt-y. There are interactions that don't immediately make sense. In fact if you do play this, you must go into it assuming that this is not reality. A certain puzzle element occurs that you may not notice because there's no real connection between the two things until you notice it by chance. It's really a click everything and hope it works sort of scenario, except if you remember the original crimson room then you'll know a few of the steps that make a return. There's about an hour of gameplay here. I got this for 3 bucks on sale. It was a nice nostalgia trip but ultimately a disappointment. If Takagism wants to move forward with Viridian Room, I hope it's better than this.
무서운 분위기가 뒤섞인 게임... 일줄 알았는데... 아이디어고 뭐고 10년전에 비해 발전한게 없다. 소개 영상 보면서 기대를 많이 했는데 주인공에게 섬망 증상이 있고. 말 못할 죄를 지었다거나 어두운 무언가의 스토리가 있을줄 알았는데... 뜬금없는 엔딩을 보면 그런건 없다라는 생각이 든다. 소개영상은 오프닝 영상의 짜집기일뿐 의미는 없다. 사실 글 읽기도 귀찮아서 메모는 보지도 않았지만. 엔딩을 보면 걱정할 필요는 없어보인다. 사실 그 시기에 나왔던 호러 방탈출 게임도 많았어서. 도대체 누가 이 게임의 후속작을 기대했을까 싶지만. 자기가 만들고 싶었겠지 뭐. 하는 생각밖에 안듬. 할 게임이 없어 불친절하고 별거 없어도 하던 시절은 지났다. 머리를 써야되는것도 아니고 단순히 찾기 어렵게 만든 아이템들은 재미를 불러오기는 커녕 짜증만 늘어날뿐. 2.3/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was a huge fan of the original. I played it every year. I memorized the whole thing by heart, that's how good it was. I played viridian room and then the blue chamber or whatever it's called after. So when I saw this, I was excited. This. Was terrible. I personally think it's almost impossible to do this without a guide handy. A lot of things just don't make sense, and the game goes too far into the supernatural, something the original and it's sequel didn't. The only thing enjoyable about it is the feeling of nostalgia, and the callbacks to the original... but I'd rather play the original 100x more than I'd ever play through this ever again. GAMEPLAY SPOILER... You have a knife, and they say it's too dull to cut the pillowcase. Yet... you're supposed to get a flashlight from the mattress by cutting it open, and it's on a part that took really long for me to find. It was not easy finding it at all, I just randomly clicked up and down until it appeared, and I only knew it was there because I gave up and had to find a guide. The only part I would say I enjoyed was pulling the curtain back and forth. reminiscent of the original game, the rest just goes way over the top. At least the original was possibly grounded in realism, this one just became really fantasy towards the end. I really wish we could've just gotten a remaster/visual upgrade of the original two. I would've gladly paid $20 for those, because I know i'd love to play them over and over again. This, I'm happy I didn't waste more than $3. I know you diehard fans are probably going to probably just want to see it for yourself, and that's good, because some of you might actually enjoy it. To me, I just couldn't. I hope I can find a way to play the originals when the flash player goes away
Разочарование. Эта игра не имеет ничего общего с оригиналом. Это не римейк, не ребут и даже не сиквел. Это некий оммаж, который начинается как кривенький пазл, и заканчивается как упражнение в сюрреализме. Если бы не название, вообще нельзя было бы понять, что флэшка вышла на целых 10 лет раньше. Отсылки понятны, только если вы хорошо помните оригинал. Загадок здесь на пару часов, и половина этого времени уйдёт на поиск того самого бугра. Здесь зачем-то есть история с коммунистами. Но здесь нет ни ностальгической ценности, ни хорошей игры.
Crimson Room: Decade is the return of the popular flash escape room game: Crimson Room. Returning to the place after 10 years, there are still some secrets unsolved. While plenty of love was given to the flash game, it seems like the same doesn't apply for the recent version. Graphics: I love the atmosphere of the game and the details of the items. There are a few problems I have with it, however. One thing is because of the ways items are placed or scattered, it can affect movement. For example, the drawer on the floor and opening the drawer. The delay of closing and opening and picking up moves the character, which I will get into detail on controls. The way some items are hidden, like the bed lump at the beginning and the pencil at the end, makes it very hard to spot. Later on in the game, it seems like some scenes and items were thrown together in haste...literally... Controls: ASWD to move, right click to look at the item you're holding, left click to inspect an item, shift to crouch. The controls are slow and delayed. As mentioned in graphics, sometimes the items force you to move to the side or back. Sometimes, you can barely maneuver in the room when stuff is on the floor, which feels like an obstacle course. Story: You play as a frenchman, who is investigating the Crimson Room once again while leaving his pregnant wife back at home. The notes hint his relationships with the captain and crew with suspicions of brainwashing and such. Gameplay: I hate to say the gameplay is a bit infuriating. As stated before in graphics, some items are hard to find. One instance that I got ticked off was figuring out how to wipe the numbers clean. Well, obviously I have to cut the curtain and put it in the water. Nope. I had to make the safe numbers say that I have to clean it in order to first cut the curtain. Why do we need a prompt for something so obvious? Some cases are the same with other items and actions, which makes the game hard to figure out. Another thing is items spawn in the dark drawer only when the light is shine. It's common sense sometimes to reach out or squint in the dark, but in this case...apparently not. I can understand a flash game...but a 3d game? Music: I love the music used throughout in the game, except for the ending them...which I felt it took a sudden turn on the type of song and notes. Otherwise, great music you can get into. Overall: I remembered Crimson Room fondly. It was something to play and fool with in spare time and something enjoyable. I was stoked when I found out about Crimson Room: Decade. However, I was disappointed after I played it. While the music was good and it did try to stay close to the original, it just didn't catch up to the present day games. With stiff controls, graphics interfering with movement, and some graphics cheaply made, Crimson Room: Decade should have added a few more years to prepare itself to come back. If there is a good sale (if it's under 4$), I'd say it's worth getting. Otherwise, it's not worth the $10 price tag. Pros: -Great music (except for the ending). -Atmosphere staying true to the original and to present-day games. ???: -Graphics (some parts are good. some parts are cheap.) Cons: -Stiff and slow controls. -Objects interfere with movement and can get you stuck for a bit sometimes. -You have to keep inspecting the same thing for some things over and over in order to progress.
6 hours waiting for a RNG achievement, if you are an achievement hunter, don't buy it
I was a huge fan of the original Crimson Room series of games in 2004-2005 and was eager to check this one out. It's not a bad game, but it's also not the best one in the series, to me White Chamber and the original Crimson Room hold that position each for their own reasons. Decade's strongest point is the familiarity of the environment and all of the nods it makes to the original game. It is interesting how many of the objects and puzzles from the first game reappear here but are used in different ways. The game's weakest point is its story. I don't know if there is a "Crimson Room canon", but this one deviates from the original game and rewrites it. I know that the game's developer TAKAGISM really liked to weave existential concepts into his games though, and this one is just one big metaphor itself. I cannot fault him for that, but it is a little bit of a let down for this game to not follow in the footsteps of its predecessors. Decade is absolutely worth checking out if you're a fan of the series. It's not the best, but it's far from the worst.
엄청 피곤한 날 개연성 없는 개꿈을 꾼 기분이네요.
《CRIMSON ROOM® DECADE》是一款帶有些許恐怖要素的3D解謎遊戲,也是著名的flash解謎遊戲深紅色房間的十周年紀念作,玩家將在一個封閉的房間中,找到房間中各種隱藏的物品,根據隱藏在各處的提示獲取打開房門的線索。遊戲的解謎還是一如既往的隱晦,不過在熟悉套路的前提下流程並不算長,算是一款羽量級作品。 [h1]這謎題,還是熟悉的味兒[/h1] 本作的解謎要素和十年前的深紅色房間基本如出一轍,像是拉窗簾啦,牆裡藏著答錄機啦這類老謎題,雖然絕對算得上是老瓶裝新酒,但大概套路還是那個套路。不過本作多少還是有了些魔幻要素,比如按日曆的提示拉窗簾到一定次數,解鎖抽屜後,抽屜裡一陣煙塵,還有轉換階段的場景顛倒都顯得有些超自然。另外,本作中沒有瞭解謎遊戲傳統意義上的物品欄,收集到的物品不用可以先放在桌子上或櫃子裡,代入感倒是提高了,著實有些不便利了。 [h1]HXDM這真的恐怖嗎[/h1] 本作煞有介事地加了一個故事背景,且在遊戲過程中也會有各種小紙片進行劇情的補完,不過我是莽夫玩家嫌看英語麻煩都跳了,有興趣的玩家可以自己讀讀看。遊戲的全過程都在這個光亮極度不充足的小房間裡,雖然渲染著一股子恐怖的氣氛,但本質並沒有什麼很嚇人的東西,除了突然的閃電啊,猛地轉過來的房間啊之類的,本質好像只要心態放平亮度調高,並沒有什麼問題。 [h1]總結[/h1] 雖然畫質提高了,但是說到底還是那個味兒,對於懷念經典和略有點小時間想解解迷的玩家很是適合。 [quote]點擊加入[url=https://steamcommunity.com/groups/itgameap]趣遊鑒賞組[/url],一同探索遊戲的樂趣~ 歡迎關註[url=https://store.steampowered.com/curator/34803254/]趣遊鑒賞家[/url],查看更多趣味性評測。 讓我們用愛點亮遊戲之光,加入我們,共同感受更多趣味的遊戲吧![/quote]
Good escape room game.
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