
Long may the sun shine! Prepare to suffer! Souls-like combat adventure in a unique world. Learn to fight... then fight to realize your belief.A warrior gradually grows and uncovers the ultimate truth of world change.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 0.57/day in the week after.
About
Long may the sun shine! Prepare to suffer!
Guretvo, a millennium-old continent. The rule of the golden dragon family has become increasingly corrupt. The white cult has launched a monstrous rebellion. The gods beyond the realm have begun to meddle here one after another and sent envoys of the gods. With the power of Sith, the God from west, the white cult was suppressed. Master William, an unyielding rebel, crossed the sea to the east, learned new powers from the eastward god Eagle, and with the help of the northern god Leon, founded the Youth sect and the Red sect. Unexpectedly, William suddenly passed away just before the army set out on the northern expedition, which led to a series of betrayals and internal strife. After the "night of the massacre", the Youth sect and the Red sect went their separate ways. The dragon academy, as a sect school founded by William, also forced the apprentices to choose their own paths.Obey your oath,save Guretvo.
The game includes a total of 6 main levels. Except for the main city level of Lonserv, each level is massive and features traditional souls-like levels. The game includes a total of 12 boss battles and over 80 different AI combat encounters.
Diverse enemy attack moves
Basic combo attacks, dangerous strikes, deadly attacks
Multi-layered enemy counter mechanisms and rewards
Mikiri counter, dodge, parry, gun counter, execute
An epic and stirring historical adventure storyline
Multiple church factions compete for the right to lead Gurettvo, involving conspiracies, grudges, grand historical trends, and the victory of ideals and beliefs.
Various items, skills, and martial arts to "abuse" boss
Items, skills, martial arts
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.44−37% | 819reviews | 82% | — | $252.9K |
| $9.75−35% | 6ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很差劲的游戏。 地图设计公式化:电梯、不能从这一侧打开,大量回篝火的近路,但实际上我根本不需要回去补给,制作组对探索流程的掌控力很低,这里就再说到战斗方面。 一半的小怪都能背刺,背刺到麻木,正常游戏中的背刺是作为一击处理难缠敌人的奖励机制,而本游戏将之滥用的情况下成了枯燥无味的重复巨大音效和夸张特写,小怪都大大方方后门大开等着玩家来入穿入烂,有条走廊上有4个复制粘贴出的背对玩家的黑道复制人,看到这一幕我心里只有深深的无力感。 有时候背刺一击秒杀一个杂兵,突然画面一黑跳出来一个“击败强敌”,强敌在哪我请问了,就跟起点网文主角一脚踢死一条路边也够系统非说他逆伐了上古凶兽一样,但系统人家好歹真给好奖励啊,这游戏打败跟小兵没什么两样的精英奖励全是公式元素碎片和不死人骨灰,正反馈很低。 灾难级的美术,敌人和场景都很黑很丑,主角皮肤也丑,动作和招式也丑。 祖传碎片化叙事剧情,但小高人家是原创世界观,大家平平等等看不懂,扫两眼就是了,这游戏剧情给我的感觉全是黑话,我只能看懂极小部分内容,别的东西好像是制作组跟自己人说的懂的都懂的暗语,看来是我来的不是时候。 宣发时说魂游老ass平均打15小时,我地毯式舔图加小怪全清加挂机玩手机结算86级30死通关也不到7小时,15小时的量在哪呢,我黑环只有深4水平是老ass吗 总结,这游戏纯纯忆苦思甜了,只有见过糟糕的设计才知道优秀的游戏多么难能可贵
在游玩过程中能感受到制作组十分用心,但是在反复犹豫后还是给出了不推荐。制作组熟练掌握了近道,通过一个传送点能串联起多个区域,能看出对地图设计有一定理解,但是过分的滥用常常使得单个地区能连通多个传送点,反而使得地图变复杂而降低开图体验。在动作设计方面,boss滥用快慢刀设计,大部分招式的判断有一定反直觉,只能通过背板。而经典的魂游恶意部分则是通过悬崖和枪兵群(索敌范围有点太大了)见仁见智。总的来说抛开以上因素游玩体验不错,希望在制作组下一步作品能更进一步
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 26 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean, Italian, Turkish*languages with full audio support
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 105 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hallo bin ganz neutral an das Spiel herangegangen. Mich wunderte, daß man keinen gefühlten Rüstungsschutz hatte und nie hat. Die Ausrüstungsgegenstände, woher weiß ich das auch nur eines aktiviert ist? Wenn man nicht skillt, wars das 100%ig. Das schlimmste, sind die Bosse! Ihr fügt Schwierigkaitsstufen ein, man merkt es aber nicht. Woran merkt man das? Die Bosse sind in voller Rüstung, springen durch die ganze Arena, kloppen mit Kombos auf ein, da fliegt einem alles um die Ohren (absolut Müll) Was nützen uns Schwerter, wenn man von den Bossen, zerlegt wird. Die sind absolut, nicht Balanciert. ich möchte sagen, ihr wolltet zuviel, ohne alles zu prüfen. Wenn man selbst "0" Rüstungsschutz hat, dann lasst es einfach. Und auch wenn jemand den Schwierigkeitsgrad anscheind zu leicht empfindet, naja, ein Spiel muß ausbalanciert sein, dann kann man über die Schwierigkeitsstufen reden. Ich habe ab dem Wolf-Boss aufgehört. Zu blöd, raubt mir meine Lebenszeit. Und die Ausrüstungsgegenstände könnt ihr getrost weglassen, wenn man gefühlt, Nackt, in die Arena geht. Söuls ist nicht = Souls, wenn man das wichtigste ignoriert. Den Rüstungsschutz, daß gefangensein in den Animationen, die Trägheit des Charakters. habe 9,75€ ausgegeben. Naja, euer Lehrlingsgeld.
I would recommend it, but then I saw the end screen... or rather lack of... Don't play this game man...
Imagine GOTHIC but as a hack and slash and you almost there about how this game plays, super jank, pure jank, amazing jank, almost no music, no cutscenes, even no proper ending and yet, it is a fun game. The first thing to strike you is that there is no stamina bar and the game kinda does a lousy job to teach you the ropes and you will have to find out, on ur own, how to use the skills and items you have to win and trust me, the game will be super hard as long as you don't use the skills you get but the thing is, the game doesn't encourage you until you meet a certain boss that REQUIRES you break it's poise...and then it became a huge help with some of the later bosses. the game is also very linear, super short, u need like 12 to 15 hours to see it all but the world design is nice, shortcuts are good and you get a nice sense of scale and it has it's moments. if i want to be fair, this is an easy 6.5/10 game and for the price, the content and the small team, we can say it is a 7/10 game, just don't expect much, it is a damn fine game but has so many things wrong, missing or downright not even existing in the game. I had fun, the parry system is functional and does it job but the damn hit boxes are so so bad, also the enemies are super dumb but it is honestly a huge help since u can pretty much backstab your way through most of the game from how brain dead they are. It is frustrating, sometimes it gets weird and even lost my bearings a couple of time from the weird level design, and some bosses are massive walls to overcome but it is one of those ''u get better with each and every fight'' game and i love that. recommended , had a fun time.
弹反手感太差,动画太差看不清敌人动作,也没有额外界面或者特效提示。完全掌握不到节奏。 应该把动画调得更容易看清敌人前摇,或者加个有节奏的特效提示也行。弹反是核心系统,就应该调顺。
这游戏这么卡怎么玩啊?这么严重的优化问题就能上架吗?
przyjemny soulslike wyglądający jak z ps2 z ciekawym systemem walki mistrzostwo
价格合适,难度适中,我这种手残党也能很快上手,属于促销发现的不错的游戏了,希望国产团队有更多精良的作品,推荐
魂类代餐绝佳,不是为了难而难。相对其他魂游来说很简单了。首发入的,初进游戏美术简陋确实很出戏,但玩一会儿就只剩爽感了,困难模式也不是很难。推荐体验。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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