
Long may the sun shine! Prepare to suffer! Souls-like combat adventure in a unique world. Learn to fight... then fight to realize your belief.A warrior gradually grows and uncovers the ultimate truth of world change.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 0.57/day in the week after.
About
Long may the sun shine! Prepare to suffer!
Guretvo, a millennium-old continent. The rule of the golden dragon family has become increasingly corrupt. The white cult has launched a monstrous rebellion. The gods beyond the realm have begun to meddle here one after another and sent envoys of the gods. With the power of Sith, the God from west, the white cult was suppressed. Master William, an unyielding rebel, crossed the sea to the east, learned new powers from the eastward god Eagle, and with the help of the northern god Leon, founded the Youth sect and the Red sect. Unexpectedly, William suddenly passed away just before the army set out on the northern expedition, which led to a series of betrayals and internal strife. After the "night of the massacre", the Youth sect and the Red sect went their separate ways. The dragon academy, as a sect school founded by William, also forced the apprentices to choose their own paths.Obey your oath,save Guretvo.
The game includes a total of 6 main levels. Except for the main city level of Lonserv, each level is massive and features traditional souls-like levels. The game includes a total of 12 boss battles and over 80 different AI combat encounters.
Diverse enemy attack moves
Basic combo attacks, dangerous strikes, deadly attacks
Multi-layered enemy counter mechanisms and rewards
Mikiri counter, dodge, parry, gun counter, execute
An epic and stirring historical adventure storyline
Multiple church factions compete for the right to lead Gurettvo, involving conspiracies, grudges, grand historical trends, and the victory of ideals and beliefs.
Various items, skills, and martial arts to "abuse" boss
Items, skills, martial arts
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.44−37% | 819reviews | 82% | — | $252.7K |
| $8.99−40% | 6ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常拙劣,只适合于小圈子圈地自萌,完全没资格拿出来卖。此游戏想把过往魂游的玩法合为一体,并以只狼的弹反和血源的枪反为主要的迎敌手段,但动画和手感却做得很差,而弹反对于动画的精度的要求是很高的,此游戏在这点算是完全失败,无论是玩家的动画或者敌人的动画都十分僵硬,弹反的视觉提示基本没有,听觉提示则是完全没有,外加敌人只要出手就是完全霸体,可以说和只狼是泥云之别。场景啊,建模啊,配音啊,音乐等等,就不说了,基本等于没有。 另外一个很恶心的点就是这游戏的每个敌人都有护盾条,你必须先打掉黄色的护盾条才能打红色的血条,而这个黄条是会随着时间回复的。作者大概是想利用这点来鼓励进攻,但玩家角色的性能过于羸弱,外加敌人只要出手就无法打断,弹反时机提示很差等,就令到打BOSS十分之牢,因为你要打两条血。 这游戏还有很明显的防退款设计,恶意在城堡才开始展现,此时BOSS也开始变得疯狗。疯狗BOSS也是粪作的标配了,不但二阶段完全满血,而且攻击欲望极高,攻击力极强,机动性也高玩家几个数量级,完全就没考虑过玩家怎样打立回,怎样交互。总而言之,与其说这是款游戏,还不如说是个同人,还是很差的那种。
wow! i never played a souls-like this bad how everyone likes this is beyond me. this game is like bleak faith that souls like game. this is like a student project game. everything boss attacks is not animated smoothly so me as someone who played souls like i will list some bad and good. THE GOOD: * save point beside boss room * movement is fluid * shortcuts are great and map design * character attacks and skills animated fluidly * enemy health reduce mechanic reminds me of thymesia THE BAD: *THE BOSS FIGHTS * boss animation is super bad not smoothly animated sometimes you didnt know what frame of attack to parry because theyre just doing random slashes ♥♥♥♥♥♥♥♥ for no reason. *sometimes gun counter wont affect some boss even though it blinks yellow just like in the tutorials. * some enemies are out of place seeing a samurai for example in a cathedral kills my immersion. * some boss arena are super ♥♥♥♥♥♥♥ small for a boss doing thousand of attacks. i put down the game just because of a certain boss i cannot its making me to punch any things around me or making me destroy my monitor so my cure is to uninstall and be good at it i played thousand of souls like and know whats good and whats not and this is not good, just notice that all of the animations are borrowed on any souls likes that i played the better ones when bleak faith taken that general animation from elden ring everyone loses their ♥♥♥♥ and this game borrows every animation, sound design when backstabbing and killing is noticeable. correct me if im wrong but is that ok? or maybe i dont know how copyright works. maybe if the boss are not some ♥♥♥♥♥♥♥♥ random strike nonsense maybe i can give this a game another go, but the animation of them looks like a student project game that i can take but this is a paid game with a copied animation from well known games. this makes me hate this game along with the worst code vein. get out of my code vein standard and maybe i can play you again but for now i dont know man i never quit like this like code vein. if i want to scratch that itch for souls likes go play thymesia that game is way better than this one because that game has the same mechanic of scratching enemy health to kill them. im still conflicted about the animation copied by this game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 26 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean, Italian, Turkish*languages with full audio support
| $11.24−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
说实话如果不是国产这游戏我看都不会看一眼,建模粗糙得像是10年的产物,作为类魂游戏的地图设计也几乎没有,配音和音效还不如一些专业点的ai,剧情讲的很差,还不如翻开历史书看两眼,地图里还一堆进去就出不来的bug监牢,唯一像样就是战斗系统了,但就连战斗系统也是借用记忆边境的,如果是小时候4399时期或许不失为一部神作
По игре можно сказать, что у нее есть сильные и слабые стороны. Повествование, история, экспозиция -- не её сильные моменты, как и прокачка. Противники довольно глупенькие в плане обнаружения и реагирования на игрока, что не может не портить впечатление. Но у игры есть атмосфера, бодренькая, хотя и своеобразная боевка, хорошие закольцованные карты, с шорткатами и всякими интересностями. Её можно скорее рекомендовать, чем не рекомендовать для любителей шустрых сосаликов, которым ничего кроме геймплея не надо. 7/10
傻逼玩意,魂游的东西啥都抄,就整个大杂烩
像是苏联时期的遗物,要不是国产你这游戏早就暴死了
全成就全收集达成,来给个好评。 个人感觉这才是所谓“国产类只狼”该有的样子,比那个营销时候吹得天花乱坠的义闻录不知道强到哪去了,整体玩下来仅游戏体验来说有爽到的感觉,魂味很正,无论是战斗打铁、静步处决小怪还是峰回路转的地图以及探索收集。有点可惜的地方在目前版本更新后与开始版本的地图略有不同,第四大章的铁棘城里删了两段路,个人觉得挺可惜的,我对着攻略视频查漏补缺才知道的,不知道为啥删,感觉放着不是挺好的么,魂系的地图就得这种岔路多才有探索乐趣啊。 具体讲讲优缺点,先说缺点好了。虽然本作画风质感比较粗糙,但考虑到制作组规模比较小算是可以理解,以及即便是建模美术画风啥都是肉眼可见的不算非常精致,但好在没什么穿模bug或者非常难受影响游戏体验的地方。 其二的缺点,细究起来有大雷的地方就在剧情故事,本作最大的问题在于近代史隐喻过于直白,基本上就差对历史事件点名复述了,而且还出现不少错误,以及让我觉得不太舒服的地方在于,一开始明明感觉游戏剧情还有点幽默诙谐调侃的意思,越到后面越是感觉既然选择了这个题材进行剧情上的换皮叙事,将严肃沉重的革命历史与游戏剧情玩法结合,不如更加严谨严肃点少些调侃和别在不该幽默的地方胡乱幽默,有些文本怎么找补都挺难崩的,毕竟整体基调已经在那了。说实在的,你想游戏做出来“红”一些加一些政治隐喻这都没啥无所谓的,但个人对于加了又写不好的非常反感,你加的不好跟加LGBT差不多真的越明白的人越难受。能看出制作组还是能做出不错的游戏的,尤其国产ARPG小制作组做到这种程度,因为剧情问题暴大雷活不下去那真太可惜了。 接下来不算缺点的一个地方就是战斗难度,简单吐槽下,我是基本上只玩魂游,所以即便是困难难度个人感觉也属实是太简单了点,全程推图+打boss基本上越玩越躺贼放松。。。不过槽点不在整体难度,而是最终boss鸟人,跟别的boss比简直不像是一个游戏里的,难度断崖式增高——这个boss最难打的地方在于二阶段主角限于性能以及没有能长距离突进的装备或技能,但二阶段boss经常会拉开距离要么放枪要么放魔法大剑转圈,大剑还好熟悉后弹起来不难,但是弹枪属实是有点难把握,加上距离远主角够不着+抬手快+伤害高,有时候又来不及喝药就直接被秒。 最后就是优点。令人印象最深刻的就是手感奇佳的战斗体验,比起只狼其实更像是几年前的记忆边境,看看有血量保护条以及血条这个机制,可以说基本上就像是升级版的记忆边境,而且基本上所有怪都可以静步从身后处决,非常对味。地图设计,虽然几张大地图没有连在一起,但各自的小箱庭真的设计很不错的,探图体验比较接近魂3,不过有的空房间不知道是不是原本是有安排怪或者宝箱的,探图的时候有好几个地方走到尽头发现是空的还以为是什么bug,对攻略发现确实是空的。皮肤也给的挺多的基本都有小彩蛋,尤其连战“死亡岛2”打完给的瘟疫医生皮肤直接就是联动记忆边境致敬,其他皮肤也有致敬或小彩蛋,有点想吐槽几个希望能制作组有改进:“无用/有用之人”都说是灰烬了应该是致敬魂3,那人物皮肤加点那种不完全燃烧后的岩浆纹路会更有感觉,具体参考魂3主角有人性时候的身体样貌,以及类似的,流浪骑士皮肤咱就说这一套头盔才是本体好不,没头盔没感觉的。音乐其实还可以的,虽然听起来不是很多但很对场景那味,中规中矩吧对小制作组不能苛求。 总结而言,本作游戏性是非常优秀的,战斗手感奇佳探图对味,剧情算是有大雷的,在意的玩家会很受影响,可以说算不算上剧情方面对于本作评价来说是神鬼二相,细究起来难说强推。对于不那么在意剧情,且喜爱魂游就想战斗爽的玩家而言,本作可以说比记忆边境还要爽上一分,非常推荐值得一玩。在意剧情的话就慎入吧,这点对本该成小作坊上佳之作的本作而言真挺可惜的。
Skip this game, save your money. Major problems on this one. The major ones among many are the camera and the impossibility to cancel moves during fights. There are lots of other issues but the above ones are enough to make the experience orribile. I wonder when souls like games will start to copy the good things bout the souls.
不建议买,首先定价过于自信,五六十的价格,可以买几个记忆边境了,这玩意不如记忆边境一根,要不是买的key,早退款了。 他的demo极具欺骗性,开始两张地图设计的很有意思,但是一但过了第二章地图,马上开始一本道,无脑走就行了,这个时候地图就无聊了,探索也没意思,他不可以换武器,全程就一把刀能用,探索驱动就废了,战斗更是僵硬,尤其是最后一个鹰酱,他有一招连续戳刺,一旦中了就是被戳的原地直立,甚至没做受击动画,游戏过程中所有电梯空a都会从电梯上掉下来,离谱吧,作者说是引擎问题,难评,完事他剧情也垃圾,把近代史抄了一遍,但是又融了一些梗,像什么我不明白,山本,王警卫,甚至还有伟人,真的在找死,宏大叙事中穿插网络烂梗,真的low 然后就是大段大段的文字,同时到最后几个boss才会有几个cg,而且甚至不算cg,就是把人物固定位置,放个语音,极其粗糙,我不知道这个配音是取得业余演员还是ai。也垃圾,糊的不行 最后一个boss二阶段一眼抄的之狼最后的苇名一心,小手枪,巨大的攻击范围横扫竖劈,一模一样,致敬都不算,一点没改纯抄袭 要是你想问记忆边境和这个哪个好,你可以先去试试记忆边境,要是记忆边境玩的下去,那这个游戏就别碰了,这个本来就抄的记忆边境,要是记忆边境玩不下去,这个游戏也别玩了,这个更垃圾 综上,垃圾中的垃圾,别买
玩过demo,正式版直接开困难难度打的,被后面各种疯狗韧狗神经刀恶心坏了,boss有点难,老实背一下版能过,但我发现你们搞国产只狼的都有一个误区,完全不重视只狼里的攻防转换的,也不是说没有攻防转换,至少前期的boss是有装模做样搞一下的,一到后期就是演都不演了各种疯狗韧狗神经刀多动症,玩的也就只剩弹弹弹,只狼的攻防互换你们是一点都不学不深挖啊,倒是地图设计挺有意思的比另外几个国产只狼好(哈哈但另外的国产只狼根本没地图设计)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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