
You are Nephilim: a human-angel hybrid forged to defend humanity with supernatural powers. Fight solo or with a friend to annihilate demons and challenge brutal bosses in relentless melée combat. Rise, violent one. The prophecy is yours to fulfill.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

The city of Gildenarch has fallen. Once a holy jewel, it is overrun by demons, undead, vampires, and Hellgrowth abominations. Humanity's last hope is the Order of the Crimson Moon, and its most feared weapon is you.
Whether you crusade alone or slay together in co-op, the prophecy is yours to fulfill.

Embody a Nephilim, a human-angel hybrid forged to defend the world from Hell. Master supernatural powers, weapons, melée combat, and angelic transformations to fight through brutal missions and survive boss encounters with the Dead Gods.

Blood-soaked Melée Combat - Fight hordes of abominations with relentless, visceral combat
Single Player or Co-Op - Crusade solo or slay together
High Risk, High Reward Missions - Every successful run presents new missions, modifiers, and skill achievements
Upgrade to Superhuman - Evolving Nephilim powers bestow temporary abilities for devastating attacks
Seek Sanctuary Between Runs - The Church is your home base for upgrades, NPC interactions, and War Table planning
Set Your Difficulty - Dynamic difficulty scaling allows every mission to match your skill - but with higher difficulties come greater rewards
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 683 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Molto divertente, spero lo arricchiscano con più contenuti
ラスボスで確定でクラッシュするわw修正おねw
We played for 6.1h in a co-op campaign. We actually killed the first world boss. We won't play it again until really big changes are coming. How on earth is this game a full release title, and not an Early Access with at least 1-2years more development time?!? The good: - price. 20€ is more than fair for games these day. - setting. I love everything about angels, demons, nephalem etc. The set pieces are well designed, the main hub feels very immersive. - basic game idea. Yeah it's simple but effective. It's not innovative per se, but it does a good job The bad: - Weapon diversity. It's not even close to being enough weapons in the game. Pleeeaaassse someone tell me that there will be sooooo many more than we've seen during the first 6 hours - weapon design. They mostly look like ♥♥♥♥. Whoever made the 2H Axe Design should stop working in this field. - Area diversity. After only 2-3 runs you know the first couple of districts inside and out. Sometime, in the beginning, the right gate is open, and sometimes the left is. Nothing changes after that The Abysmal: (where to begin...) - Camera & Targeting System. I have never played a game like this with a worse camera function than this game. It's beyond catastrophic! Sometimes the camera just jumps around like crazy. You loose your target every few seconds, and the camera reacts by wildly flailing like kid on his third birthday...on a trampoline. Big bosses are borderline unplayable becaue you can't see anything...at all! It's nearly impossible to target the correct thing you want to target, and if you succeed, you lose the target very quickly, which means you have to readjust the camera manually because now it faces ot the sky or the ground or anywhere but the target. - combat system. The parry system. Both. It's so bad, what in the world were they thinking. Trying to parry anything could bring a man to the verge of tears. Hooooooowwww?? There are so many games out there to take inspiration from. What were they thinking? I have no words left. - Equipment. This is so screwed on many levels. 1) Equipment Profile Manager only exists AFTER you start a mission. Why? Identifying anything within said equipment manager or in your general inventory is nearly impossible. What exactly was the new piece of gloves I found? I don't knooooow!! Which directly leads to... 2) Equipment you find during your missions, you can either put on immediately or STORE...somewhere. When you die, these Items will be purified and put into your general store inside the hub. Nobody tells you though, that they lose their entire rarity values, and start back at grey rarity. Which means, you do NOT collect equipment per se, but rather the passive effects they come with. All of these items are RANDOMLY being thrown into an unorganized mess of a huge bag with lots of gear, and now it's your mission to identify these great passive effects you found 2h ago when you startet your last mission. How? Who thought of that??!? But you're not done yet!! After you RE-UPGRADED all of those equipment pieces, you then have to start a mission and THEN Sherlock these Items inside the equipment manager (which means remember ALL OF THEM without any help from the top of your mind). This is just insanity... Also, for whatever reason not all of the items I collected came back purified and usable. Some just...didn't. There is no incentive at all to collect good gear besides passive effects. That's it. Finding said gear inside your inventory is a different kind of hell. - Bugs. Sooooooooooooo many bugs. Especially in coop. One time my buddy got kicked within a mission. I waited for him to rejoin between districts. He rejoined, was unable to equip his gear, and for the rest of the run he was only bait so I was able to dish out damage. Or: Sometimes, when using a charged heavy attack...standing behind a huge enemy, charging the attack, pressing the controller in that direction...it's not enough. The character will still swing to the right or left for no reason. Or a heavy attack jump attack, where the character just flies by the targeted enemy and swings into the air somewhere else, Endless amounts of bugs. - Quest System. It's unbelievably confusing. Also, I never got any screen confirmation for rewards or anything. My buddy did, funny enough. Instead, old messages (i.e. "You invited a friend") were glued to the screen in big letters for 2h straight in a mission. I could go on and on and on. Keybindings, Scrolls, enemy bahaviour etc etc...but I guess that's already enough. This game was far from ready for a full release. It's barely, VERY BARELY, worth 20€, if you have a lot of patience, and don't mind to not see anything during gameplay.
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Latest in each market: best PL #22, worst US #89 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Latin America, Japanese, Portuguese - Brazil, Simplified Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 684 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Update has broken multiplayer again
⭐ **Crimsonmoon merita molto più di certe recensioni negative** Ho comprato **Crimsonmoon oggi** insieme a un mio amico e ci stiamo giocando tantissimo. Posso dire tranquillamente che l'idea alla base del gioco è fantastica: ha personalità, diverte e ti viene voglia di continuare a giocare. Sinceramente molte recensioni negative mi sembrano esagerate o scritte senza aver davvero capito cosa il gioco vuole essere. Nessun gioco nasce perfetto, e qui si vede che c'è del potenziale enorme. Ci sono però un paio di bug che segnalo solo perché secondo me il gioco merita di migliorare: * Durante i combattimenti, a volte gli stacchi di telecamera sono poco comodi e non fanno vedere bene l'azione. * Se sono ospite nella partita del mio amico, non riesco a raccogliere alcune pergamene sparse per la mappa. Sarebbe bello sistemare anche questo. Per il resto mi sto divertendo davvero tanto. Complimenti agli sviluppatori: avete creato qualcosa con un'idea davvero originale e spero continuiate a migliorarlo, perché secondo me ha tutte le carte in regola per crescere ancora. **Ignorate le recensioni distruttive e date una possibilità a Crimsonmoon: merita davvero.**
I barely got to play the game, I enjoyed the combat, the combat was great But immediately ran into nothing but bugs, Fought the first boss, the Camera glitches out and pans crazily if the boss to close to the character died to the boss trying to parry and couldnt see if I could even beat the boss cause I got into a scripted death, got into the city could not interact with ANYBODY, had to restart the game, still couldn't interact with the dude to start mission on map, restarted the game a 2nd time after verifying files, STILL COULDN'T INTERACT with the dude, DELETED my save REDID the whole prologue STILL CAMERA ISSUES WITH BOSS FIGHT SO I DIED AGAIN, Was able to finally talk to the main quest and interact with the map, But that frustrated me so hard that it turned me away from the game. Mortal Shell II came out the same week essentially, And had 17 updates with QoL updates that made the game better honestly just play mortal shell, Though not having co-op will suck, BUT I RATHER HAVE A WORKING GAME than this mess
Sadly I won't be recommending this game. While I enjoyed the 7 hours I have put into it, I can't say I wanna put any more time. The gameplay loop is fun and the enemies are a good time but the combat just doesn't feel good. Yea while there are a great amount of weapons, they all have the same combo strings and there is no diverse weapon types. Even with the second weapons being spears, axes and all the like, they swing the same and it is very boring which sucks. The weapon arts is awesome, throwing your sword like Thor hammer or casting holy light to shoot orbs of light to home in on targets, its a great idea but its just not fun when every weapon swings the same way. My second biggest issue is the defense during combat. It doesn't feel good, getting hit with no defense feels fine but when you have your guard up, there is little to no indication of a strike and the parry system doesn't feel good. I already know I ain't the best at parrying in games but this one just feels wrong. The shield and 2 handed weapon have two different parry timing which feels off to me. I also don't feel the parrying is right, they say its right as the enemies attack lands but it really doesn't feel that way. I think 20$ is a very fair price and I would say play this game at least a few times. If I could give it a middle review I would
⭐⭐⭐☆☆ — Moyen Crimson est franchement un petit jeu vraiment cool, surtout pour son prix de 20 € La DA est jolie, les combats sont bien foutus et les différents quartiers sont assez variés, ce qui rend les parties agréables Les boss de fin de mission sont vraiment très cool et il y a également des petits boss qui apparaissent pendant les parties, ce qui apporte de bonnes surprises et évite que les combats soient trop répétitifs Il y a quand même plusieurs défauts qui méritent d’être signalés Le gros problème reste clairement la caméra : les bugs de caméra sont parfois vraiment insupportables et peuvent complètement gâcher certaines situations Il manque aussi un peu d’optimisation, avec quelques problèmes de performances par moments Le système de loot est également assez bizarre Il m’arrive parfois de ne rien looter simplement parce que l’objet trouvé est moins bon que celui que j’ai déjà équipé La diversité des monstres est aussi assez limitée et peut donner une certaine impression de répétitivité au bout d’un moment Mais malgré tous ces défauts le jeu vaut largement son prix Il faut garder en tête que c’est un petit jeu développé par un petit studio et pour seulement 20 €, l’expérience proposée est vraiment correcte, voire très bonne Les développeurs sont réactifs, répondent aux joueurs, corrigent rapidement les bugs et surtout écoutent la communauté, ce qui fait vraiment plaisir Il reste encore pas mal de choses à améliorer, notamment la caméra et l’optimisation, mais le jeu a une bonne base, les combats sont fun, les boss sont réussis et l’ensemble reste vraiment agréable Pour 20 €, je recommande franchement Ce n’est pas un jeu parfait, loin de là, mais c’est un petit jeu vraiment sympa qui mérite qu’on lui donne sa chance, surtout vu son prix et le sérieux du petit studio derrière
Great gameplay and I love the visual style. I had some concerns due to the mixed ratings but its a good deal for the price in my opinion.
This game is really fun, I understand what people were talking about with the camera being wanky but it was doing that all the time while i was playin it. I hope with the next patch that gets fixed but other than that i have no complaints about the game. I like how difficult it is and i like the rouge-like aspect of the game as well.
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