
You are Nephilim: a human-angel hybrid forged to defend humanity with supernatural powers. Fight solo or with a friend to annihilate demons and challenge brutal bosses in relentless melée combat. Rise, violent one. The prophecy is yours to fulfill.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

The city of Gildenarch has fallen. Once a holy jewel, it is overrun by demons, undead, vampires, and Hellgrowth abominations. Humanity's last hope is the Order of the Crimson Moon, and its most feared weapon is you.
Whether you crusade alone or slay together in co-op, the prophecy is yours to fulfill.

Embody a Nephilim, a human-angel hybrid forged to defend the world from Hell. Master supernatural powers, weapons, melée combat, and angelic transformations to fight through brutal missions and survive boss encounters with the Dead Gods.

Blood-soaked Melée Combat - Fight hordes of abominations with relentless, visceral combat
Single Player or Co-Op - Crusade solo or slay together
High Risk, High Reward Missions - Every successful run presents new missions, modifiers, and skill achievements
Upgrade to Superhuman - Evolving Nephilim powers bestow temporary abilities for devastating attacks
Seek Sanctuary Between Runs - The Church is your home base for upgrades, NPC interactions, and War Table planning
Set Your Difficulty - Dynamic difficulty scaling allows every mission to match your skill - but with higher difficulties come greater rewards
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 683 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
super fun game
dam good game mane
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #22, worst US #89 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Latin America, Japanese, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $39.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 684 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is beautiful, alot of good things about it. However, the camera lock on is ♥♥♥♥ even after the patch. The bosses remind me alot of lords of the fallen remake, where theres no real skill learning the moveset, they just have an ungodly amount of health so where you could kill the boss in a normal soulslike by learning their pattern you have to spend 20-30 mins fighting the same boss because they are a damage sponge, just a boring/lazy way to make bosses IMO. All that being said, its $20. Had alot of fun playing with my buddy aside from the annoying amount of health the final boss had.
cool game, im tired of open world mostly just running around games. this isnt that..just combat, collect gear, make builds and keep progressing is fun and this does the job here, ill keep playing..
Short but sweet. More content needed. Finished in 25 hours.
if ya want a hella fun game to get absolute railed with your duo then this game is perfect. highly recmmend
I want to like this game. The idea has a lot of potential. The camera, specifically lock on is completely broken in tight areas/larger enemies. Not like a souls game where it works better to switch off for large bosses. It's just completely broken. There is no info on damage allocation for elemental "buffs" other than "55 points frost damage" This is also completely broken for bleed. A lot of "does more damage" bs. The loot grind is lame. There are like 6 pieces of armour and 5 weapons that carry decent stats. 2 very important boss fights include vines that will 100% crash the game for 2+ players. Gaurenteed. People saying "for $20 it's not bad" should go buy a game on sale that isn't a flaming pile of garbage.
Das Spiel hat auf jeden Fall Potenzial und macht viele Sachen echt gut. Aber gerade bei den Dingen, die man mit sich führt, also Rüstung und Waffen, ergibt das System für mich momentan irgendwie keinen Sinn. Wieso kann ich Rüstungen verbessern, wenn sich dabei ihre Boni verändern oder sogar verschwinden? Ich muss mit guten Ausrüstungsgegenständen in die Runs gehen, also zum Beispiel mit violetten oder seltenen Items, damit ich nicht von jedem Gegner direkt geonehittet werde. Gleichzeitig verliere ich aber teilweise die Effekte meiner Rüstung, wenn ich sie verbessere. Wieso sollten die Boni überhaupt verschwinden? Wie soll man so vernünftig Builds aufbauen? Dadurch wirkt die Zusammenstellung der Ausrüstung komplett zufällig und nimmt einem eigentlich den Sinn, gezielt Items zu verbessern. Noch problematischer wird es, wenn während eines Runs ein Gegenstand mit einer schlechteren Seltenheitsstufe auf dem Boden liegt, aber deutlich mehr oder bessere Boni hat als meine aktuell ausgerüstete Rüstung. Dann bin ich im Grunde gezwungen, meine verbesserte Ausrüstung wieder auszutauschen, weil ich sonst für die Bosskämpfe möglicherweise zu wenig Boni habe. Dadurch fühlt sich das gesamte System momentan widersprüchlich an. Man soll seine Ausrüstung verbessern und einen Build aufbauen, aber gleichzeitig kann ein zufälliger Gegenstand mit niedrigerer Seltenheitsstufe plötzlich deutlich besser sein, nur weil er mehr oder passendere Boni besitzt. Das Spiel hat wirklich Potenzial, aber gerade das Ausrüstungs- und Build-System sollte meiner Meinung nach noch einmal überarbeitet oder zumindest verständlicher gestaltet werden.
這遊戲不好玩,但是我的兄弟很好玩
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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