
You are Nephilim: a human-angel hybrid forged to defend humanity with supernatural powers. Fight solo or with a friend to annihilate demons and challenge brutal bosses in relentless melée combat. Rise, violent one. The prophecy is yours to fulfill.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

The city of Gildenarch has fallen. Once a holy jewel, it is overrun by demons, undead, vampires, and Hellgrowth abominations. Humanity's last hope is the Order of the Crimson Moon, and its most feared weapon is you.
Whether you crusade alone or slay together in co-op, the prophecy is yours to fulfill.

Embody a Nephilim, a human-angel hybrid forged to defend the world from Hell. Master supernatural powers, weapons, melée combat, and angelic transformations to fight through brutal missions and survive boss encounters with the Dead Gods.

Blood-soaked Melée Combat - Fight hordes of abominations with relentless, visceral combat
Single Player or Co-Op - Crusade solo or slay together
High Risk, High Reward Missions - Every successful run presents new missions, modifiers, and skill achievements
Upgrade to Superhuman - Evolving Nephilim powers bestow temporary abilities for devastating attacks
Seek Sanctuary Between Runs - The Church is your home base for upgrades, NPC interactions, and War Table planning
Set Your Difficulty - Dynamic difficulty scaling allows every mission to match your skill - but with higher difficulties come greater rewards
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 673 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ok so i really like this game BUTTT there are sooo many patches it needs!! I got stuck in a corner behind something for decorations and couldnt get out. But overall this game has SOOOOO much potential to be great!! just needs a few clean ups and i think it would be really popular!!
In 2 ore e mezza sono crashato 1 volta e ho perso la connessione 1 volta, mentre la persona che giocava con me ha perso la connessione 3 volte. Mi pare che sia un bel problema di stabilità. Sarebbe bello potersi concentrare su dare consigli e miglioramenti, ma qua non siamo nemmeno al punto di poter giocare una partita completa...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 19.8K | 88% | $2.99 | |
| $1.6M | 2.9K | 90% | $19.99 | |
| $1.6M | 4.6K | 87% | $11.99 | |
| $1.6M | 4K | 88% | $14.99 | |
| $1.6M | 2.5K | 75% | $29.99 | |
| $1.6M | 3.6K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $89.5K | 330 | 74% | $9.99 | |
| $8.7K | 58 | 86% | $7.99 | |
| $188 | 12 | 67% | $0.99 | |
| — | 0 | — | — |
Latest in each market: best PL #22, worst US #89 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Latin America, Japanese, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $39.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 674 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bugs + Camera is dog water
I really wanted to like this game was gonna ignore the atrocious camera and let me tell you its genuinely one of the worst cameras iv had in a game one of the game's core features (Execution) and its camera is so laughably bad if you locked-on the enemy before. Was gonna ignore all that but sadly its one of those games where if you play with friends overseas with 130~ ms latency then gg we play all types of games together with 0 issues no complaints from indie games to AAA games but this game decided to make it so if you have some latency difference your character will randomly rubberband in some heavy attacks and nothing looks or feels good anymore refunding :\
This is a good game, speaking on value proposition, gameplay mechanics and difficulty. If you have a weak stomach for gore, this might not be the game for you. Game is decently optimized as well, no hitching or lagging.
Not ready for release. Give it another year
So far I’m really enjoying this. It’s exactly what I thought and hoped it’d be: an RPG themed rouge-light that is focused on combat and loot. It reminds me of Darksiders meets lords of the fallen and hades, with tiered loot. The level of detail in the environments and art design is extremely impressive for a $20 early access game, and I’m really enjoying the gameplay loop. I hope this game can overcome the initial negative keybinding reviews and see success and be supported, because I love what they have here so far, and I think it has a ton of potential. I haven’t tried on my Steam deck yet but it runs beautifully on my 4060 laptop.
Que contar. Tenía muchas ganas de probar este juego porque a nivel de publicidad se había vendido bastante bien. Pero nada más lejos de la realidad. El sistema de combate es malo, no mediocre, malo. La cámara contra enemigos grandes o que se desplacen con saltos es terriblemente mala con giros bruscos. Las animaciones de combate no está bien pulidas y hace que el "parry" sea más difícil de ejecutar. El daño que hacen los enemigos es desproporcionado si se empieza a jugar en normal., la obtención de recursos tampoco es proporcionada si se empieza a jugar en "fácil". Entiendo que no se quiera que vayas con armaduras épicas en tu primera partida, pero tampoco que se tarde tanto en el progreso. Los bocadillos de lore que aparecen cuando recoges los pergaminos están buggeados y no se pueden leer. El tracking de los proyectiles de los enemigos es desproporcionado. No solamente con flechas, también los magos, etc. El juego en si tiene potencial. Las bases no están mal pero tiene un camino demasiado grande para mejorar. Ya sea en variedad de armas, variedad de bonificaciones ( las cuales sigo sin saber si se agrupan o solo puedes tener una de cada), variedad de poderes, etc. Actualmente, no lo recomiendo a no ser que quieras probarlo una tarde con unos amigos y por algún casual os enganche. Seguiré jugando porque quiero ver que es lo que puede ofrecer pasándose más niveles. Pero no, no recomiendo invertir más que el dinero el tiempo en este juego en su estado actual. Aunque rompiendo una lanza a su favor las animaciones de ejecución a enemigos grandes están chulas, la paleta de colores también, usa colores muy vivos aunque los escenarios están mayoritariamente muertos o apagados.
Holy terrible dog ♥♥♥♥. I have been watching for this to come out for like a year. Stoked it wasn't gonna be early access(please stop EA, just stop). Playtest status at best. Where to start? What does rage do? Increases damage? By how much? Stacks? How many? How long does a stack last? How much "mana" does ANY ability use? Guess. Build variety? Nope. Fire, Frost(which I guess doesn't actually do damage), bleed or rage. Not sure what bleed actually does. Why is my screen bordered in red? Rage? on fire? any status ailment or buff? Who knows!?!?!?! Upgrading equipment: Why would I upgrade an item when it doesn't get stronger? Just increases rarity. Does that do anything? How much will it increase by? Stats will show an increase but the attached modifier/boon? You got it, don't know. And then there's the Jank. And Holy Jank is the Jank beefy. I'm a good sport. I know it is just a $20 game, but twenty bucks is still twenty bucks. I WILL get my money"s worth. But I forced myself through the last few levels(hours btw) to get to the beyond janktified final boss. Which was just one of the other bosses with all the other bosses abilities. Yeah, stupid AF! The home "base" - Ugh, Dialog - weak. Story - lame. Seriously guys, wtf!?! It took more than two hours to discover how polished this turd is and I can only think of one term: Rip Off! I played for 9 hours with a friend. Started decent enough but then the reality sets in(see above). Some Boss fights were fun. Parry though? idk, did I parry it? No real weight to combat. Combined we found two weapons that do "crushing" damage. Everything else is slashing damage. I could keep going but you get the picture here. Every aspect - Swing and a miss. - Stay Away!!
This game is obviously not finished and is the Ryan Bruney of all video games. The camera angles are abysmal at times, the loot system is garbage, the upgrade system is garbage, and it's nearly impossible to make a "build" because you never know which stat of any weapon or piece of armor will disappear when you end your run. You will probably be bored within 5 hours. I only beat the game to justify the $20 I spent on it which would've been better spent on a 5th of Tito's. For anyone who wants to throw out the "git gud scrub", save yourself some time and don't because I have the platinum trophy for Elden Ring on PS5. This game may be good some day but it isn't right now. The last boss is Bull**** too.
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