
Attack, defend, and swing your way to glory in front of a packed crowd at one of the most beautiful cricket venues in the world. Your skills will be pushed to the limit as you face up to a challenging range of bowlers; from slow and steady to fast and frightening
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My first foray into a cricket VR game and for the most part is plays quite nicely. The UI is pretty easy to figure out however I couldn't figure out why different bats when I picked them up in the shed are held at different angles. If it was designed to accommodate different controller configurations isn't clear. The grounds that I've played so far are nicely represented with ambient noises you'd hear at those places. Wakefield Park in Island Bay and The Basin Reserve, both in Wellington. Apparently there are other parks, but I haven't tried them yet. Using WMR I found the bat tracking a bit crap and the player height seems a little off. Raising your bat behind you and playing a straight shot can, for some reason, have your bat at a 45degree angle on the stroke. There was some mention in the forums about ground collision, and this being something that could be disabled however I haven't noticed any difference with it enabled or disabled. The players height seems to be on the lower side compared to the AI as well meaning you bat can drag along the ground on strokes, and more annoyingly getting bouncers over your head aren't called as such. The height thing means you need to stand up right to keep the bat from dragging which takes away some of the batting realism. Perhaps it works better with a better headset/controllers. I found with my controllers I was making shots with the bats handle about as often as with the bat! The biggest disappoint, and I knew this before I purchased the game, is that the devs haven't done anything with the game for some time (Mar 2020 iirc) which is a real shame given the potential. The above issues aren't likely to be resolved anytime soon and the devs have been pretty silent since it's last update. Despite the incomplete feel to the game, it's still fun. I like supporting local devs and playing on grounds I'm very familiar with is pretty cool. For the price of two overpriced beers at the Basin it's worth the novelty even if you get a few hours out of it. Hopefully the devs will one day pick this back up and continue making the minor changes it needs to take it to the next level
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
W
great game
Awesome gameplay, loving this game and Ive never played cricket in my life! +1 for the beautiful NZ scenes and Bob Mortimer naming schemes
Reccomend as I finally got to streak at lords then the scg and hagley oval... and everything inbetween.... Why is there no achievement that is the only negative...... <3 the game
What I like? 1. Compared to other cricket games in VR, it has the best swing to shot output What I don't like? 1. Everything else. There's nothing much in the game to even talk about. I have not tried any other ones extensively so I maybe wrong. For the price, it's alright.
is good
The Best Cricket VR Game. Absolutely loved it
Swingy Bat
good game
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Players by region
Where this game's players are, estimated from review languages.
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