
As an employee of a mysterious organization your job is to monitor live surveillance camera footage and spot anomalies using your sharp eyes and good memory. Can you survive the entire night shift or will you succumb into paranoia?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
As an employee of a mysterious organization, your job is to monitor live surveillance camera footage and report other-worldly anomalies using your sharp eyes and good memory.
Can you survive the entire night shift or will you succumb to paranoia?
Monitor surveillance cameras across six unique levels, each with their own unnerving "anomalies"—supernatural occurrences ranging from subtle environmental shifts to grotesque otherworldly intruders. Report anomalies to "fix" them and survive the night. If you can.
I'm on Observation Duty is the original viral franchise that ignited a trend in spot-the-difference horror games that are now loved by players worldwide.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 261reviews | 96% | — | $58.4K |
| $11.99 | 78ratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Man, if you keep making them, I'll keep buying them. Great to play with your girlfriend. She'll ditch anything for these games, lol. Thanks Notovia
[u]SPOILER WARNING![/u] This review contains spoilers about the game and its content, marked accordingly with the [spoiler]spoiler tag[/spoiler]. Read on at your own discretion. As the eighth installment in the [i]I'm on Observation Duty[/i] series, IoOD 8 presents an intriguing set of [spoiler]six[/spoiler] new locations with a varied abundance of both existing as well as new kinds of anomalies. Finnish developer Notovia has yet again taken the core concept of the game series, refined and expanded upon it to create another game that has left me eagerly awaiting its successor. Core gameplay of "spot the difference" has not changed. The player monitors security cameras in various rooms across various locations and files anomaly reports when they notice any changes. What struck me pleasantly is Notovia's ability to find a great balance between subtle and obvious changes, between static and dynamic differences. Not only has the variety of the anomalies increased, but the game has managed to make me chuckle more than a few times - such as how [spoiler]some anomalies will actively react to being reported[/spoiler] - showing the developer's clever and unique sense of humour that they manage to incorporate well into an otherwise fairly tense and even sometimes disturbing horror game. While I appreciate the abundance of different types of anomalies, both of the [spoiler]"Context Report" and of the "Global Report" kind[/spoiler], I must admit that I disagree with the decision of [spoiler]having the same anomaly only ever appear once[/spoiler]. I believe this could be changed, albeit possibly at a drastically reduced chance. Graphics have improved slightly yet again, continuing the trend of being semi-realistic while staying within what players would expect out of a game such as this one. The game's soundscape has expanded as well by implementing new ambient background tracks, new sound effects and even a [spoiler]full-length in-level music track[/spoiler]. Replayability is given limitedly through the use of [spoiler]two[/spoiler] distinctive difficulties, albeit there is no clear indication what the differences between them are. Furthermore, striving to collect all achievements requires multiple playthroughs as, in order to unlock some of them, [spoiler]certain special intruders must be observed and dealt with[/spoiler]. All in all, I've enjoyed my nearly full day with IoOD 8 quite thoroughly, despite the occasional frustrating moment. Personally, as a customer, I might purchase the game on sale or as part of a bundle, though I do not inherently disagree with the price tag. Notovia has once again left me excited for the, at time of writing, confirmed ninth game in the series.
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Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Dutch, Indonesian, Japanese, Traditional Chinese, Simplified Chinese +12 more
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love these devs games so much. From 1 to 8 you can see the progression of this series and I'm impressed every year. Keep up the amazing work!!
Scary spot the difference is difference and scary.
I love this genre of spot-the-difference anomaly games and this is the best series to do it.
It's more of what you'd expect 8 games in, but I just love the "spot the difference, but horror and creepy atmosphere!" and always enjoy returning to duty for new areas. One small gripe I have is that some of the intruders will end your run if you don't react fast enough to certain prompts, but some of the prompts are vague or weird and that can be frustrating.
AHHHHHHHHHHHHH!!!!!
Best one so far
Having played some of the older games, this one "feels" the best and is probably the best entry for a new player to the series currently. Playing solo is a great experience, and streaming it to your friends in Discord while you all work together is even better.
Thanks for making me hate farm animals. It's clear that production and graphics quality has majorly improved since the first 5 games (which were solo-made) so the Notovia team have really done a lot of good work. I don't like the direction that 8 is leading the series: the increased reliance on in-your-face intruders, subversion of reporting and very obscure anomalies is not what we want! 7 was more difficult than 6 but still maintained the essence of the series, but 8 just seems cruel at times.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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