
As punishment for her transgressions, Ingrid is sent to hell. As she struggles through the darkness that hungers to consume her heart, she makes her way toward redemption. Her fate is in your hands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Creepy Tale 3: Ingrid's Penance is a macabre interactive adventure filled with bizarre events and puzzles.
The story revolves around a capricious, spoiled girl named Ingrid. She steps on a loaf of bread to avoid getting her shoes dirty and tumbles all the way down to hell.
The underworld is teeming with creepy creatures. Some of them want to swallow little Ingrid whole, others want to torment her with never-ending nightmares, and still others want to turn her into a charming statue to impress their neighbors.
But, when it seems like Ingrid is doomed to perish in this infernal pit, she meets Molek, a talkative, sarcastic demon who has been watching her adventure with fascination. She has no choice but to trust the little demon. Who knows? He just might be the key to her redemption and a way home.
Multiple endings Ingrid's fate depends entirely on your choices and the actions you perform over the course of the entire game
Gripping puzzles that incorporate a wide variety of mechanics
An immersive, fully-voiced storyline with references to the works of Hans Christian Anderson, the Brothers Grimm, and other authors.
Genres
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
жестокое обращение с истуканом ((( бедолага ,можно было и добавить какой нибудь еще выбор ,живое сущетсво сжигать Вроде грехи искупаем ,а потом сжигаем бедолагу из за того, что разрабы не добавили доп выбора исправляйте пожалуйста из за этого не смогу увидеть концовку ,игра хорошая, но я отказваюсь его сжигать советую,если вы жестокий человек эмпатам -не советую данную игру (знаю ,что это ад,но все же) (((( оч грустно теперь ,успела поплакать
*Creepy Tale 3: Ingrid Penance*, developed and published by Creepy Brothers, is a dark adventure that pushes the series further into narrative-driven territory while preserving its signature blend of unsettling fairy tale imagery and puzzle-focused gameplay. It feels more deliberate and structured than its predecessors, centering the experience around a single character’s journey through a distorted, symbolic world where actions carry weight and consequences shape the outcome. The story follows Ingrid, a flawed and impulsive protagonist whose choices set her on a path into a surreal and often disturbing realm. Unlike earlier entries that leaned more heavily on atmosphere alone, this installment places greater emphasis on character development and moral consequence. The narrative unfolds gradually through environmental storytelling and encounters with strange figures, creating a sense of progression that is both personal and thematic. The game frames itself as a kind of cautionary tale, where the player’s decisions influence Ingrid’s growth and ultimately determine how her story concludes. Gameplay adheres to a traditional point-and-click structure, but with more variety than earlier titles in the series. Players explore a sequence of distinct environments, each presenting its own set of puzzles and challenges. These range from straightforward item interactions to more involved sequences that require timing, observation, or even stealth. This variety helps maintain engagement, as the game frequently introduces new types of interactions to keep the experience from feeling repetitive. However, some puzzles can be unclear in their logic, occasionally relying on trial and error rather than intuitive solutions, which can disrupt the otherwise steady flow. A key addition is the morality system, which tracks the player’s decisions and subtly alters the course of the narrative. Choices are woven into both dialogue and gameplay, influencing how Ingrid responds to the world and how the story unfolds. This system adds a layer of depth that encourages players to think about their actions rather than simply progressing through the game. The presence of multiple endings tied to these choices gives the experience a sense of consequence, making each decision feel meaningful even when the outcomes are not immediately apparent. The atmosphere remains one of the game’s strongest elements. The world is presented as a twisted storybook filled with grotesque creatures, eerie landscapes, and moments that balance between unsettling and strangely whimsical. The hand-drawn art style enhances this tone, with each environment crafted to evoke both curiosity and discomfort. The visual design works in harmony with the soundscape, creating a consistent sense of tension that carries through the entire experience. Characters are given distinct personalities through both design and voice work, adding to the immersive quality of the world. Pacing is handled well, with the game divided into chapters that keep the story moving without excessive backtracking. The relatively short runtime ensures that the experience remains focused, though it also limits how deeply certain ideas are explored. Some narrative threads and character moments feel as though they could have been expanded further, but the game maintains enough cohesion to deliver a satisfying overall arc. Replayability is enhanced by the branching narrative and multiple endings. Players can revisit the game to explore different choices and outcomes, gaining a fuller understanding of the story and its themes. While the core structure remains the same, the variations in how events unfold provide enough incentive for additional playthroughs, particularly for those interested in seeing every possible conclusion. Despite its strengths, the game is not without its flaws. Occasional inconsistencies in puzzle design and the limited scope of its world can hold it back from reaching its full potential. Some elements feel familiar, drawing heavily from established dark fantasy tropes, and the experience may feel brief for players looking for a more expansive adventure. In the end, *Creepy Tale 3: Ingrid Penance* stands as a strong and confident entry in the series, refining its core ideas while introducing meaningful new elements. It combines atmospheric storytelling, varied gameplay, and player-driven outcomes into a cohesive experience that is both engaging and memorable. While it does not fully escape the limitations of its scope, it succeeds in delivering a haunting and thoughtfully crafted journey that resonates beyond its runtime. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Spanish - Latin America, Japanese*languages with full audio support
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Слишком сложно
Игра получше 2 части. Где-то есть подсказки когда совсем не понятно что и как. Но только чтобы выполнить все достижения надо перепроходить несколько раз. 12 глав, некоторые быстрые, а другие ооочень долгие. Главное не мудреные как во 2 части. Вообщем сохраняется только та глава откуда ты закончил и допустим ты на 6 ты от туда и начнешь, с 4 главы чтобы начать надо пройти все с 1 главы
приятная графика,качественный сюжет,отличная озвучка 10/10
目前还只打通了经典结局,但是完全不妨碍给到一个4.8星的好评,不管是解谜、剧情、人设,还是场景美术、音乐,都非常好,和故事的名字非常符合,内核是童话,氛围是惊悚,尤其是女孩的人设,完全让我眼前一亮,英格莉你真是太有能了!在经典结局里,她是一个熊孩子,没礼貌、自恋,但是她的勇敢和聪明更加熠熠生辉,即使她不善良,也不妨碍我觉得她是一个充满魅力的人。总的来说,整个作品的完成度非常高,而且一体化,对我来说唯一的扣分点是有些地方的解谜有点无厘头,比如墓园那一章的圣堂开门,但完全瑕不掩绿,依然给到一个夯!
крутая
кайф
игра норм но калл
[h1]《惊悚故事 3:英格莉忏悔录》:一念善恶的暗黑童话[/h1] [h2]前言[/h2] 本作是《惊悚故事》系列的第三部,一款手绘暗黑童话风格的2d横版解谜游戏。主角英格莉任性娇纵,为不弄脏鞋子把面包扔进泥坑垫脚,结果一脚踩空坠入黑暗诡谲的地下世界,需要破解重重谜题逃离地狱[spoiler](这个设定是不是有点眼熟?没错它其实来自于《安徒生童话》)[/spoiler]。 [h3]角色塑造[/h3] 女主英格莉塑造地非常精彩。她桀骜不驯、目中无人,永远带着一股盛气凌人的气质。但她也聪明、勇敢,即使害怕也依然大步前行。cv对角色配音把握很到位,非常能体现出她那不可一世的气场。她不是一个犯了事的加害者,也不是一个被惩罚的受害者,而是一个自己闯祸自己扛、亦正亦邪的立体角色。 [h3]核心玩法[/h3] 和系列的前作一样,游戏采用经典的点击解谜模式,通过控制角色在多层面地图上移动,与场景互动、收集道具、破解机关。谜题类型多样,而且与剧情结合得很紧。难度也不算太高,大部分谜题的逻辑都有迹可循,实在解不开时,不妨回头仔细看看之前的场景。 [h3]结局与周目[/h3] 正如前文所说,游戏引入了善恶值系统。依据玩家在推进流程中做出的不同选择,善恶值也会随之改变。根据最终的数值会带来三种不同结局。这要求玩家认真思考自己做出的每一个抉择,一个心血来潮的念头,就可能导致结局的改变。 本作不支持章节选择功能,通关后不能跳回某个节点,想体验不同结局必须从头重打,重复跑图需要花费大量的时间精力,这就玩着很难受了。好在游戏体量本身不算大,一周目约四个多小时,对于愿意反复玩的玩家来说还在可接受范围内。 [h3]美术风格[/h3] 游戏的手绘画风延续了系列一贯的阴暗色调。绘本式的场景里布满了诡异的生物,很符合“暗黑童话”四个字。全程覆盖有配音与bgm,烘托出了阴森的环境氛围。 [h2]总结[/h2] 本作绝对是系列完成度最高的一作。阴森的氛围烘托,巧妙的解谜设计,立体的人物塑造,以及善恶抉择带来的多结局体验,共同构成了一段精彩的冒险。非常推荐喜欢暗黑童话风格的解谜爱好者入手。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
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