
A game within a game. In this entirely new kind of simulation RPG, become a guild master, develop your town, recruit guild members, and conquer dungeons. Every decision you make becomes your own chronicle.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #29, worst UA #95 · 8 markets collected
About
Welcome! You’ve just met the developer who was pulled into their own game.
Become a guild master, grow your village, hire guild members, and clear dungeons.
With glass-hearted guild members who quit the game after dying in a dungeon, what kind of chronicle will you write?
Everything in the game depends on your choices as the guild master. You can focus on crafting, engage in battles, or nurture your village. Or you could simply spend the day watching your lively guild members chatter away. Your choices will become the history of this world.
Demolish burned buildings, construct new ones, tend your farm, craft goods, and decorate your village. Guild members stay busy growing herbs, brewing potions, and fishing in the village. The items you create can be sold at the auction house for profit. And what will you do with the gold you earn? The growth of the village is in your hands.
Guild members with various personalities collect ores, brew potions, and cook according to their abilities. They also join the battles! If you’ve ever played an online game, you’ve probably met these unique and colorful guild members. Invite them to your guild.
To return the developer to the real world, you must grow the village. Try battles with various party compositions. During simultaneous battles, party members will level up and earn equipment and gold.
Be careful! What’s scarier than bugs is the fragile mentality of a guild member who quits the game after a defeat! If you make your guild members and equipment strong enough in lower dungeons, it will greatly help protect their mentality from increasingly stronger monsters. If you lose a battle, analyze the battle log to find improvements and try again!
The Auction House is where you buy and sell the items you need. If you need something immediately, you can pay a high price to get it, or if you have time, you might grab an item someone urgently listed for less than half the price. Your choice will greatly affect how quickly you accumulate wealth. Wise trading is the shortcut to rapid growth. Sell items to visitors, from hundreds to thousands, and earn profits.
The Codex is divided into Alchemy, Cooking, Blacksmithing, and Enchanting, depending on the guild members’ professions. Farming, Mining, and Fishing are also included. The higher the level, the more valuable the crafted items become, and the faster you can acquire resources.
Will you be able to return the developer to the real world? We look forward to your story.
Engagement
Reviews
Themes across 213 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
보통 기준 초반 ~ 중반까지 육성 단계가 나쁘지 않음 메인 퀘스트가 따로 있어서 방향을 잡을 수 있는게 좋은 느낌인데... 중반 ~ 후반 등 중반부터 성장하는 느낌이 더디고 던전 조합을 제대로 못 찾았을 경우 키우지 않은 20 레벨 이하 애들을 다시 조합해서 올려야 하는데 고렙 캐릭터 + 저렙 캐릭터 2명을 데려가기 위해서는 또 특성을 찍어야 하는데 너무나도 많은 시간이 듬...
약 1년을 기다린 게임! 현생으로 인해 평가만 읽다가 오늘 맥주 한 캔을 열고 착석! 그리고 접속하는 순간... 오늘 치열하게 살았던 이를 위로 해주는 것 같은 배경 음악과 게임 내 캐릭터들의 대사를 하나 하나 읽다 보니 입가에 그저 흐뭇한 미소와 함께 1시간 30분이 어떻게 지나갔는지도 모를 정도로 재미있었습니다. 특히 퀘스트 진행 중에 약초학 동료를 초대하라 그래서 목록을 봤는데... 띠용! 때마침 "상추"가 있더군요? 오호라... 이녀석!! 이름부터 믿음이 갑니다. 하지만, 제가 레벨이 낮은 탓에 상추의 농사 속도는 왕년에 스타로 다져진 제 클릭 속도를 따라잡지 못했습니다. 쫘식, 내가 이겼다 이겼쓰! 라는 생각을 하던 중 갑자기 상추가 이런 말을 하더군요. "힘내자요ㅎㅎ!" 그 순간 저도 모르게 눈물이 한방울 또르륵 흘러내렸습니다. 그러고 옆에서 많은 캐릭터들이 진짜 재밌는 말을 많이해서 이거 참 웃다가 울다가 내일 아침에는 빵뎅이에 뿔이 나있을지도 모르겠습니다 젠장! 잡설이 길었지만, 사실 하고 싶은 말은 국내 개발사고 아직은 약간의 부족함은 있을 수 있겠지만 국밥 한 그릇 가격에 이만한 게임이 있었는가? 싶습니다. 물론 기대가 컸던 만큼 만족스럽지 못한 부분도 있겠지요. 하지만 개발자 분들이 하나 하나 응대해주시고 실제로 패치까지 1일 2회 진행하시는 걸 보니, 저는 믿어보고 싶어졌습니다. 비판 보다는 응원을 하기로 말이죠. 우리 그런 말 있잖아요? 칭찬은 고래도 춤추게 한다구요. 그리하여 마치 개발자 연대기는 익을수록 맛있어지는 극상의 게임이라 생각됩니다. 끝으로 개발자 여러분, 상추가 저에게 했던 말 똑같이 해드립니다. !!!!!!!!!!!!!!"힘내자요 ㅎㅎ"!!!!!!!!!!!!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $220.2K | 6.9K | 96% | $1.99 | |
| $220.3K | 835 | 56% | $14.99 | |
| $220.3K | 763 | 83% | $11.99 | |
| $220.1K | 1.7K | 93% | $9.99 | |
| $220.1K | 3K | 95% | $4.19 | |
| $220.4K | 3.3K | 54% | $2.59 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $646 | 4 | 75% | $4.99 | |
| $809.8K | 1K | 85% | $19.99 | |
| $168.4K | 180 | 68% | $12.49 | |
| $25K | 76 | 89% | $7.99 | |
| $3.8K | 5 | 80% | $19.99 | |
| $893 | 8 | 75% | $3.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Polish +1 more
Hours played at review time, across 213 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
배속 없이 중간단계 난이도로 해봄 던전까지는 재밌게했는데 레이드부턴 좀 힘들어서 재미가 반감됨 개인적인 평점은 5점만점에 3점 @@@@@@@@@@@@@@@@@@@@@ Lv.60 5인 던전까지는 나름 괜찮게 했는데 그 이상인 15인 레이드부터 난이도가 확 올라감 길드원들이 던전을 가면 길드원들이 할일을 내가해야햄 방치보단 클리커 게임에 더 가까운 느낌이였음 경매장이 있는데 사면 살 수록 금액이 올라감 경매장 차트그거 뭐 금액 내려가는 속도는 우리나라 물가반영 수준인데 오르는건 뭐 쭉쭉오름 딱히 필요 있는 기능이라고 느끼진 못함 던전으로 레벨링 하는데 파티원 구성중인 길드원 레벨차이가 6~7이상 나버리면 레벨이 잘 안오름 그리고 한바퀴돌면 1렙 하는 그런 방식임 굳이 높은곳 돌 필요없고 레벨에 맞춰서 천천히 올리면 충분함 골드는 알바가 잘 벌리는 편임 마을특성은 처음에는 농장 위주로 하는게 체감이 큼 장비에 대한부분은 요즘 나오는 모바일게임보다 편의성이 낮음 그게 개인적으로 평점을 낮게 준 이유중 하나임 할말이 많지만 나중에 업데이트 되리라 생각하고 하지않겠음
玩了半天解锁了狮鹫那个建筑才明白这游戏原来是有自动挂机下本的功能的啊 这么重要的信息咋不早点告知玩家嘞
I love this game if I could add something to this game it would be inventory for the party and able to change gear pieces. And don’t listen to theses other kids reviews “it’s a loop” “Can’t call this a game” now and days people forget what’s a game, a game is to be fun that anyone can enjoy and get lost in. I recommend getting the game and checking it out before reading the negative comments. Because I never heard of this game. I saw it just release and it was 9 bucks watched the trailer and bought it didn’t even look at the review and now I can’t get enough of it watching my party lvl up and watching a party fail. If the dev read this I would like to join yall discord or anything really I would like to help in anyway improve this game
游戏好不好玩?好玩。游戏折不折磨人?超级折磨人! 简单说几个毒点: 1.角色装备不能自定义!不能自定义!不能自定义!你无法决定每个角色穿什么不穿什么,这就导致没有角色和职业的多样化玩法,就一条玩法;因为你不能决定每个人穿什么不穿什么,所以每次角色获取新装备了都要去小队里看一圈然后再重新附魔!装备基本上是不加防御值的,所以附魔要附魔防御值,不然根本站不住。其他附魔?当个摆设好了。 2.小队人数限制,只有三人!只有三人!只有三人!下本阵容基本固定,一T,一奶,一DPS。后期每次下本都要换上最顶的三人和消耗品拉满才能勉强过。这游戏就目前阶段来看能玩到后期的都是相当有耐心的了。 3.角色不平衡!角色不平衡!角色不平衡!目前版本能当T的只有防御型战士,只有这一个没有其他职业,骑士?不过是个脆皮奶妈罢了。角色图鉴编号越靠后的角色基础数值越高,同时也是要到后期才能解锁。前期明知垃圾角色还不得不去培养,只因为后面的角色全是ssr。 4.角色技能:翻来翻去就那几个技能,单体加血都能分成好几个技能来写?这个消耗少点蓝,法强加成少一点,奶量也就少一点;那个消耗多点蓝,法强加成多一点,奶量也就多一点。这竟然能是两个技能!还有那些个带1%的技能全是雷,打正常等级的本根本不可能触发一次。 5.地图建筑:地图太小,基本上所有建筑都是紧贴着来,挤挤压压的一点也不美观,放眼望去地图上全是小房子。每次解锁地图需要的金币都是几何倍增加的,建造房子的金币也是一次比一次离谱。这里提两点建议,①扩大地图②每个房子能住更多的人。 6.副本:副本除了名字和掉落物列表看不到其他任何东西,想看看boss数值?看不了!想看看boss技能?看不了!由于队伍限制三人,怎么换阵容都是换汤不换药,就那三个定位。这波被团灭了,换下一波还是被团灭,依次团灭。关于团灭的影响在下一条说。 7.心情:心情这个设计初衷是好的,但实际效果确实烂的一坨。副本失败扣除心情值,扣除心情值之后战力就会降低,然后你不提升心情值就是死循环。提升心情值的途径也是少的可怜,除了几个特定的提升心情的羁绊和酒馆聊天几乎没有其他途径了。相反扣除心情值的途径五花八门的。 8.角色培养:这算是一个最大的毒点了!老带新没经验,虽然招募的角色等级会跟随大部队等级慢慢提高,但是已招募的角色等级你除了下本没有其他提升办法,前期你不招募就没有发育,后期你招募之后那几个制造类的工具人等级提升不上去,高等级带低等级没经验,点老带新那都是什么时候的事了,那都是游戏尾声了!工具人等级提升不上去就做不了高等级物品,没有高等级物品基本打不过后期那些本,这又是一个死循环! 9.副职业:副职业可否设计一个开关?一个没副职业技能的角色总是抢有专门副职业技能角色的活,德鲁伊有个收货双倍的技能,但是他总是收获不到,总被其他没有收获技能的角色抢先收获。 总结:一款完成度在60%左右的看似挂机实际手动操作拉满,大概率是没有经过内测或者没有接受内测反馈的半成品游戏,核心玩法是有的,但是当你走这个核心玩法路线你会发现这条路上全是雷。不缺乏核心玩法引导,但是缺乏非必要重要内容引导,比如队伍策略,角色亲密度内容等。
全流程强制作者节奏,一个个顺序解锁,而且所有操作都如此,人物全固定,特质90%负面。养的是真累。
보내면 뒤지고 보내면 뒤지고 무한반복 진도가 멈춰버리니까 방치형 보다도 재미없어짐
i have fun thats it
作为挂机游戏很多设计并不合理,包括但不限于可建造空间不足、资源产出不够、战力系统崩坏,经常出现等级高但战力极低的情况,我锻造出来的装备目前来看毫无用处,而且资源太多太杂了,如果它是一款模拟经营类游戏那这些系统又做的太简单了,总之目前版本需要改动的东西实在太多了,暂时不推荐。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.