
A game within a game. In this entirely new kind of simulation RPG, become a guild master, develop your town, recruit guild members, and conquer dungeons. Every decision you make becomes your own chronicle.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #29, worst UA #95 · 8 markets collected
About
Welcome! You’ve just met the developer who was pulled into their own game.
Become a guild master, grow your village, hire guild members, and clear dungeons.
With glass-hearted guild members who quit the game after dying in a dungeon, what kind of chronicle will you write?
Everything in the game depends on your choices as the guild master. You can focus on crafting, engage in battles, or nurture your village. Or you could simply spend the day watching your lively guild members chatter away. Your choices will become the history of this world.
Demolish burned buildings, construct new ones, tend your farm, craft goods, and decorate your village. Guild members stay busy growing herbs, brewing potions, and fishing in the village. The items you create can be sold at the auction house for profit. And what will you do with the gold you earn? The growth of the village is in your hands.
Guild members with various personalities collect ores, brew potions, and cook according to their abilities. They also join the battles! If you’ve ever played an online game, you’ve probably met these unique and colorful guild members. Invite them to your guild.
To return the developer to the real world, you must grow the village. Try battles with various party compositions. During simultaneous battles, party members will level up and earn equipment and gold.
Be careful! What’s scarier than bugs is the fragile mentality of a guild member who quits the game after a defeat! If you make your guild members and equipment strong enough in lower dungeons, it will greatly help protect their mentality from increasingly stronger monsters. If you lose a battle, analyze the battle log to find improvements and try again!
The Auction House is where you buy and sell the items you need. If you need something immediately, you can pay a high price to get it, or if you have time, you might grab an item someone urgently listed for less than half the price. Your choice will greatly affect how quickly you accumulate wealth. Wise trading is the shortcut to rapid growth. Sell items to visitors, from hundreds to thousands, and earn profits.
The Codex is divided into Alchemy, Cooking, Blacksmithing, and Enchanting, depending on the guild members’ professions. Farming, Mining, and Fishing are also included. The higher the level, the more valuable the crafted items become, and the faster you can acquire resources.
Will you be able to return the developer to the real world? We look forward to your story.
Engagement
Reviews
Themes across 213 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
가격대비 무난함
游戏好不好玩?好玩。游戏折不折磨人?超级折磨人! 简单说几个毒点: 1.角色装备不能自定义!不能自定义!不能自定义!你无法决定每个角色穿什么不穿什么,这就导致没有角色和职业的多样化玩法,就一条玩法;因为你不能决定每个人穿什么不穿什么,所以每次角色获取新装备了都要去小队里看一圈然后再重新附魔!装备基本上是不加防御值的,所以附魔要附魔防御值,不然根本站不住。其他附魔?当个摆设好了。 2.小队人数限制,只有三人!只有三人!只有三人!下本阵容基本固定,一T,一奶,一DPS。后期每次下本都要换上最顶的三人和消耗品拉满才能勉强过。这游戏就目前阶段来看能玩到后期的都是相当有耐心的了。 3.角色不平衡!角色不平衡!角色不平衡!目前版本能当T的只有防御型战士,只有这一个没有其他职业,骑士?不过是个脆皮奶妈罢了。角色图鉴编号越靠后的角色基础数值越高,同时也是要到后期才能解锁。前期明知垃圾角色还不得不去培养,只因为后面的角色全是ssr。 4.角色技能:翻来翻去就那几个技能,单体加血都能分成好几个技能来写?这个消耗少点蓝,法强加成少一点,奶量也就少一点;那个消耗多点蓝,法强加成多一点,奶量也就多一点。这竟然能是两个技能!还有那些个带1%的技能全是雷,打正常等级的本根本不可能触发一次。 5.地图建筑:地图太小,基本上所有建筑都是紧贴着来,挤挤压压的一点也不美观,放眼望去地图上全是小房子。每次解锁地图需要的金币都是几何倍增加的,建造房子的金币也是一次比一次离谱。这里提两点建议,①扩大地图②每个房子能住更多的人。 6.副本:副本除了名字和掉落物列表看不到其他任何东西,想看看boss数值?看不了!想看看boss技能?看不了!由于队伍限制三人,怎么换阵容都是换汤不换药,就那三个定位。这波被团灭了,换下一波还是被团灭,依次团灭。关于团灭的影响在下一条说。 7.心情:心情这个设计初衷是好的,但实际效果确实烂的一坨。副本失败扣除心情值,扣除心情值之后战力就会降低,然后你不提升心情值就是死循环。提升心情值的途径也是少的可怜,除了几个特定的提升心情的羁绊和酒馆聊天几乎没有其他途径了。相反扣除心情值的途径五花八门的。 8.角色培养:这算是一个最大的毒点了!老带新没经验,虽然招募的角色等级会跟随大部队等级慢慢提高,但是已招募的角色等级你除了下本没有其他提升办法,前期你不招募就没有发育,后期你招募之后那几个制造类的工具人等级提升不上去,高等级带低等级没经验,点老带新那都是什么时候的事了,那都是游戏尾声了!工具人等级提升不上去就做不了高等级物品,没有高等级物品基本打不过后期那些本,这又是一个死循环! 9.副职业:副职业可否设计一个开关?一个没副职业技能的角色总是抢有专门副职业技能角色的活,德鲁伊有个收货双倍的技能,但是他总是收获不到,总被其他没有收获技能的角色抢先收获。 总结:一款完成度在60%左右的看似挂机实际手动操作拉满,大概率是没有经过内测或者没有接受内测反馈的半成品游戏,核心玩法是有的,但是当你走这个核心玩法路线你会发现这条路上全是雷。不缺乏核心玩法引导,但是缺乏非必要重要内容引导,比如队伍策略,角色亲密度内容等。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Polish +1 more
Hours played at review time, across 213 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
배속 없이 중간단계 난이도로 해봄 던전까지는 재밌게했는데 레이드부턴 좀 힘들어서 재미가 반감됨 개인적인 평점은 5점만점에 3점 @@@@@@@@@@@@@@@@@@@@@ Lv.60 5인 던전까지는 나름 괜찮게 했는데 그 이상인 15인 레이드부터 난이도가 확 올라감 길드원들이 던전을 가면 길드원들이 할일을 내가해야햄 방치보단 클리커 게임에 더 가까운 느낌이였음 경매장이 있는데 사면 살 수록 금액이 올라감 경매장 차트그거 뭐 금액 내려가는 속도는 우리나라 물가반영 수준인데 오르는건 뭐 쭉쭉오름 딱히 필요 있는 기능이라고 느끼진 못함 던전으로 레벨링 하는데 파티원 구성중인 길드원 레벨차이가 6~7이상 나버리면 레벨이 잘 안오름 그리고 한바퀴돌면 1렙 하는 그런 방식임 굳이 높은곳 돌 필요없고 레벨에 맞춰서 천천히 올리면 충분함 골드는 알바가 잘 벌리는 편임 마을특성은 처음에는 농장 위주로 하는게 체감이 큼 장비에 대한부분은 요즘 나오는 모바일게임보다 편의성이 낮음 그게 개인적으로 평점을 낮게 준 이유중 하나임 할말이 많지만 나중에 업데이트 되리라 생각하고 하지않겠음
玩了半天解锁了狮鹫那个建筑才明白这游戏原来是有自动挂机下本的功能的啊 这么重要的信息咋不早点告知玩家嘞
I love this game if I could add something to this game it would be inventory for the party and able to change gear pieces. And don’t listen to theses other kids reviews “it’s a loop” “Can’t call this a game” now and days people forget what’s a game, a game is to be fun that anyone can enjoy and get lost in. I recommend getting the game and checking it out before reading the negative comments. Because I never heard of this game. I saw it just release and it was 9 bucks watched the trailer and bought it didn’t even look at the review and now I can’t get enough of it watching my party lvl up and watching a party fail. If the dev read this I would like to join yall discord or anything really I would like to help in anyway improve this game
玩了47小时了,实在是有些功能受不了了必须得吐槽了 第一:农地,农地需要有生活职业天赋、等级我能理解,需要位移过去操作我也能理解,需要没在副本里我也能理解,但是实际玩下来,挂机的时候几乎不会重新种下去,养了六个种地的要不然要下副本没空要不然有空但是光收获不种下去,人都走过去收获了就不能顺便把种子种下去吗?还有这个随机种植,定完数量了不会按照需求比例种而是随机种吗?有些种子的颜色跟土地颜色一模一样根本看不清楚到底种没种,手动操作还要精确的指到作物上才能操作,土地多了更是手动操作操作不过来会员也跟不上节奏。 第二:物资,所有的物资只能向上追溯不能看到能拿来做什么,有时候材料需要的时候被用掉了也不知道是用在哪里了,锁定了之后似乎公会会员能拿走,谁什么原因拿走了也查不到,有些物品莫名其妙的就不见了。 第三:地图面积:前期需要压制发展不给区域能理解,到了后期为什么不能给大一点呢?甚至无法铺够房屋放需要的会员,只能选择部分会员。会员一定要有自己的房子才能加入公会?就不能搞一个公寓?说句难听的他们又不是真的要住,就不能有一个公寓,住个人房给额外奖励?公会里移动也没有优化,有路不走非得从农地走过去,矿非要开在地图最北边非要拉长行动路线,有时候会员要从房子里走去工作的地方,不仔细挨个看根本分不清谁是什么天赋的不能根据天赋调整住房位置。 第四:装备,会员的装备无法客制化,会员想用什么装备全凭心情,手持54级装备的时候副本获得60级装备也不会装备,副本过后还有队友没有装备的时候,有装备的队友还会抢没装备的队友的装备。有会员亲密度奖励要求穿戴法杖,但是他拿到同等级法杖都不穿? 第五:礼物,礼物系统只看数量不看质量,十个价值几千的材料给的亲密度和一个价值几十万的道具给的亲密度是一样的?那我干嘛要送他礼物?还不如给他一个人丢1级本里挂机几个小时? 第六:亲密度奖励,这亲密度奖励是什么很隐私的东西吗?就不能提前告诉我?一定要我跟他是普通朋友才告诉我?也就是说我努力刷几个小时好感度,一看他属性也不好、亲密度奖励也不好,就白刷了?然后踢走一个培养了几个小时的角色刷下一个?这不纯浪费资源浪费时间?奖励的内容更是奇葩,一个治疗德鲁伊的天赋是如果不带治疗技能加法强??? 第七:战力,战力纯假的没有任何参考价值,再高的战力该打不了还是打不了,同队伍只换T的情况下低分T不会死高分T反而会死,推荐战力更是没什么用,看着好看只能说,团本甚至一开始有推荐现在改成??? 第八:技能,技能数值纯脚填的吗?法师技能伤害95%、猎人技能伤害600%、刺客技能200%、德鲁伊输出技能150%?要做特化不如做群怪专精或者单体专精吧?一个本打下来一个法师打不过一个坦克? 第九:补给,补给需求量大能理解,补给不足了不说清楚直接进本导致补给不足团灭?自动打本这样就算了是材料计算失误,重新进本也不提示?我四分之一的地都是田地手动操作,这种产量都不够两个五人队满治疗药魔力药下本,这是不是数值问题? 第十:制作,制作的装备不能主动给会员,那就是只能卖?那锁定有啥用? 第十一:村庄特性,这特性到最后都无法全部解锁,非要有倾向性吗?都到大后期了还不能全部解锁。 第十二:货币,赚钱速度巨慢根本不往上涨,加上开销平均只维持在几千万上亿都难。 第十三:我不懂一个单机游戏为什么非要搞玩家pvp?虽然没玩但是想想挺离谱的,确实我可以不玩这个玩法,但从游玩体验上感觉里面的很多数据都是为了pvp而准备的,卡运营卡装备卡资源……我只是想开心的玩玩单机怎么还要跟人比来比去的?
全流程强制作者节奏,一个个顺序解锁,而且所有操作都如此,人物全固定,特质90%负面。养的是真累。
I really liked the idea of this game which is what got me to give it a try. But the UI was pretty frustrating and clunky to use which made exploring feel like a chore. They have a disclaimer for using "generative AI tools for the development of some in-game art resources." but it seems as if 90% of all art on screen is AI generated which can get distracting when things don't really line up style wise. Would be interested in giving it another shot if they fix the UI and replace the art though.
挂机挂不了额,你只能手动解锁新东西,更新的东西要靠最新解锁的东西才能解锁。新招募的组不成战法牧就只能待机,我群体团24级招募个10级的带都带不动,等级差异太大了,升级概率低的一笔。最高难度下傻逼NPC不入公会也会永久AFK。
보내면 뒤지고 보내면 뒤지고 무한반복 진도가 멈춰버리니까 방치형 보다도 재미없어짐
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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