
A game within a game. In this entirely new kind of simulation RPG, become a guild master, develop your town, recruit guild members, and conquer dungeons. Every decision you make becomes your own chronicle.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #29, worst UA #95 · 8 markets collected
About
Welcome! You’ve just met the developer who was pulled into their own game.
Become a guild master, grow your village, hire guild members, and clear dungeons.
With glass-hearted guild members who quit the game after dying in a dungeon, what kind of chronicle will you write?
Everything in the game depends on your choices as the guild master. You can focus on crafting, engage in battles, or nurture your village. Or you could simply spend the day watching your lively guild members chatter away. Your choices will become the history of this world.
Demolish burned buildings, construct new ones, tend your farm, craft goods, and decorate your village. Guild members stay busy growing herbs, brewing potions, and fishing in the village. The items you create can be sold at the auction house for profit. And what will you do with the gold you earn? The growth of the village is in your hands.
Guild members with various personalities collect ores, brew potions, and cook according to their abilities. They also join the battles! If you’ve ever played an online game, you’ve probably met these unique and colorful guild members. Invite them to your guild.
To return the developer to the real world, you must grow the village. Try battles with various party compositions. During simultaneous battles, party members will level up and earn equipment and gold.
Be careful! What’s scarier than bugs is the fragile mentality of a guild member who quits the game after a defeat! If you make your guild members and equipment strong enough in lower dungeons, it will greatly help protect their mentality from increasingly stronger monsters. If you lose a battle, analyze the battle log to find improvements and try again!
The Auction House is where you buy and sell the items you need. If you need something immediately, you can pay a high price to get it, or if you have time, you might grab an item someone urgently listed for less than half the price. Your choice will greatly affect how quickly you accumulate wealth. Wise trading is the shortcut to rapid growth. Sell items to visitors, from hundreds to thousands, and earn profits.
The Codex is divided into Alchemy, Cooking, Blacksmithing, and Enchanting, depending on the guild members’ professions. Farming, Mining, and Fishing are also included. The higher the level, the more valuable the crafted items become, and the faster you can acquire resources.
Will you be able to return the developer to the real world? We look forward to your story.
Engagement
Reviews
Themes across 242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
在我没玩腻之前好好更新下吧
唯一想吐槽的就是手动种菜 累的一笔
模拟经营既然做了就给我做好了啊
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Polish +1 more
Hours played at review time, across 242 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不想把这个当放置玩,但这个自动获取的速度实在太慢了,只能开个10倍速放一边等着攒资源了
感到第三个团本整体感觉还可以,引导一般但线性化也足够了,生产注意好产出数量锁定好别自动卖出就行,五十级以后就可以直接甩卖前期的物品了 就个人感受而言,辅助职业的差别不大,雨露均沾等级跟上就行,后面能招的角色初始等级也够,单论前期的话多招募点草药和采矿职业就行 前面下本基本培养两队分着来就行,打到团本就得带上光环技能硬抗了,带够药水,装备刷足问题也不大 创意性和游戏性主观感觉在同类里还行
玩了十小时,只能说现在还是一坨。 很多该说明的地方不说明,手动锁定了制造清单里的装,是不上拍卖行?还是不卖给非公会成员?工会成员是否会自行到仓库拿去现有的装备?还是说解锁之后上了拍卖公会成员会去自己买?诸如此类的问题太多!狮鹫副本界面不显示掉落,总得切回去看,太麻烦。你这个就是半成品,着急拿出来就挺那个,引导几乎等于没有。给你一个月时间赶紧优化,不然不停写小作文,我不差这30,但是你们这个游戏目前就值10块。
数值几乎脚填,中间建筑解锁需要的材料太多。 自动化收集和手动相比效率差了几个数量级,不知道怎么设计的,作为挂机游戏设计很失败
길드원들 템 분배 수동으로 못함?? 세트효과 개빡치네 이거 3 / 2 / 3 4/4 로 입힐 수 있는데
整体框架为模拟经营 但后期的经济系统非常崩坏 全部依托挂机来攒够买地收入 并且多种玩法互相割裂 总体平平无奇
我個人很喜歡這種模式的遊戲。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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