
Enter 'Creation of the Gods' saga as Huang Feihu, loyal pillar of Shang. Experience this classic pixel JRPG with deep worldbuilding and vibrant art. Command mythical mounts, wield legendary artifacts, master tactical turn-based combat. Where divine fate clashes with human will, only one prevails.
Modeled estimate, not a reported figure. How we estimate →
About
· Classic single-narrative gameplay blending strategy and exploration!
· Fully handcrafted pixel art featuring characters, mythical beasts, divine artifacts, and immersive scenes!
◆ Multi-faceted Narrative: In-Scene & World Map Storytelling, Plus Combat Integration
We deliver a complete and cohesive story through various narrative approaches. Within the game, plot development is advanced via rich character dialogue and pivotal events. Additionally, the combat itself serves as a narrative element, incorporating performance sequences during key battles. These sequences utilize lively animations and dynamic camera work to convey story progression and characters' emotional states.
◆ Explore Levels Freely:
Discover chests, search environments, and converse with NPCs for clues.
◆ Gain Levels Through Combat:
Fight side by side as a trio of brothers. Defeat beasts and monsters to earn experience and unlock new skills.
◆ Craft Useful Items:
Collect items to synthesize useful combat gear.
◆ Challenge Boss Guardians!
When outmatched, immortal allies come to your aid. Adjust formation to face guardian bosses.
◆ Wield Powerful Artifacts!
Master potent magical artifacts to deliver decisive blows.
◆ Wu Xing: Generation and Overcoming
Elemental system based on the cycle of creation and destruction.

"CREATION OF THE GODS" stands as a masterpiece of Chinese mythological literature, a widely beloved classical novel set against the Shang-Zhou dynastic war. It paints a grand celestial tapestry through Jiang Ziya's divine mission, intertwining the fates of immortals and mortal warriors. Blending profound Daoist philosophy with dazzling fantasy—magical artifacts, divine formations, and mythical creatures—the novel's romantic imagination endows it with timeless legendary appeal.

A selection of highlights from the original novel:
Chapter 30: INCIDENTS LEADING TO A REBELLION; Chapter 31: FLIGHT AND PURSUIT; Chapter 32: HUANG TIANHUA MEETS HIS FATHER; Chapter 33: THE BATTLE AT SISHUI PASS; Chapter 34: HUANG FEIHU MEETS THE PRIME MINISTER…
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 244 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《封神演义之黄飞虎归周》是一款由封神梦花火单人完成开发的像素风回合制RPG。 [h3]白白点赞:[/h3] 1.像素复古画风,带你回味儿时的感动。 2.剧情、人物、坐骑、法宝等细节还原名著经典,半文半白对话底蕴扎实。 3.平时遇敌可以托管。 4.单鼠标左右键即可操作。 5.敌人模型多,不易重复。 6.大地图赶路刹车动作到位。 7.右下角有贴心主线小提示。 8.通关就能看到作者感言,一人开发三年,实属不易!T_T [h3]白白开喷:[/h3] 1.Boss战禁用自动战斗(手残党哭晕在厕所)。 2.对话滚动较慢且暂不支持加速。 3.单存档格位,不适合家庭分享。 [h3]新手攻略:[/h3] 1.开场先和战车边的卫兵对话,解锁武成王令牌和对应成就。 2.攻临潼关前,最好先在野外刷下全队等级(张凤:WOC,十里坡剑神?)。 3.打猴子掉的砥石加攻巨猛(那就对不住啦,邪恶脸)。
虽是像素但细节到位。游戏内容尚可,主打怀旧
有种古早回合制的味,战斗系统做得也有点意思,不过后头要刷点级
Media

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Hours played at review time, across 244 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游玩全程能感受到创作者满满的创作灵感,没有照搬市面上同类封神游戏模板。地图场景氛围感拉满,闯五关一路景色各有特色。流程时长适中
封神题材加像素风格,这俩结合简直太戳我了,游玩流程很有意思,看得出来作组确实很用心,就是流程稍短,还有很多隐藏成就没搞定,需要打2回目。
更新了人物图鉴,希望继续完善。
游戏直接梦回童年连环画的时候了,是剧情向的RPG游戏,可以过剧情也可以打怪,而且有自动打怪设定,这点挺好的。像封神这种题材还是这种风格比较有感觉,整体剧情叙述的很完整了,希望制作者一直开发下去,最好能有完整的封神系列,个人比较看好这个系列。
[h1] 经典像素风加封神演义世界观 [/h1] 这是一款以封神演义为背景的日式像素风经典回合制RPG,玩家将扮演黄飞虎,在自己的女儿被昏君摔下楼后想要讨个说法,于是开启了轰轰烈烈的造反。虽然画风还有剧情的演绎挺不错的,但是本作有着许多功能上的缺失,就连最基础的音量调节都没有,还有演出时的快进文本,让整体的游戏体验不佳。 战斗的方式虽然说是回合制,但会有诸多限制,比如说胜利条件以及规则,想要打出伤害最好不进行普通攻击,就算是属性压制,打出的伤害也只有个位数,需要玩家选防守,然后积攒能量值激活技能之后选择使用,就能打出可观的伤害。但一开始的技能说明都没有,甚至伤害预测系统也没有,玩起来还是挺麻烦的。 总的来说,本作是一款上升空间很大的作品,亮点在于游戏的像素风以及封神演义的背景,剧情方面倒是挺长的,并不是几句话就概括完了,而是有完整的剧情演出,这一点很不错。战斗方面略显麻烦,主要的缺点还是集中在指引和功能上的缺失,比如说第一关里,玩家需要令牌才能进宫,就挺离谱的,你是来讨伐的呀大哥,击败之后,竟然还能安然无恙的逃走,而不是直接清君侧。对于回合制战斗且怀念像素风画风的玩家,不妨试一试这款与封神演义为背景的作品。 [quote]欢迎关注[url=https://store.steampowered.com/curator/45214439/]轻游社[/url],以轻松认真的态度,对待每一款游戏 [/quote]
《封神演义之黄飞虎归周》是一款以《封神演义》为背景的复古像素风回合制RPG。而且游戏选择了一个较为少见的切入点,我们不是历史上代表正义的西岐一方,也不是王朝正统的大商纣王,而是选择了妻死妹亡后叛出大商的武成王黄飞虎!我们将操纵他和他的俩个兄弟一起历经五关最终投奔西岐的故事。 游戏采用了较为经典复古的老式像素风,年纪大点的玩家应该都能有那么一种当年DOS时代游戏的回忆感吧?这种风格虽然没有现代游戏那样精美细致,但却意外的更加契合这么一段久远的封神故事的氛围。特别是黄飞虎反出朝歌,在赶路途中怨恨震怒的那段,都可以看出制作组对细节的把控还是不错的! 游戏的玩法也是经典的复古RPG那套,剧情推进、地图探索、暗雷遇敌、练级成长、回合制战斗等等。不过战斗系统在攻击、防御、道具和技能的基础上,还加入了队伍站位和五行相生相克机制。敌我双方的角色都有五行属性和远攻近战的定位,五行生克的角色对战上那区别是天差地远,近战只能打自己近的,远程可以打前后所有敌人,还是相当容易理解的(但其实最终的真理还是等级碾压最实际!)。 不过目前游戏提供的可操纵角色还是偏少,除了从头到尾固定的黄飞虎、黄明和周纪外,也就是临时来援的黄天化和哪吒了,就是不知道后面会不会加入更多的《封神》角色?不然五行五人小队都凑不齐,多少有点浪费了能学习新技能的法宝系统了(如果还有新作的话,是否还能顺便扩展下成长系统和装备系统?)。 整体而言,《封神演义之黄飞虎归周》是一款带有明显复古情怀的国产独立RPG,没有复杂的系统,就是用最为简单的方式让我们重温经典的《封神》故事,虽说篇幅流程也较短,但却也为后续留足了空间,喜欢我大天朝传说故事的小伙伴值得入手的! [quote]关注「 [url=https://store.steampowered.com/curator/45145702//]左邻右里鉴赏组」 [/url] [/quote] [u][b] 游戏好不好玩,只有玩过才知道! [/b][/u]
很难推荐这个游戏。这是一款为了复古而复古的游戏,除了噱头之外没有别的优点。 老游戏真正优秀的地方,从来不是它的简陋和不便,而是在当时的技术局限下,依然创作出了带给玩家的优秀体验。 其实本来有很多可以写的,但觉得不值得花这个时间。光是上面这一条,应该就足够说明问题了。
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