
It’s About Time - the critically-acclaimed Crash Bandicoot™ 4: It's About Time is now on Steam!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 9 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 4.2Kreviews | 87% | — | $911.3K |
| $59.99 | 29.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
to preserve your (sanity) level, you do not have to get 100% in this game, finishing it alone is an achievement + no one really care if you do lets be real.
I love Crash Bandicoot as a series. It's one of the games that kickstart my interest for video games. Recently, i was doing a crash bandicoot marathon, I've beaten (not 100%. yet) Crash 1, 2 and 3 through the N Sane Trilogy. It's a solid but simple game. Crash Bandicoot 4, is a good game, but the difficulty is what makes me unable to recommend it. First of all, i love the new design of Crash, he looks very adorable and my favorite incarnation of the orange menace. Second, it have interesting premise, the quantum masks, alternate realities, and the characterization are neat. third, the controls are really the best, Crash feels very smooth to control, perfect for percision platforming games. But the cons for me: Levels felt too long. In old crash games, its go to point a to point b. In Crash 4, there are a lot of things that could happen in one level, one you could sliding on a rail, then you get one of the quantum mask, then you gotta take the hidden boxes to account if you are a completionist. The hidden boxes itself makes perfectionist life a hell. Combined with the N. Verted thing that they add, which a requirement for 100%. N. Verted levels are padding as hell, worse than Devil May Cry 4 where you repeat a level as Dante, its filled with visual gimmicks that could strain my eyes. Alternate-Characters levels are cool but you gotta repeat Crash/Coco section to finish it, which you already finished it too. I don't hate the mask but its inclusion feels more of a level gimmick that suddenly transform the game into a fighting game combo trial, which is a nightmare itself for platformer with many unique levels. I love crash but, I think its better when its less complicated. A shame when this is the best Crash have ever looked and play as but to complete it feels like a chore. (I have PS4 version)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #50, worst US #99 · 9 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Polish, Portuguese - Brazil*, Russian, Spanish - Latin America**languages with full audio support
| $17.99−70% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $11.99−70% | — | — | #37 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 929 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Great game, but... [/h1] Let's get straight to the point: this game is awesome. The level design is excellent, the controls feel great, and it captures the spirit of the classic Crash games perfectly. However, there's one major issue: the difficulty. This game is brutally hard, and I honestly don't understand why they made it so punishing. Going for all the achievements here makes Elden Ring look like a game for toddlers. The difficulty also affects other aspects of the game. Levels are extremely long and packed with hidden boxes and secrets. As a result, trying to achieve 100% completion becomes more frustrating than fun, since it's very easy to miss a single box or hidden path and have to replay large sections of a level. Despite that, I still recommend the game. My advice is to avoid chasing 100% completion and simply focus on finishing the story. Trust me, you'll have a much better experience that way. [b] Final Score: 7.5/10 [/b]
Too short for those interested in a casual playthrough, and too much of a chore for a completionist. The sheer amount of crate vomit is so horrible, it makes me wish Vicarious Visions (The people who did the N.Sane Trilogy) were in charge of this game instead. I understand that their only original Crash level was Future Tense, but that stage alone proves to me that they understand what makes a better crash level design wise than Toys for Bob. I really hate this unhealthy mindset that big developers have of "stuff the game with as much useless and recycled content to pad out the runtime to justify the price." As someone who has not only 100 percented the N.Sane Trilogy, but has also gotten the platinum time trial relics, as well as completed my fair share of other platformers, they should be one of those games that can be easy to pick up, and put down, and completing them should be a fun and rewarding challenge that necessitates a thorough understanding of the game's mechanics., and I'm confident that others would agree. Complete at your own risk. Get it while it's on sale or play it if you have Game Pass if you're so inclined.
Оставь надежду, всяк сюда входящий. Не верьте миловидному и невинному облику этой игры. За этой мультяшностью скрывается один из самых хардкорных платформеров, который порвёт вам очко на лоскуты.
Esse é o melhor crash e o que tem mais conteúdo, dito isso ele não é o meu favorito e gostaria de dizer porque: 1. Ele é difícil pra caralho, eu não estou exagerando quando digo que esse é o plataforma mais difícil que já zerei, acho que só perde pra celeste, as últimas fases vão gastar muitas vidas extras; 2. O modo clássico é completamente inútil, eu morri pra caramba no jogo, mas o jogo te dá tantas vidas que é muito difícil vc ficar sem vidas ao ponto de recomeçar a fase, então joga no modo moderno e seja feliz; 3. As fases são muuuuuito longas, a maioria das fases deveria ou ter mais checkpoints (igual os que eles colocam se voce morre muito numa parte que não sei porque ja não existem desde o começo), porque os checkpoints são muito espaçados, ou serem menores. Não estou exagerando quando falo que as fases desse jogo são 2 a 3x maiores do que os dos clássicos; 4. Platinar esse jogo é um terror com toda certeza, eu não gosto nem de imaginar, pra um genero que é tão bem conhecido por colecionar coisas e uma coisa que os clássicos foram quase perfeitos, nesse de novo eles perderam muito a mão por culpa da dificuldade. Ex.: Voce ganha um diamante por morrer menos de 3 vezes na fase, mas a relíquia insana não deixa você morrer nenhuma vez, porque existem os dois e não só um? Outra coisa, tem diamante por pegar todas as caixas e 3 diamantes por pegar um percentual de frutas na fase, de novo essas coisas se sobrepoem; 5. As fases invertidas apesar de interessantes no começo por mudarem visualmente o jogo só estendem o MUITO o tempo, é basicamente fazer tudo no jogo duas vezes mas agora com dor no olho com alguns filtros; De novo, com tudo isso parece que eu não gosto do jogo, e não é verdade, eu gostei dele de verdade. Mas pra mim ele tava tão próximo de ta no meu top 3 plataformas da vida que essas coisas deixaram um gosto muito amargo no final. Principalmente as últimas fases. Apesar de tudo isso, reafirmo: Pra mim o jogo é tão bom que vale até o preço cheio, se você é psicopata de platinar isso vai ter muitas horas de jogo ai, mas de verdade não recomendo pra platinar, joga apenas casualmente, ja vai ser um baita desafio pra grande maioria das pessoas.
Queremos crash de carro pro pc
This game literally has all of the makings of a perfect Crash title, but they won't make another like it ever again because it isn't Call of Duty.
[i]Crash Bandicoot 4[/i] is a lot of fun, but it also feels like it is trying to do too much. In an effort to bring the franchise into the modern age, the game compensates by piling on more "stuff": levels are longer, there is a plethora of collectibles, and an increased variety of challenges. However, much of this extra content amounts to repetitive bloat, most egregiously the N. Verted levels which, beyond being a complete eyesore, add no meaningful variation to justify their existence. I have thankfully grown out of my need to 100% every game, and [i]Crash Bandicoot 4[/i] quickly reminded me why after I would finish a ridiculously long level feeling like I had done well, only to scrape past 60% completion. Still, despite these complaints, they stem from frustration because they obscure what is otherwise a strong core game. Not only are mask power-ups fantastic, but some of the levels are genuinely breathtaking. Plus, the movement is as great as ever, often leaving me wanting to perfect challenges not out of obligation, but from genuine satisfaction. I just wish the experience had been scaled back a little, because, despite being a great game, there is an even better one here buried under too much padding.
Not my ideal Crash sequel but a fantastic difficult 3D platformer. The achievements are NOT worth your time and energy, though. Trust me, as someone who did full% both here and on PS4.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $911.2K | 1.7K | 96% | $19.99 | |
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| $909.2K | 2.2K | 75% | $19.99 |