
All heroes got corrupted! Unlock a diverse cast of crafty professionals, use their unique skills, create your own builds and defend your home by eliminating hordes of monsters. Gather materials, rebuild your village and craft your way to the origin of this malignous curse!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Select from a variety of upgrades in this Action Roguelite, to create unique builds catered to each character on each run. Are you going to be a Chef focused on serving deserts or roasting your foes? A Seamstress that will patch your enemies together or massacre them with yarn balls? Which material would you choose for your statues: wood or marble? Find your own crafty way to SURVIVE!
Choose from a variety of crafters and artisans with their own unique set of skills and mechanics, for different gameplay experiences. Between cooking your enemies, sewing them together or building statues that will crush your foes, there will always be a crafty way to defend your home!
Gather materials from enemies and use them to upgrade your village, unlocking new characters, extra buffs and grow your power even further.
Toggle skills between manual and auto casting individually! Find the ones that work best in each mode, mixing and matching to fit your own playstyle! Everything on manual? All Skills on auto? Or a mix of both? It is up to you!
Fight in a diverse set of different biomes, with their own challenges, added through updates;
A wide variety of crafters and artisans, with more being added through updates;
Different skill trees on each character for you to discover, with over 300 skills available in total;
Quick play sessions for busy gamers;
Food System allows you to customize your play even further;
Smithing and Weaving System bringing over 80 new passive skills to customize each character's playstyle.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 711reviews | 84% | — | $221.7K |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
while at first i truely enjoyed the fresh ideas and interesting take of making crafters your hero, that is about the only thing this game has going for it. while all the crafters are unique and have their own skills and abilities you will find yourself making the same 1-2 builds with them every time and with the fact that the game has you run the same box map in diffrent colors 100 times with the same enemies repeat in diffrent colors as well it is a slog to say the least. town building is incredibly grindy and alot of upgrades just feel like a waste of time and resources to get, the gathering abilities that you unlock in town are useless until later in the game because you either unlock it after you are already finished with an area or it takes so long to tier it up that it doesnt do anything for you, what is the point of getting 300 wood per run when you can get a couple thousand from running a level on malignant difficulty? while it does seem to be a decent time sink its got alot to be desired both in the town aspect as well as in combat, despite being a bullet hell type game the projectiles and ground circles can overlap and override each other so you cant see anything going on around you and take damage from unknown sources. overall i would give it a 6/10 despite my complaints, if you like extreme grinds and rougelike gameplay its not bad it just feels unfinished. add to that random bugs and honestly i cant really recommend it as it is now. TLDR its an interesting idea with poor implementation. the foundation is there and you can get your moneys worth but its got more grind than a korean mmo.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Еще не видел такого разнообразия уникальных персонажей — каждый со своим характером, собственным боевым стилем и набором скиллов. На каждом из персонажей геймплей ощущается по-разному. Просто браво!
Enjoyed at first, but got grindy pretty fast.
The game has some cool ideas but it's lacking. The character variation is wide and greatly alters gameplay, which is fun. But that's about it. Progression isn't impactful for a bullet heaven game, and the fact that you go down in three hits in a genre like this is insane. The maps are all the same box in different colours with no real motivation for you to explore. I played this when it was still in EA and not much changed when it reached 1.0. I really tried to like this game but it just doesn't do it for me. Some good ideas with poor implementation
Crafty Survivors is an energetic action roguelite that takes the familiar horde-survival formula and reshapes it around creativity, manual skill use, and an unusually charming cast of profession-based heroes. Developed and published by Flannel Bear Games, the title immediately distinguishes itself by rejecting passive, auto-firing combat in favor of deliberate, hands-on control. Every run feels active and expressive, pushing the player to think, aim, and react rather than simply kite enemies while systems operate in the background. This design choice gives the game a distinctly arcade-like feel while still maintaining the long-term progression and build experimentation expected from the genre. At the heart of the experience is its roster of characters, each themed around a different craft or profession. Instead of traditional fantasy archetypes, players step into the roles of chefs, farmers, seamstresses, sculptors, fishermen, blacksmiths, and more, each wielding tools and abilities that reflect their trade. These are not cosmetic differences; every character plays fundamentally differently, with unique weapons, skill synergies, and positioning requirements. Switching characters dramatically changes how the game feels, encouraging experimentation and preventing the repetition that often plagues survival-style roguelites after extended play. Combat is fast, dense, and highly tactile. Enemies flood the screen in large numbers, but survival depends less on raw statistics and more on spatial awareness, timing, and intelligent skill usage. Abilities are generally activated manually, placing emphasis on player decision-making and mechanical execution. This results in tense encounters where juggling cooldowns, dodging threats, and prioritizing targets becomes a constant mental exercise. For players who prefer a slightly more relaxed approach, the option to automate certain skills offers flexibility without undermining the game’s core identity. Progression in Crafty Survivors extends beyond individual runs through a village rebuilding system that ties directly into its crafting theme. Resources earned during gameplay are used to upgrade buildings, unlock new characters, and enhance future runs with permanent bonuses. This meta-progression feels purposeful and rewarding, giving players clear goals to work toward even when a run ends prematurely. The sense of rebuilding a community alongside improving personal skill adds emotional weight and structure to what could otherwise be a purely arcade experience. Level design and enemy variety help sustain momentum across multiple sessions. While the number of environments is relatively modest, each area introduces distinct enemy behaviors and elite threats that demand adaptation. Boss encounters serve as skill checks, testing whether a player’s build and execution are strong enough to withstand sudden spikes in difficulty. Although some early runs can feel punishing before key upgrades are unlocked, this initial challenge reinforces the value of progression and mastery rather than feeling arbitrarily unfair. Visually, the game adopts a bright, colorful pixel-art style that complements its playful theme without sacrificing clarity. Even when the screen is packed with enemies, projectiles, and effects, the visual language remains readable, which is crucial for a game that relies heavily on player input and precise movement. Animations are lively and expressive, giving each character personality and making combat feel satisfying rather than chaotic. The sound design supports this with punchy effects and upbeat music that reinforces the game’s brisk pace. Despite its strengths, Crafty Survivors is not without limitations. Players who prefer fully automated survival experiences may find the emphasis on manual control demanding, and the learning curve can feel steep when switching to unfamiliar characters. Additionally, while character variety is excellent, long-term players may eventually wish for more environmental diversity or expanded enemy sets. Still, these concerns are relatively minor compared to the overall polish and personality on display. Ultimately, Crafty Survivors succeeds by embracing active play and creative identity in a genre often dominated by passive mechanics. Its blend of skill-driven combat, meaningful progression, and charming craft-themed characters results in a game that feels both familiar and refreshingly distinct. For fans of action roguelites who enjoy mastering systems, experimenting with builds, and staying constantly engaged moment to moment, it stands as a lively and rewarding addition to the horde-survival landscape. Rating: 8/10
想请问一个像是锥形安全桶的道具哪里能获得呢?右上角建筑升级需要用的
隐藏出口需要特定角色开启,升级要特定素材,这是什么思路,打网游吗?
設計來說算是中上可以玩 但就是關卡太類似, 每個地圖只有最終boss特別好玩 但要遇到boss, 要打幾乎一模一樣的關卡5次以上 角色各有特色和玩法, 這點很棒 但技能好用的就那些, 導致最後每個角色玩的方式都會一樣 只有各角色好用的模式打法, 沒有各角色不同的build 如果關卡能少個8成應該會變成很好的佳作 時間不多不推, 要全成就不推 農的地方都夠你破幾款3A大作了
这游戏支持中文,开啥玩笑
Crafty Survivors has been a delight to play from the very beginning. The gameplay stays engaging, the visuals are vibrant, and the learning curve feels smooth and rewarding. I’ve been playing since the pre-release, and aside from one issue where my save disappeared after launch, everything else has been consistently solid. If you enjoy this genre, it’s an easy recommendation. Fun, accessible, and visually charming well worth the time.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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