No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $56.7K — a different platform, not this one.
Counter Terrorist Agency is a combination of real-time strategy and manager/simulation game. Use modern invigilation techniques, gather information, search for important members of terrorist networks and prevent devastating attacks. Decide who should be spied on and who should be neutralized. Discover Islamic World Caliphate cells all over the world. Fight far-right terrorism in United States and Europe. Uncover hidden truth about dangerous sects planning to take over the world. Some of decisions will be tough, but you have to act surely and quickly. Terrorism never sleeps. GAMEPLAY In CTA your task will be to manage the most modern organization, fight international terrorism, and prevent attacks all over the world. Use modern invigilation techniques, discover connections, listen to suspicious phone calls, read private conversations, interrogate suspects, eliminate threats and dismantle terrorist networks. -Listen to realistic phone calls and decide who should be taken under investigation. Be careful though cause people are innocent till proven guilty. -Read and analyze captured suspicious emails, SMS, web talks etc. Having your base on keywords, content and context, decide, react...or not. Assault on privacy? -As a head of the agency, sometimes you will be forced to make moral decisions. Will you be able to sacrifice what it takes to prevent the final attack? Do not let yourself to be caught between the devil and the deep-blue sea. -Upgrade your intel and strike units with experience points. Gain new useful abilities to become even more effective. Your prevent and strike power depend on the resources you manage. The more you have, the stronger you are. Earn points by successful actions, spend them on additional swat or drone units. Be prepared.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the App Store price pass of Aug 19: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,672 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Counter Terrorist Agency is a combination of real-time strategy and manager/simulation game. Use modern invigilation techniques, gather information, search for important members of terrorist networks and prevent devastating attacks. Decide who should be spied on and who should be neutralized. Discover Islamic World Caliphate cells all over the world. Fight far-right terrorism in United States and Europe. Uncover hidden truth about dangerous sects planning to take over the world. Some of decisions will be tough, but you have to act surely and quickly. Terrorism never sleeps. GAMEPLAY In CTA your task will be to manage the most modern organization, fight international terrorism, and prevent attacks all over the world. Use modern invigilation techniques, discover connections, listen to suspicious phone calls, read private conversations, interrogate suspects, eliminate threats and dismantle terrorist networks. -Listen to realistic phone calls and decide who should be taken under investigation. Be careful though cause people are innocent till proven guilty. -Read and analyze captured suspicious emails, SMS, web talks etc. Having your base on keywords, content and context, decide, react...or not. Assault on privacy? -As a head of the agency, sometimes you will be forced to make moral decisions. Will you be able to sacrifice what it takes to prevent the final attack? Do not let yourself to be caught between the devil and the deep-blue sea. -Upgrade your intel and strike units with experience points. Gain new useful abilities to become even more effective. Your prevent and strike power depend on the resources you manage. The more you have, the stronger you are. Earn points by successful actions, spend them on additional swat or drone units. Be prepared.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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