
Control a squad of fighters in turn-based battles. The game pays great attention to the details of equipment - weapons, backpacks, a lot of grenades and other devices. More resources taken out of the mission - more improvements at the base. There are no useless items, there is a small backpack.
Modeled estimate, not a reported figure. How we estimate →
About
Control a squad of fighters in turn-based battles.
The game pays great attention to the details of equipment - armor, weapons, backpacks, a lot of grenades and other devices to achieve goals and do not forget the cartridges, without them the weapon will not shoot! Equip each fighter before landing on the mission, find equipment at locations or take it away from enemies. You can change any item of equipment right during the battle, you do not need to wait for a special moment or return to base.
The death of a fighter means the loss of equipment, some of which can be picked up by the rest of the squad if they have a place for it.
Take out as many resources as possible from missions to improve the space station, this will make it possible to store more items on the base, create the necessary items from other items and open new locations.
Customize weapons to suit your goals, collect loot in missions, upgrade the space station and leave this sector of space, which has nothing but a graveyard of ships, looters and other dangers!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, Russian, French
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Мало механик, скучная
Surprising depth for what may seem like a small, beer-and-pretzel game.
Поиграл в демку, понравилось, Ждал. В целом интересно, иногда даже сложно. Сюжетные вылазки иногда очень сложные, проходятся с 5-10 раза, и с 1 выжившим. Свободные вылазки очень длинные. - Маленький размер рюкзака и очень много лута. Может что-то стакать? Кабели на 4 ячейки? Ничоси! Из-за этого получается что оружие не выносится, и игра строится на бесплатном снаряжении и постоянном скипе вылазок.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Here’s a tightened version that keeps your main point clear: I enjoy extraction shooters, prefer real-time combat over turn-based systems, and usually gravitate toward games with better character models. Despite all of that, Cosmos Point kept me hooked for around 30 hours. The core loop is familiar: build a squad, enter missions, explore, loot, extract, upgrade characters, and develop your base. During squad setup and missions, the weak character models were easy enough to ignore. The clunky menus were harder to overlook. The story and mystery were surprisingly engaging, even without voice acting. Missions were also unpredictable, which initially kept things interesting. The problem is that they often required very specific equipment or solutions that you could not reasonably anticipate. Because there is no option to abort a mission, realizing halfway through that your squad is not equipped for what the level demands becomes extremely frustrating. You are forced to wipe, regear another character, grind replacement resources, and attempt the mission again. Eventually, the game stopped feeling like an extraction game built around risk and started feeling like a repetitive grind built around trial and error. In the end, the graphics were not what made me stop playing. It was the mission design: sending players in blind, requiring solutions they could not predict, and then refusing to let them extract once they realize they brought the wrong tools.
Замечательная игра, но добавьте больше контента, я полностью улучшил станцию, прокачал двоих своих персов до максимума, поставил лучшие модификации на оружие, лучшую броню и полностью прошёл историю и я прошу больше, больше всего, оружия, врагов, истории, всего (для новых игроков советую использовать исключительно дробовик и автомат ибо оба очень приятные и наиболее точные, снайперская винтовка и ппшка кривые, вот прям кривые)
[h1][b]宇宙里的《暗黑三角洲》?既能刷宝又能搜打撤的小游戏[/b][/h1] [i]省流版:无中文,属于是小游戏范畴,但有一定刷宝感,7分左右。[/i] [h2][b]宇宙中的火并,星舰里的战棋[/b][/h2] 游戏的主玩法为回合制战棋冒险游戏,即利用手中的四人主角小队任意组合以及预组相应的战备挑战星际劫匪。 战棋的美术风格是3D[b]粘土模型[/b]质感的半身小人,整体的界面比较干净,但是过于干净可能会让部分关键信息被遮掉:虽然小人下方有血条提示,但是最好在小人头像旁边也设置一个血量,有助于直接定量计算。 至于为何要投身战斗,游戏的目标就是——[b]搜打撤[/b],尽可能让存活的小队成员带回尽量多的物资,这些物资有助于提升玩家所在的太空站,或是制造相应的道具,简言之,大部分搜刮的物资斗比较苍蝇腿,但是集腋成裘,最终会形成比较可观的基建成效以及战备仓库。 [b]打:[/b]鉴于是回合制跳格子,因此游戏主要是采用了常见的SWAT题材游戏的战争迷雾以及视野受限设置,虽然有灯光可以拓宽视野(但是当灯在弹道中时,是可以打熄之的),小心翼翼移动的同时,如果遇敌,玩家还需要精算其AP点,一方面3AP击发一次子弹,另一方面距离远近、掩体有无都可能影响枪支的命中率,因此小队配合也很重要,力求一回合毙敌,以防嗣后战损。除此之外,换弹与补充弹药均需要额外消耗AP点,因此这个游戏也很好的治好了我的换弹癌。 [b]搜[/b]:被劫匪侵占的太空站中散布着大量的可搜点,包括击毙的敌人尸体可以尽兴盘查一番,大部分的物资都是武器和相应子弹,或是材料、手榴弹(即时道具,但是我觉得这作的手榴弹有些过弱了)等,由于物多包小,很考验玩家对于背包插板占位的动态调整,这也是市面上大部分搜打撤玩法游戏的乐趣所在,别人恐惧我贪婪,但本作在搜一侧做得比较一般的点是,没有对已搜过的点做出区分性的标识,因此有可能会走回头路。 [b]刷宝?——[/b]这是steam游戏商店页面予其的标签之一,但我觉得与其叫刷宝,不如叫刷材料,《暗黑》系列的刷宝玩法本质上是装备迭代的替换,最终构筑愈来愈强BD的同时利用更凶猛的怪物来验证这套BD,在击退这群怪物后又能够完善既有BD,这是一套螺旋上升,带来极快正反馈的机制。但是本作的BD相对固定,装备之间也没有很明显的稀有度、机制差别,倒是材料种类颇繁,如果空间不够还需要及时的右键物品转向放置,因此,感觉本作在刷宝的随机性上还是欠了一点火候。 [b]撤:[/b]与其说是怜惜自己生命后撤离,本作更像是火并之后剿灭一个匪徒帮派之后的离开,剿匪过程中,时刻会有存档点,因此活用存档,在这个并不算特别硬核但也具有一定策略性的小游戏中,会得到一种“准搜打撤刷宝”的感觉。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
Все высадки прошел, станцию улучшил на максимум. Думал будет какая-то финальная высадка, но увы. В целом игра понравилась, если сумки друг в друга пихать, то можно больше мелочи выносить. Сортировка не совсем корректно работает, не объединяет стеки железо, пластик и ткань. Один раз зависло на ходе мутантов, решил проблему вход-выход. Других ошибок не заметил. Разрабу респект и спасибо.
Very impressive for a one man team.
Hyvä peli. 30h meni ja alku haastava joten ei kannata kuolla. Kamat kun sai kehitettyä niin aika helppo peli.
Прошел с удовольствием. Жду продолжения.
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Players by region
Where this game's players are, estimated from review languages.
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