
3 exotic planets to explore. Aliens. Robots. Magic. Forbidden technology. Ruined Worlds. Ghosts. Long-lost secrets. Conspiracies. A galactic threat. And one brave heroine to make things right. Cosmic Star Heroine is an exciting new RPG from the creators of Cthulhu Saves the World.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.84−81% | 1.1Kreviews | 89% | — | $56.8K |
| $14.99 | 1.3Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogão! Fortemente inspirado em Chrono Trigger e Live a Live, com ótimas adições ao sistema de combate por turnos, uma história OK e personagens carismáticos apesar de não serem muito profundos ou desenvolvidos.
It was alright. [b][u]The story[/u][/b] was interesting in the beginning, but by the end it became a bit messy, I didn't know what was happening with the final boss. Literally no idea who it was, who took it down before since it talked about that, I have no idea. The [spoiler]betrayal[/spoiler] also seemed a bit out of nowhere, just eh. It also didn't have much impact since [spoiler]though I used her a lot for fights, she's not really used a lot in the ACTUAL story, in fact the end portion was mostly Psybe, if he got taken out that would have been terrible, I think I'd have actually been sad there.[/spoiler] The characters were pretty cool though. [b][u]The gameplay[/u][/b] was cool, plenty of character by the end, each I think had their own thing, sort of, though I mostly stuck to just a few. All the enemies looked interesting and varied which was neat. It was also great that you could change difficulty at any time because, though it wasn't that hard with Heroine, some battles were tough but nothing impossible, there was just so many battles in a row at times that in the end it felt more like I was wasting time, so I switched to tourist and I don't regret it. I also quite liked the hub and and the fact you could recruit a bunch of people, that felts pretty cool. [b][u]For the bad[/u][/b], there was some bugs. For starters there were typos, I believe I only noticed two though, one in New Rhomu and another in Nupluu or whatever that planet was called, in the city. There was also a common bug which I don't know if it's because I'm on Linux, where the music would sometimes cut off, and eventually come back but crackly and weird. Another one was with the companions, they follow you but with my default movement as run, they'd very often just walk slowly and lag behind, where when I got into fights I had to actually wait for them to finally appear. [b][u]Overall[/u][/b], it was alright, the story was fine though the ending I didn't quite get, and the gameplay was nice. I liked the characters.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Need Chinese. 机制蛮有趣的,新颖的hyper和style系统。明雷遇敌、刷级可自主选择、不卡金钱,好评。 剧情中规中矩,隐藏要素不多,易探索。 最高难度的难度梯度设置不太合理,第二章开始怪数值飙升,必须反复刷怪练级才能打过。 还是推荐普通难度,游玩体验舒适一点。
Deviates from the standard JRPG formula in several ways, and does it quite well. Story is rather bland, but gameplay makes up for that.
Honestly gave this game almost a thumbs down in the near end because of 1 game play element, but we'll get to that in a moment. Cosmic is made by the same folks who did Death of Breath 7 and Cthlulu Saves the World. Didn't realize this until the game made a reference to one of the two games. This game delivers (although a bit more serious vs the other two) 100%. Combat system is unique, music is a S tier banger, and the story and graphics (especially those cutscenes) are well very well done. Enemies tend to have more HP then they really should, especially when you compare them to your PC's (300 vs 60,000) as an example. They just dragged on the fight, but this is also based on difficulty, on normal difficulty, they weren't hard enemies just way way too tanky. Status debuffs show on foes and characters but buff ups do not and there's quite a few of them. While they'll tell you "last X turns", it doesn't show up anywhere on the hud. Nothing horrible not to have it, but certainly it should be there.... and now what hurt this game (imo) the most: It doesn't happen to the near the end, but you forced into a mandatory boss fight that is treated like a POST end game boss fight, which completely ruined the game. Not even the final boss fight (on a slightly lower tier difficulty) was this nearly brutal vs that fight. Even after turning down the difficulty to the easiest (was playing normal up until that point), he was still one shotting my PC's. Bottle line: Never EVER make an rpg or another genre slap in something that should be optional content. It really ruined the game dropped it from an S to a B. Still solid game, would recommend overall almost made the S rank area...almost.
Wow, what a cozy and entertaining classic JRPG experience! This was one of the first games I installed on my steamdeck a few months ago and actually the first game that I completed on it! The story is crazy and fun, the combat system is novel and the combat itself is fine - didnt care too much about it, I wanted to just enjoy the story anyhow, the presentation and artstyle are super nice! I really liked that the game can be completed in <20h, with a job, small kids and other responsibilities I do not want games that take 50-100h to complete. I'd much rather have a few more sequels to a shorter game :) I also enjoyed that I could save any time, anywhere and not only at certain points. This way playing only a few minutes before falling a sleep was no problem at all and still making progress. If you like 90s era JRPGs, pixelart, scifi or cyberpunk setting, go for this game!
good
This game is absolutely incredible. So much fun. I've been having a blast at it. Imagine if the devs had a real budget to build this out even more. Their vision is stunning. I'll definitely play through more than once.
It's got that neglected RPGmaker classic energy. If you told me this was the work of one person hammering away for five years, I'd believe you. However, it's Zeboyd Games. They did the later Penny Arcade JRPGs, and they're sort of a Known Name. So seeing this much heartfelt jank energy radiating off of one of their projects feels strange. Strange but refreshing. Zeboyd's usual deal is a minimalist plot slapped together from snark and referential genre pastiche, and then some genuinely well considered technical jrpg design. And in this sense, Heroine is also a mold breaker. Its technical gameplay is ROUGH. Shops don't let you see your current equipment to compare new equipment against. You have to duck out, go into a menu, look at your stuff, etc. Your combat loadouts also take a full minute to fall into place, and on the intended hard difficulty the fights feel very iffy right up until you win. However. The story is pretty good? Or at least it's miles ahead of the previous Zeboyd titles, the Penny Arcade ones notwithstanding, and it actually sort of has something to say. I *like* the astral scifi setting and the goofy Deus Ex core conflict and the clunky cutscenes. They feel earnest in a way Zeboyd usually does not. It's a game that's let go of its self-consciousness, and in so doing it scrapes way closer to the Chrono Trigger it's emulating than it would if it were purely dedicated to having interesting mechanical play. I'm disappointed I waited so long to play this. If this is the new direction, I'm on board for several more. Edit: Not being able to retry or flee a battle during battle is pretty bad. And being able to save anywhere + there being multiple scripted sequences that you can't get out of + gear being primarily found and the raw numbers mattering A LOT + EXP being mostly finite unless you want a heavy grind means you can get into situations where you need to dial down the difficulty to unstick yourself. And if you ever make a mistake in a fight, you need to go through the full process of losing that fight in real time before you can retry anything. 2nd Edit: I don't want to say the status system doesn't work, but there are multiple consecutive points of failure. What type of enemy a status works on (ex. enrage on robots) is not always intuitive. What type of enemy you're facing (ex. is the dragon organic, mechanical, or astral?) is not always intuitive. Status HP bars are not visible. Enemies have wildly different status HP bars. All of this could be fixed with more player facing information. I like the idea of chipping a boss into a stun, I just want to know when it's possible to do that through a means other than retrying the battle a bunch of times. And not being able to retry during battle makes this all worse. The fights are hard on the intended difficulty, but uninteresting on any lower difficulty, and the more frustrating the game is the more you're incentivized to just play on the lower difficulties. 3rd Edit: Mandatory five minute jpop cutscene after the boss fight that spawns random numbers of minions that stunlock your party. Lmfao what are we doing here. 4th Edit: Rock paper scissors puzzle that does not give you enough information so you still have to brute force multiple variables. Again, only really a problem when combined with the game's intended difficulty, which makes optional upgrades kinda necessary. 5th Edit: Plot is reliant on the bad guys being stupid. 6th Edit: Oh, the story is *incoherent* huh. Pacing just stops happening and we are grabbed by the collar and yanked from setpiece to setpiece. Characters also just stop having consistent characterization.
I enjoyed this game, it has a certain charm to it with its colorful characters, superb soundtrack (the battle theme alone was what drew me to buy the game), old school cinematics and a combat system that has you looking forward to the next skill that you unlock. I played on the hardest difficulty, which i don't recommend if you don't like long battles where you have to think a lot. The best part about this game is that is on sale all the time at a really cheap price, so if you love JRPGs, get it! Score: 8.5/10
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $364.6K | 813 | 80% | $19.99 | |
| $114.4K | 287 | 84% | $10.99 | |
| $1.2M | 7.7K | 88% | $8.74 | |
| $25.6K | 601 | 73% | $1.99 | |
| $7.8K | 184 | 68% | $1.99 | |
| $4.5K | 20 | 60% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $56.8K | 319 | 58% | $9.99 | |
| $56.8K | 97 | 74% | $19.99 | |
| $56.8K | 308 | 46% | $7.99 | |
| $56.8K | 644 | 95% | $4.49 | |
| $56.8K | 561 | 94% | $2.99 | |
| $56.7K | 146 | 87% | $18.99 |