
CortexGear:AngryDroids is a clasic 3d Sci-Fi shooting sidescroller in which quick tactics and skills need to be in harmony the beat the game. A run-and-gun shooter with both mouse and keyboard. This game does not negotiate!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

is a high-skill, 3D sci-fi side-scroller built around precision shooting, skill expression and tactical decision-making under pressure.
It is a fast-paced, mouse-and-keyboard-only, This game does not scale itself to the player.
Combat is dense and deliberate. Enemies don’t wait their turn, don’t miss on purpose, and don’t forgive mistakes. They will take the shot when it’s there.
Those Angry Droids are on a mission.
High-speed movement with constant pressure
Encounters built around pattern recognition, creativity, timing, and execution
No aim assist, no comfort systems, no safety rails
Designed for PC players who miss uncompromising controls
Beyond combat, the game blends action-adventure elements like hacking systems, mastering the use of tricks and combos to survive hostile environments.
Many quit early.
Some games survive because they adapt to players.
This one survived because a few players adapted to it.
Watch the footage. Decide for yourself.
Genres
Engagement
Reviews
CortexGear: AngryDroids is a 3D rendered 2D retro platformer, but it's also got a significant distinction. I've reviewed over 10,000 games on Steam, most of them quite bad. I've seen some truly awful games, too, and of those, this is truly one of the worst games to ever plague Steam and worsen gaming simply by existing. It is possible this was made badly on purpose, but I think, perhaps more disturbingly, that this was some kind of genuine attempt to make a game. Someone out there thought it would be acceptable to publish something like this. May god have mercy on our souls. To describe the game, probably the impression I got from the artwork, video and audio is that this simulates what it would be like to have severe mental illness and also being on a bad acid trip at the same time. And, of course, the gameplay itself is no better, it's a szhizophrenic mess trying to be a kind of twin stick shooter/platformer hybrid. I don't know if the assets are stock assets here, but they are uncredited. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game assets are far from bleeding edge, with lowish polygon counts and somewhat low resolution textures, making this look like it's at least 10 years old. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks poor in comparison to more professionally produced games as a result of their decisions. The implementation here is of such poor quality, the developer couldn't work out how to make the game display in fullscreen, it only runs in a window. But, much more startling, the game resolution is only available in 2:1 aspect ratios, capping out at 1920x960p. NOBODY owns a gaming monitor that's 2:1 resolution. NOBODY. Again, we are posed with the perplexing question... did the developer do this on purpose, choose resolutions that nobody ever uses? Or did they genuinely not understand that almost everyone is gaming on 16:9 aspect ratio displays since 2006? Either answer is simply disturbing. Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying background music, you'll need to alt+tab out and stop the music using the Windows sound mixer. This is obviously not okay and it's unclear why the developers chose not to include this basic feature. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality game this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. CortexGear: AngryDroids has the cash grab price of $6 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. For comparison, the $6 asking price for this game could get you games like "The Forest", "Mass Effect 3" or "Rainbow 6 Siege". Quality, professionally made games like those are frequently on sale cheaper than this. There's also thousands of free, superior quality games on Steam.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
trash and more trash
Launches in windowed mode with strange size options and no fullscreen one, besides the Unity built-in alt-enter. The biggest issue with this game is that the presentation is an absolute disaster. It feels like one of those "graphic design is my passion" memes come to life. The tutorial was very strange. Whenever it wants you to press a key, it slows down the game in a way that doesn't feel like slow-motion but like it's limiting the frame rate. I couldn't get the "hacking" portion of it to work reliably so I moved on. The level after clicking "alpha simulation" on the main menu made little sense. The hacking has you doing basic algebra but it didn't work half the time? And that's as far as I made it. The game kills itself because it inadequately teaches the player how to play. What I was able to see, though, made it pretty clear the rest of the game wasn't going to be very enjoyable.
喜加一,好评如潮!
烂游戏一款 刚进去这界面搞的我还以为是第一人称的VR游戏,点了老半天进游戏才发现竟然是一个横版过关游戏 游戏画面不知道是故意的还是怎么样,感觉上去就像花屏了一样,总觉得好难受 然后引导部分每次出现提示总会速度变慢,又让我觉得是游戏卡了 然后各种非常无聊的关卡设计,总体上来说完全不好玩
как cs, только лучше
我对我有这个游戏为耻辱
n tem como jogar .-. horrible
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $345.1K | 969 | 89% | $14.99 | |
| $11.2K | 192 | 54% | $2.99 | |
| $1K | 15 | 73% | $3.00 | |
| $5.1K | 21 | 62% | $9.99 | |
| $440 | 2 | 100% | $7.99 | |
| $35.3K | 275 | 77% | $3.89 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26K | 62 | 98% | $14.99 | |
| $26K | 80 | 71% | $13.99 | |
| $26K | 53 | 68% | $19.99 | |
| $25.9K | 164 | 82% | $9.99 | |
| $25.9K | 183 | 96% | $7.99 | |
| $25.9K | 98 | 79% | $9.99 |