
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #67, worst DE #83 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Golden Age of Piracy is coming to an end – as the high seas are commandeered by the Crown’s pirate hunters, an era of adventure and plunder comes to a close… unless you can save it.
Corsair Cove is a city builder that challenges you to think tall as you build without constraints on cliff-faces and hilltops and manage complex production chains that span across great lengths and heights. Manufacture everything from spyglasses to cannons, equip your crew, and build mighty ships to take to the seas and wage war against the Crown. Raid and pillage nearby islands to acquire what you can’t make for yourself, exploring uncharted lands to uncover great treasures and threats alike. Above all, keep your crew in high spirits as your numbers grow – it’ll take thousands of pirates to keep the Jolly Roger flying!

Starting on a deserted island with nothing but the wreckage of your ship and its surviving crew, you’ll need to use the ingenuity of pirate engineering and the power of precariously perched pathways to take full advantage of the opportunities that lay ahead! With the ability to truly build anywhere, the sheer cliffsides and scarce flat land will push you to new heights as you establish a safe harbor for all pirate-kind.
Growing from a humble haven to a formidable fortress, your island is not just a home for your crew, but the last bastion of your way of life. Build everything from living quarters and taverns to piers, cannon foundries, and defensive fortifications to create a truly safe harbor, taking advantage of every inch of flat surface – horizontal or otherwise – to expand your capabilities.
Use complex systems of bridges, ziplines, and contraptions of all kinds to efficiently move goods from place to place. Production buildings will need raw materials, and finished products need to be taken to distribution hubs – the efficient movement of goods across the chasms and cliffs of your cove can be the difference between life and death.
Spread your influence across the vast island to gain access to distant resource deposits of everything from iron and copper to lumber and fiber. But beware – as your buildings spread, travel between them becomes more challenging to keep efficient. The looming threat of the Crown’s lackeys requires an armada in response, and a growing population will send you chasing after advanced resources and production chains to meet their needs.

Bread and booze can only sustain a pirate for so long, and the more capable among your crew will demand the finer things in life if you expect them to stick around. What’s more, a fully-equipped armada has needs of its own, with more powerful ships requiring more advanced equipment and specialist crew with their own demands. It takes a lot to upset a population of pirates, but if their needs are ignored for too long, they won’t hesitate to abandon the cause, and leave you truly stranded.
From the drifters awaiting assignment to the fetchers, builders, and workers of varying skill levels operating your production buildings and keeping your supply chains operational, each population type will have its own needs.
At sea, while lowly pirates will happily crew a small ship with some stew, ale, and rum on hand, truly powerful ships need more. With specialists ranging from bombardiers and navigators to marauders and renegades, you’ll need a stockpile of spyglasses, medicine, sabers and more! The most formidable ships, meanwhile, need a crew of elite sailors ranging from the descendants of the first buccaneers to veteran corsairs who require a steady supply of tobacco, pistols, and eye-patches.
Fine-tune intricate, sprawling production chains to manufacture and distribute over 50 different types of goods – food from basic hard tack to turtle soup and roast bird, clothes from slops and boots to fancy attire and jewelry, and everything else ranging from peg-leg prosthetics to bottles of booze and guns of all sizes.
Take to the seas and explore nearby islands for the opportunities and treasures they hold – some vital resources can’t be produced on your island, and you’ll have to set sail and raid locations littered around the map to acquire everything from grain and coin to whale blubber, silver, and wine.

The seas beyond your island are vast, teeming with opportunities and dangers. Use the resources available to you to build ships, hiring and equipping crew and captains to set sail on expeditions around the map. Find and aid others as they aim to rebel against the Crown, uncover great treasures that can help further your cause, and witness pirate myths come to life as you take on monstrous whales, vicious krakens, and otherworldly threats as you seek out legendary pirates to join your motley crew.
Travel to distant lands in uncharted waters to unveil and engage with unique events happening throughout the archipelago. Help smugglers transport their wares, seek treasures hidden in ancient temples, and gamble, raid, and attack enemy forts and fleets to regain control of the seas. The outcome of these events will be determined by the mettle of your crew, and the resources you’re willing to sacrifice – will you pass on your black powder reserves to arm a distant rebellion while weakening your own defensive capabilities, or would you rather leave some sailors behind to train the locals at the cost of productivity at your camp?
Track down and intercept enemy ships as they sail towards your island, engaging them in turn-based combat where the choice of ship, crew, and captain, combined with your tactical prowess, determines the victor.
Erect defensive fortifications in strategic locations around your island to eliminate enemy ships that sail too close in a hail of cannon fire. If your own ships are away, these military fortresses and gun towers are your last line of defense, standing guard as long as you can provide them with a steady supply of cannonballs and black powder.

Corsair Cove will give you the freedom of choice that every self-respecting pirate expects! Pursue quests at your own pace, develop your society along four distinct dimensions, and chase the advancements that best suit your playstyle and priorities as you face off against the Crown.
As you pursue Notoriety, Empire, Seafaring, and Wealth, you’ll unlock new tools of the trade under each category, granting you access to additional buildings, the production chains that come with them, and more powerful ships to take on increasingly dangerous challenges. Chase after the Entertainers’ Guildhall to boost productivity within an area, or pursue ziplines to hurry your pirates along their routes! Build society as you see fit, and take on challenges in your own unique way.
Engage with unique questlines to defeat the Crown, taking on beasts from legend and powerful strongholds alike, and pursuing your quarry through treacherous waters. These quests will take great preparation as they ask you to batten down the hatches and go full-sail into danger, presenting unique combat scenarios and engagements that rely on your ship, its crew, the captain on deck, and your own tactical temperament to see success.
Build a great pirate society and govern over your band of buccaneers to keep the Golden Age of Piracy alive!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−25% | 3.1Kreviews | 85% | — | $5.1M |
| $39.99 | 311ratings | 70% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1978 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je met jamais de commentaire, mais j'adore le jeux, donc 1er commentaire sur steam! -la gestion du camp pirate est beau, cool, bien équilibré, agréable, satisfaisant. -les quetes sont vraiment cool, avec des choix qui peux change le reste des quetes -l'ambiance pirate est super bien présente Merci a ceux qui ont fait le jeux
TLDR: Overall, a really fun, engaging, nicely balanced city builder, that immerses the player in a full fledged pirate themed adventure. The game does get grindy in spots, and stalls a little with the upgrade system taking time to gather points for progression, but all the elements of the game come together to create a nice balance and various different challenges along the way. Overall a real pleasure to play. I love the city building genre, and this would be one of my top games in that category, next to Ixion and cities skylines. The way they played to the pirate theme and immersed you in the setting was unique. The terrain was a really interesting and engaging way to challenge the player early in the game and throughout. The game had a nice balance to it, meaning each new resource and production path offered new obstacles. Traversing the island quickly takes gold, to get gold you need to raid or use another one of the many upgrades the game offers to get coin, to raid you need ships and crew, which increases your upkeep costs, etc. As you expand, the island itself becomes an obstacle, as you need fertile land to produce core resources and this land is only offered in small patches across the map. Expanding pirate camps takes planning, extra population, and a bunch of starter buildings. So, the whole game system and balance was really challenging and engaging for me. I liked the progression of the ships and how the crew requirements changed to make the game more complex. You actually need to raid for certain resources and make sure you can stock pile enough of them to support your ship and crew later in the game. The upgrades were fair, but I think they could be a little more lenient on giving the player points to spend. The upgrades do really help balance the resource control and upkeep, but I think an extra point or two in the beginning of the game would really help the game not stall as much in spots. The story was engaging at first, but got a little long and drawn out toward the end. You aren't really able to just main one quest path, as you need points for upgrades from the other quest paths. So, the game is quite long in that sense, but I'm sure with replays, the player could streamline certain paths and make the game faster to play with the added experience of a previous playthrough. There was quite a big learning curve, and I restarted a second playthrough after practicing a little with a first, and the knowledge gained helped me complete that second playthrough. I think this is a nice, polished, complete game, and I would recommend buying it if you like city builders.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
top
Amazing "City-Builder" Game. Refreshes the whole genre with nice graphics, mechanics and story. Each scenario takes about 35h, so you will have a lot of stuff to do. Can only recommend
Давно хотел переиграть в Tropico 2: Pirate Cove, но она устарела. А тут такой подарок. Рекомендую!
전투가 최악임
⛵☠️🔱🦑🐳🍻🐢🍴🪺🦜
Brilliant game, I absolutely love it.
It's good.
Pretty neat game, recommend for people who don't mind logistic challenges in city builder. There is essentially two subgames rolled into 1, with a pretty satisfying progression system: 1. Supply chain simulator. You extract raw resources, combine/turn them into intermediates, then final products, then deliver them to your demanding cities. Protip for new players: warehouse is your friend, build more of them! This is by far the more challenging part of the game: Distance DO matter, it cost lots of coins to upgrade the transport chain, and you very likely end up with a "spaghetti". I think the difficulty is probably similar to mid-late game Anno 1800. 2. Card game. This is how your ship fights/loots/explore. Honestly this part is quite barebones and pretty much a stats check aka not much tactics. You obtain a lot of important resource this way (aforementioned coins, population, some rare resources, and tech progression), so it's kind of a payoff for your effort in supply chain. Maybe there are ways to make this more engaging e.g. allowing player skill to matter more and/or add mini-progression here too; I'll leave this to the devs. Progression system do feel great: There is a "tech tree", which unlock ships with better stats (see above), some boring buffs/buildings, but also some insane QOL buildings. [spoiler]The Great Lighthouse cut ALL pirate upkeep by 1/2, which consider the complicated logistics required for production and service chain, make the island part of the game maybe 3 times easier? Then there is also the Ocean Coloseum, which removes all crew lost in the card game as long as you don't lose all of them[/spoiler] Man it is satisfying to unlock these! Note: aside from these there are also many questionable upgrades in the same system, and hiding among them insane value ones [spoiler]e.g. the quarry upgrade is extremely good[/spoiler] The content available in this game is also quite plentiful at time I play (release). Many (maybe cliched) storylines, voice acting, 3 maps. Overall a good purchase!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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