
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!
Most likely between $3.5M and $9.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1995 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Super schönes Aufbauspiel! Das Spiel sieht fantastisch aus, das Aufbauen der Siedlung macht viel Spaß und die Schiffskämpfe finde ich bisher auch sehr toll.
Nice concept, i like the building ans supply chain aspect, but a big BUT ship stats are not intuitive, engagement dice rolls are wtf?, repetitive, click and react ship actions. I pretty much dont understand anything about ship events but somehow it works, and naturally in a supply chain control game that is something i cant control, i hate it. Ill set review to positive if they make a good overhaul.
A city builder that encourages you to make a spaghetti production chain that would make Satisfactory players confused about how it works so well. The theme of a pirate cove lends itself well to the beautiful chaos and it's often extremely satisfying to just zoom out and watch your cove function. Pretty addicting loop of improving the cove to better equip your ships to complete challenges and then move up to more and more complicated production chains.
Nice Game and im not all the way through yet
打到后面基本全靠凝聚度在硬撑营地的需求扣点,一旦研发出烤鸟肉或者乌龟汤一类的东西,立马全营地都要开始赶时尚要尝鲜,然后开始满意度跳楼,你是真的牛逼
Блин, не фанат конечно, но мне очень зашло и затянуло
good
Played ~6 hours of the demo before purchasing, and I have to say it was well worth it. The game scratches my Anno itch that I've had since playing through all that Anno 1800 has to offer and not gelling with Pax Romana. Having such deep control over pathing, production chains and logistics routes is a very enjoyable mechanic and I love seeing my settlement become towering spires of bridges, lifts, elevators and masts. I adore the verticality and freedom of placement, such a great spin on city builders. Voice acting is incredible, the amazing Kevin McNally from Pirates of the Caribbean knocks it out the park as Rambullion. The rest of the voice cast impresses no less. The music is great but I would love to see more tracks, it does get repetetitive a little fast. Will update this review further as I continue to play the game, currently only beginning Tier 3 ship construction.
GOOD