
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!
Most likely between $3.5M and $9.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1995 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very fun and chill city builder
The ships and resource production chain balance feel like an Anno title, but the unique building style greatly differentiates this from that franchise. Has enough challenge to make it interesting, though a relatively steep learning curve, I ended up starting over 3 times once I learned how different mechanics worked, but was finally able to keep my pirates happy and my resource connections short. I really enjoy this
Un vent d'air frais dans le style city-builder : Le focus est plus présent sur la verticalité des constructions à flanc de falaise, adapter sa base aux formes du terrain et positionnement des ressources, tout en optimisant les distances à parcourir pour les transports d'un point à un autre. La gestion des navires et des évènements est simple mais arrive à mettre dans l'ambiance de part ses musiques, ses effets sonores bien travaillés et ses illustrations. Deux gros plus du jeu : - Les chants de marin qui résonnent dans la taverne de temps à autre (on en regrette que le jeu ne vende pas sa bande-son sur ce point). - Les dialogues [u]entièrement voice-acté en français[/u] (et bien fait). Dans une époque où les triples A nous chient dessus à ne plus prendre d'acteur de doublage français ou pire, se tourner vers l'IA, ça fait plaisir.
Pirat
Started with the demo, restarted the campaign a few times because every time you go through the tutorial you pick up something new. Finally bit the bullet and purchased the game. I've enjoyed every hour of the game, I think it has paid itself off. What I like about the game: - Doesn't require internet, so you can play this on-the-go, not like other city building titles. - Doesn't rush you. You play at your own pace, slowly build up your production lines before going on expeditions. - Doesn't harshly penalize you for a little bit of inefficiency. This is important for for noobs like me! Misplaced a building? Boom, here's all your spent resources back so you can rebuild it however you wish. - An amazing full game at this price in 2026.. A developer who listens to feedbacks and updates accordingly.. - The list goes on... Starting Difficulty: 5 Story: 10 Immersion: 10 Probability of being glued to the screen: 10
Brilliant evolution of city building, with an exciting dose of RPG/card battling mechanics. Takes the best of Anno, makes it vertical with equal depth. Highly recommended if you enjoy city builders with a dose of action/adventure.
.
Really enjoy the game. The progression and complexity ramp up well while still tackling things at my speed. I was worried the game would push too hard to force you to make progress but that wasn't the case. It’s become one of those games I can happily sink an evening into and wonder where the time went.
Very solid though more casual anno-like. Strongly recommended if you enjoy the concept of anno but don't want to spend 200 hours in a playthrough, love pirates, or want a bit less complexity. Also would be good as your first more complex city builder. Solid game, definitely enjoyed!
This game is wonderful. Occasionally it lacks a bit of depth or plolish, there are some bugs and the replay value is realistically limited to just 3 times (there are 3 different maps), but the overall gameplay loop is fun and addictive with the occasional deep planning session to figure out how to get everything produced. There are three stages of play: a) The Island. Here you build your economy with resources being pretty much infinite, so it's more about efficiency and building smooth supply lines. The main bottle neck is your population, followed by your gold. Building all over cliffs can be annoying to hyperfocused minmaxers, but once you realize that there is enough space so you don't have to cover every pixel, it's pretty fun. And it creates some unique visuals that full fit the vibe. b) Exploration. There are 29(+1 secret) ships, who apart from the neutral starting ship are divided into 4 colours. They have differently distributed stats so they excel at different tasks. The game is very friendly in telling you the best colour for every encounter and the necessary attributes (though sometimes it can pay to be more or less aggressive). Different ships require a different crew and while those just come from your main population, they have to be supplied with different goods. Every ship upgrade will mean you change your production lines, keeping you on your toes. This is also where the questing happens. Those are lovingly created (All hail Captain Jefferson!) and definitely worth reading. That's the story of the game. c) The Card Game. While some encounters are just an exchange of goods or decisions or plot points, many encounters start the card game. Not everyone likes the card game. To me, it's fine, because as you play more, you can speed up the card game a lot, because every type of encounter has your cards in the same order, so you don't even have to fully read it. It reminds me a bit of battles in Total War, but while both those get more and more boring as you play on, at least in CC it gets quicker and quicker. For me, it was the kind of game I simply couldn't put down and I had to finish all three maps basically in one go.