
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #67, worst DE #83 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Sep 18 → 16.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Golden Age of Piracy is coming to an end – as the high seas are commandeered by the Crown’s pirate hunters, an era of adventure and plunder comes to a close… unless you can save it.
Corsair Cove is a city builder that challenges you to think tall as you build without constraints on cliff-faces and hilltops and manage complex production chains that span across great lengths and heights. Manufacture everything from spyglasses to cannons, equip your crew, and build mighty ships to take to the seas and wage war against the Crown. Raid and pillage nearby islands to acquire what you can’t make for yourself, exploring uncharted lands to uncover great treasures and threats alike. Above all, keep your crew in high spirits as your numbers grow – it’ll take thousands of pirates to keep the Jolly Roger flying!

Starting on a deserted island with nothing but the wreckage of your ship and its surviving crew, you’ll need to use the ingenuity of pirate engineering and the power of precariously perched pathways to take full advantage of the opportunities that lay ahead! With the ability to truly build anywhere, the sheer cliffsides and scarce flat land will push you to new heights as you establish a safe harbor for all pirate-kind.
Growing from a humble haven to a formidable fortress, your island is not just a home for your crew, but the last bastion of your way of life. Build everything from living quarters and taverns to piers, cannon foundries, and defensive fortifications to create a truly safe harbor, taking advantage of every inch of flat surface – horizontal or otherwise – to expand your capabilities.
Use complex systems of bridges, ziplines, and contraptions of all kinds to efficiently move goods from place to place. Production buildings will need raw materials, and finished products need to be taken to distribution hubs – the efficient movement of goods across the chasms and cliffs of your cove can be the difference between life and death.
Spread your influence across the vast island to gain access to distant resource deposits of everything from iron and copper to lumber and fiber. But beware – as your buildings spread, travel between them becomes more challenging to keep efficient. The looming threat of the Crown’s lackeys requires an armada in response, and a growing population will send you chasing after advanced resources and production chains to meet their needs.

Bread and booze can only sustain a pirate for so long, and the more capable among your crew will demand the finer things in life if you expect them to stick around. What’s more, a fully-equipped armada has needs of its own, with more powerful ships requiring more advanced equipment and specialist crew with their own demands. It takes a lot to upset a population of pirates, but if their needs are ignored for too long, they won’t hesitate to abandon the cause, and leave you truly stranded.
From the drifters awaiting assignment to the fetchers, builders, and workers of varying skill levels operating your production buildings and keeping your supply chains operational, each population type will have its own needs.
At sea, while lowly pirates will happily crew a small ship with some stew, ale, and rum on hand, truly powerful ships need more. With specialists ranging from bombardiers and navigators to marauders and renegades, you’ll need a stockpile of spyglasses, medicine, sabers and more! The most formidable ships, meanwhile, need a crew of elite sailors ranging from the descendants of the first buccaneers to veteran corsairs who require a steady supply of tobacco, pistols, and eye-patches.
Fine-tune intricate, sprawling production chains to manufacture and distribute over 50 different types of goods – food from basic hard tack to turtle soup and roast bird, clothes from slops and boots to fancy attire and jewelry, and everything else ranging from peg-leg prosthetics to bottles of booze and guns of all sizes.
Take to the seas and explore nearby islands for the opportunities and treasures they hold – some vital resources can’t be produced on your island, and you’ll have to set sail and raid locations littered around the map to acquire everything from grain and coin to whale blubber, silver, and wine.

The seas beyond your island are vast, teeming with opportunities and dangers. Use the resources available to you to build ships, hiring and equipping crew and captains to set sail on expeditions around the map. Find and aid others as they aim to rebel against the Crown, uncover great treasures that can help further your cause, and witness pirate myths come to life as you take on monstrous whales, vicious krakens, and otherworldly threats as you seek out legendary pirates to join your motley crew.
Travel to distant lands in uncharted waters to unveil and engage with unique events happening throughout the archipelago. Help smugglers transport their wares, seek treasures hidden in ancient temples, and gamble, raid, and attack enemy forts and fleets to regain control of the seas. The outcome of these events will be determined by the mettle of your crew, and the resources you’re willing to sacrifice – will you pass on your black powder reserves to arm a distant rebellion while weakening your own defensive capabilities, or would you rather leave some sailors behind to train the locals at the cost of productivity at your camp?
Track down and intercept enemy ships as they sail towards your island, engaging them in turn-based combat where the choice of ship, crew, and captain, combined with your tactical prowess, determines the victor.
Erect defensive fortifications in strategic locations around your island to eliminate enemy ships that sail too close in a hail of cannon fire. If your own ships are away, these military fortresses and gun towers are your last line of defense, standing guard as long as you can provide them with a steady supply of cannonballs and black powder.

Corsair Cove will give you the freedom of choice that every self-respecting pirate expects! Pursue quests at your own pace, develop your society along four distinct dimensions, and chase the advancements that best suit your playstyle and priorities as you face off against the Crown.
As you pursue Notoriety, Empire, Seafaring, and Wealth, you’ll unlock new tools of the trade under each category, granting you access to additional buildings, the production chains that come with them, and more powerful ships to take on increasingly dangerous challenges. Chase after the Entertainers’ Guildhall to boost productivity within an area, or pursue ziplines to hurry your pirates along their routes! Build society as you see fit, and take on challenges in your own unique way.
Engage with unique questlines to defeat the Crown, taking on beasts from legend and powerful strongholds alike, and pursuing your quarry through treacherous waters. These quests will take great preparation as they ask you to batten down the hatches and go full-sail into danger, presenting unique combat scenarios and engagements that rely on your ship, its crew, the captain on deck, and your own tactical temperament to see success.
Build a great pirate society and govern over your band of buccaneers to keep the Golden Age of Piracy alive!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−25% | 3.1Kreviews | 85% | — | $5.1M |
| $39.99 | 311ratings | 70% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1978 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
古神的任务我没看错是3级吧?请问我3级满员所有条件都达到建议值的时候为什么到第二关就死呢?数值纯粹用脚填的;而且一个岛就3个海龟,且附近完全没有港口,请问我的4级船怎么样才能抱持满员不爆好感度持续玩下去呢?
un gran juego, me encanta
有些生产链在升级到6级船之后就直接没用了有点糟糕,卡牌作战也有点无聊 但是整体上非常好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 4.1K | 70% | $34.99 | |
| $5.1M | 11.5K | 94% | $24.59 | |
| $5.1M | 7K | 54% | $59.99 | |
| $5.1M | 8.3K | 86% | $29.99 | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $5.1M | 3.7K | 79% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 27.4K | 91% | $39.99 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $3.6M | 3.3K | 92% | $29.99 | |
| $2.5M | 2.1K | 92% | $29.99 | |
| $2.5M | 2.4K | 93% | $29.99 | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Arrrrgh! 50 Stunden bisher am spielen. Und das ist nur die Story. Was soll ich sagen? Ich habe nichts großes von dem spiel mitbekommen aber es begeistert mich extrem. Wer das Piraten Setting mag ist hier richtig. Das spiel sieht gut aus und ist von der Grafik auch ein augenschmaus. Über 100 Verschiedene Gebäude und Lieferketten wie bei Anno. Je tiefer man eindringt desto schwieriger wird es. Ich bin gespannt was in Zukunft noch kommt. Aber allein der Trailer sagt viel aus. Habe davor die Demo geholt und war überzeugt und das ist heutzutage selten. Ganz großes Lob an die Entwickler!
贼好玩但是一玩我显卡风扇呼呼响然后就关机了,tmd。好像做到最后马上要射了然后就戛然而止
no pressure, play at your own pace, and fun. made me feel like I built a proper pirate warren.
I bought this game for €30, and honestly, [b]I definitely like it[/b]. It completely sucked me in: the first time I played it, I ended up playing for 12 hours straight. The building system in particular is really cool and has a lot of potential. That said, I think €30 is a reasonable price, while the [b]full €40 price feels a bit too high[/b] for the current state of the game. There are a few things that I really hope will be improved: [h2]1. Building space and creative freedom[/h2] This is probably my biggest issue. Some buildings are simply too large, or there isn't enough space to work with. Maybe the intention is that you have to carefully plan where everything goes and sometimes tear things down and rebuild. I can understand that idea, but right now it works against one of the game's biggest strengths. The wall building system is [b]really cool and feels like one of the game's unique features[/b], but later in the game it becomes increasingly difficult to actually use it creatively. You run out of space, buildings take up huge amounts of room, and you're forced into very restrictive layouts. I'd really like to see one or more of the following: [list] []Larger buildings being a bit smaller []More available building space []Buildings being allowed to be placed closer together []Generally fewer restrictions on how we can arrange our settlements [/list] The goal shouldn't necessarily be to make building completely unrestricted, but I think the game should give us more room to actually be creative with the building system. [h2]2. Missions and objectives[/h2] There are actually some good ideas here. Missions can break up the building gameplay in a nice way and give you something different to focus on. But too often i found myself in situations where I just ended up doing random things because I wasn't really sure what I was supposed to accomplish or, more importantly, why I was doing it. Besides just getiing points for unlocking stuff. I can't [i]really[/i] put my finger on exactly what the problem is. I know there is a quest log. It just felt like too much information at once, and it was often difficult to understand what actually mattered in the whole story/game sense of things. Especially the supposed [b]four different paths[/b] didn't really feel meaningful to me. I didn't really understand what impact my choices were having or how the different paths were supposed to make any impact on my gameplay. Most people would just unlock all. So while I think the mission system is a good idea in general, I would really like clearer objectives, better explanations and a stronger sense of why I'm doing the things the game asks me to do. [h2]3. Keeping the population supplied[/h2] The whole system of getting enough resources for your crew feels a bit clunky at the moment. I'm also not a fan of how strongly the happiness of the entire population of one pirate post seems to depend on individual shortages of one particular small group is missing one particular item, having the whole area become unhappy and nearly instantly start revolting feels like ]too much. And more simply: [b]it's super unfun.[/b] I think shortages should have a more differentiated impact. If a small group is missing something, it shouldn't immediately feel like the entire settlement is on the verge of collapse. [h2]4. Resource areas[/h2] Some resource areas also feel a bit awkwardly placed. It's difficult for me to go through every single resource and explain exactly why its location is bad or how I would change it. I also don't want to pretend that I have the perfect solution. Because i know its also part of this game idea. The Iron is where the iron is. Now inf your way to conect it to pearlys and wood efectively. But the problems here probably exist at the late late game because what I said in the first Point. I dont want to redo alot of stuff now just to conect 3 resources, now where my pirate bay is nearly fledged out. [h2]5. Resources you can't produce yourself[/h2] I'll keep this one short: [b]This was really unfun.[/b] I know the game has solutions for this, and I think I understand the idea behind having resources that you can't produce yourself. But the way this currently works just isn't enjoyable for me. Also my opinion on this, that resources you can't produce yourself is just not cool. Maybe in the later stages of further development we can have a new Island where we can produce ceratin items. [h2]Overall[/h2] Despite all of this, [b]I really enjoy the game[/b]. The fact that I immediately played for 12 hours says quite a lot about how engaging I find it. The core building system is genuinely interesting, and I think the game has a lot of potential. My main concern is that some of the current mechanics and space limitations prevent the building system from being as creative and enjoyable as it could be. Overall, [b]I'm glad I bought it and would recommend it at a reduced price[/b]. But one Question remains: Is this game replayable for me? At the moment no. One run was enough for me. I really hope some of theese points get heard by the devs. With future updates, I would love to make another run.
卡牌战斗挺好的,规划够费劲的了
体験版で面白かったので購入しました。個人総評:面白かった楽しかった。 海賊の拠点作りだけではなく、海賊稼業もこなさないと発展出来なくてやる事も多く、 発展していくとその分施設を増設していかないといけないのでかなりごちゃごちゃしますw (自分のセンスが無いからなのかも...) コインを大量に稼ぎだしらロープウェイだらけになるのは私だけではないはず!!? ただ、海賊船をクエストに飛ばした際にその地点までジャンプ出来る機能だったり、地形によってカメラがぶつかったり透けなかったりと所々、操作性や視認性に不便さを感じるかもしれません(慣れたらそこまで気にならない程度ではあります)。 平面に建てる感じではなく崖際に建築していくので他の類似ゲームに比べると難しいと感じました。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.