
An anthology series that serves as a Corpse Party sequel, prequel, midquel, and alternate universe tale all in one. Rejoin old friends for a deeper dive into the haunted halls of Heavenly Host Elementary...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 2 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 521reviews | 85% | — | $123.7K |
| $7.49−50% | 35ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i want yuuya kizami to [spoiler]eat my tooth after knocking it out of my skull[/spoiler]
I will always rep Book of Shadows as the perfect sequel to Blood Covered. The original Corpse Party was an absolute banger that can't be topped, but Book of Shadows came along and almost proved that wrong by delivering the most compelling (and frustratingly-hopeless) follow-up in the franchise. The story is interesting, following the events of the "Time Loop Alternate Ending" from the first game; Satoshi & friends find themselves back in Heavenly Host, forced to once again navigate the horrors of the school while trying to save those who could not make it out the first time around. It's an interesting concept, and to keep things from getting stale, it even throws in some "flashback chapters" that show what the characters were doing prior to getting transported to the school. The characters are the same as last time. If you liked them in the original, you'll like them here. Characters like Ms. Yui & Kizami's classmates get fleshed out a little more too, so you'll learn more about the characters you follow. Some characters get entire chapters dedicated to them, so by the time you're through, you'll feel like you've known each other all your lives. This is Corpse Party we're talking about, so you already know the soundtrack is full of bangers. The main theme, the insert-songs (sung by Ayumi Shinozaki's VA), and Kizami's theme are songs I go back and listen to repeatedly using the in-game music player, and the other songs are all great too. The achievement grind (because I know you're reading this, Nebblz) is a lot of fun. You basically have to 100% the game (get all the endings, collect all the nametags, listen to all the music, unlock all the VA interviews). All stuff you were already going to do anyway. And unlike most achievement grinds, this one actually made me love the game more. Overall? Corpse Party: Book of Shadows is an incredible experience, and a must-play for fans of the original game (and its many remakes). This gets a certified Nori Stamp of Approval.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Corpse Party: Book of Shadows takes the already grim foundation of the original Corpse Party and transforms it into a sprawling anthology of interconnected nightmares. Instead of a single, linear storyline, the game presents a collection of chapters that revisit familiar events from alternate angles, explore “what-if” scenarios, and expand on character arcs that were only hinted at before. This structure gives the game a haunting, mosaic-like quality, where each chapter adds another shard to the overall mythos surrounding Heavenly Host. For returning fans, this approach is fascinating, because it offers new insight into characters they already care about and reframes moments from the first game with disturbing clarity. It doesn’t feel like a sequel in the traditional sense; rather, it functions as a dark companion piece that investigates the emotional scars, hidden histories, and tragic alternate fates that could have unfolded in a place defined entirely by suffering. The shift to a point-and-click, first-person visual novel format dramatically changes how the horror is delivered. Gone is the top-down exploration and puzzle-solving that defined the original game. In its place is a slower, more introspective form of navigation where players examine rooms, investigate objects, and read through extensive dialogue and descriptive passages. This design places nearly all emphasis on atmosphere and storytelling. The tension builds through sound cues, eerie music, the soft creaking of floorboards, and the suggestion that something unspeakable is lurking just outside of view. Book of Shadows doesn’t rely on sudden shocks as much as it does on dread — the creeping fear that grows as you uncover more details about what happened, or what could have happened, in each chapter’s version of events. The anthology structure allows the writers to explore a wide emotional range. Some chapters delve into character psychology with unsettling intimacy, exposing guilt, grief, and suppressed trauma. Others offer heartbreaking alternate outcomes where certain characters survive longer, suffer different fates, or confront horrors they never encountered in the original timeline. The game is at its strongest when it leans into this emotional weight, using its expanded format to explore moral ambiguity, the fragility of sanity, and the cruelty inherent in Heavenly Host’s shifting, malevolent spaces. Even though the visual presentation is relatively simple, the sound design and writing frequently deliver an oppressive, stomach-tightening fear that lingers long after a chapter ends. The Japanese voice acting enhances this atmosphere immensely, giving scenes a visceral authenticity that amplifies the emotional impact. This same structure, however, can feel disjointed for players who aren’t familiar with the original game. Because Book of Shadows assumes a deep understanding of the first Corpse Party’s characters, relationships, and overarching lore, newcomers will find many moments confusing or emotionally hollow. The stories often rely on context that isn’t fully explained within this title itself. The result is an experience that can feel fragmented, especially since the tone varies significantly from chapter to chapter — some focusing on psychological horror, others on tragedy, and still others on more traditional ghost-story setup. Without the grounding of prior knowledge, the anthology risks losing coherence. Even players who appreciate the storytelling may find the gameplay sparse. The point-and-click exploration, while functional, tends to repeat the same patterns: inspect the room, click on highlighted objects, trigger the next scene, read dialogue, repeat. It works as a delivery mechanism for horror, but it lacks mechanical depth. Some chapters require discovering very specific triggers to progress, which can occasionally stall pacing and break immersion. The game compensates by offering multiple endings — many of them “wrong ends” that showcase gruesome failures — but the act of replaying sections to unlock every outcome may feel tedious rather than rewarding if you’re not fully invested in uncovering every layer of the story. Despite these drawbacks, Corpse Party: Book of Shadows delivers a uniquely haunting experience for fans of atmospheric and narrative-driven horror. It is deeply committed to exploring suffering, trauma, memory, and the cruel capriciousness of Heavenly Host. Its stories linger precisely because they don’t shy away from bleakness; the emotional brutality of the series is on full display here, sharpened by the anthology’s ability to reimagine and reinterpret pivotal events. For returning fans who want to immerse themselves further in the universe’s dark corners, Book of Shadows is an essential — if painful — expansion. For newcomers, however, it is best approached only after experiencing the original, as its fragmented structure and heavy reliance on prior knowledge may otherwise obscure its strongest qualities. Rating: 8/10
好玩的,存档数量好多好多,终于不用只在三个存档里来回覆盖了,被害妄想症狂喜bushi
Brak wielu potrzebnych ustawień jak borderless, wyłączenie skipowania tekstu czy zmiana mapowania przycisków.
рекомендую к приобретению , но покупать ее лучше после прохождение первой части со всеми концовками, ибо тут отрывками и предысторией идет, но мне эта часть понравилась больше)
Lo recomiendo si les copa la saga de Corpse Party. Sinceramente, la mayoría de los capítulos son medio meh y por momentos se hacen interminables. Lo copado es que, si te interesa la saga, podés conocer más del lore de los personajes y de la escuela, sobre todo de los secundarios.
Book Of Shadows kann als Erweiterung des ersten Spiel gesehen werden, aber trägt einiges an neuem Stoff bei. Charaktere, die im ersten Spiel nur kurz aufgetaucht oder genannt wurden, bekommen hier mehr Screentime und man versteht einige von ihnen besser. Nicht alles ist kanonisch sondern eher ein "Was wäre wenn" Szenario. Der Stil ist sehr anders als im ersten Teil und eher eine Visual Novel bei der man sich zwischendurch umherbewegen kann. Wie auch im Teil davor sind es Musik, Sounddesign und Beschreibungen was wirklich Eindruck macht. Das letzte Kapitel ist ein Teaser für Blood Drive und echt gut gemacht...Blood Drive selbst ignorieren wir mal XD Alles in allem ist es die Zeit wert, wenn man mehr über die Charaktere und noch etwas Lore erfahren möchte.
лучшая игра по корпсе
Именно с Book Of Shadows я понял Corpse Party превращается в хентай
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $123.7K | 1.2K | 85% | $4.99 | |
| $123.6K | 632 | 94% | $9.99 | |
| $123.6K | 260 | 78% | $19.99 | |
| $123.8K | 391 | 54% | $14.99 | |
| $123.8K | 736 | 92% | $9.99 | |
| $123.6K | 260 | 76% | $14.99 |