
A cozy 2.5D farm-life RPG that runs deep. Grow living soil into legendary harvests, romance 34+ villagers, breed magical animals, cook, fish, and dive the dungeons below for loot. No forced bedtime, no stress, just your dream farm at your own pace.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A cozy 2.5D farm-life RPG with 34+ romances and 50+ characters, magical animals you can breed, living soil that rewards a green thumb, and a century-old mystery waiting right under your feet. No forced bedtime. No stress. Your dream life, your pace.

Farm, build, romance, raise magical animals, and fight through the dungeons below, all in one warm, handmade world. Who you marry and how you mix your soil both change how your story goes.

The mystery: Thawed after a century, you wake among curious villagers. A camera-loving conspiracy theorist shadows your every step. Deep below, lost relics and gemstone fruits are waiting.
Romance 34+ characters: date, marry, and start a family.
Living soil: feed your land and grow legendary crops. Easy to plant, deep to master.
Magical animals: hatch, breed, and pass rare traits down the generations.
Dungeons and bosses: farm by day, then grab a weapon and dive the caves for loot.
Your farm, your layout: upgrade, expand, decorate, or move into a new home entirely.
No bedtime: play all night, set your own speed, never pass out.

Cornucopia is built to be low-pressure. You decide how it plays:
No bedtime pressure: stay up as long as you want. No forced sleep, no pass-outs.
Your camera, your call: adjust tilt, zoom, and FOV. Flatten it into a paper storybook, or angle it like a classic top-down farm.
Overflow inventory: extra items slip straight into storage. No more full-bag frustration.
Tools level by use: your watering can and axe get stronger just from using them.
Adjustable game speed: slow it down to soak it in, or speed it up to get more done.
97 achievements and 5 badges: earn them at your own pace, or ignore them and just wander.
Frequent updates and polls: an active community helps decide what gets built next.
From tiny chicks to hardworking cows, every animal levels up and gets stronger. Chop trees with a horse, race a wild chicken, or bond with a slime. Breed pets across generations for rare colors and patterns. Why settle for an ordinary cow when you can raise a midnight-blue one?
Upgrade your house, barn, coop, and shed, expand your soil, and repair the greenhouse for big bonuses. Build new spots like the Hot Springs, or move into the Beach Villa, the Treehouse, or the Mountain Lodge. Interiors are yours to decorate, and 90+ hats add stat boosts or just look good.

Build bonds through gifts and chats, and redecorate their rooms once you're close. Villagers gossip, go on dates, and grow their own friendships whether you're watching or not. Some of them will fall for you.

Your soil is alive. Balance nitrogen, phosphorus, and potassium with compost to lift growth, yield, and rare seasonal boosts. Chase legendary crops like wasabi and greenhouse watermelon hybrids, or take it slow and let nature do its thing. Season, soil, and compost all shape the harvest. Simple to plant, deep enough to obsess over.
Marry one of 34+ eligible characters, from spirited youths to wise elders, and raise a child who grows from baby to toddler to kid. Your partner decides what they become: wizard kids, kappa offspring, spirit children, goddess babies, and more.

Hook quirky catches with a bounce-style fishing system, then hit the Arcade for 10+ mini-games: coin-pushers, claw machines, shooters, and pet races. There's always something small to do between harvests.
Cards give you buffs like Double Jump, Underwater Breathing, and Auto-Revive. Finish monster quests and neighbor tasks for rewards, and dig up economic perks like Shop Discounts, Faster Refining, or More Rare Fish. New cards turn up each run.
Random birthdays and gifts: each save shuffles favorite items and celebrations.
Animals with personality: pets arrive with likes, dislikes, and hidden abilities you can breed forward.
Unique gear: every weapon and hat rolls its own stats.
Procedural dungeons: rare enemies, secret bosses, and treasure rooms in new places each time.
Zoom in on the tiny farming details, or pull back to plan the next expansion. Mix crops, orchard trees, berry bushes, and paths into a layout that's yours. Multiple regions, four seasons, and 72 original tracks that shift with the weather and the time of day.


Discover waypoints and zip around town in a tap. The map shows where every villager is right now, so delivering a gift or making a festival is never guesswork.

Take on the caves with 11+ weapon types and gear that rolls its own stats. Explore gently at your own pace, or push deeper for rare loot, unique rooms, and boss fights.

From the Chicken Festival to Fireworks Night on the mountaintop, every seasonal event has its own gameplay and music. Enter contests, bid on rare animals and decorations at the Auction House, and bond with villagers along the way.

Cook 200+ dishes from ingredients and monster drops. Choose cookware like a Frying Pan, Bain Marie, or Fusion Cooker, each with its own boost to dish value. Then show off at the Cooking Festival in Chef Simon's restaurant for rewards.
Whether you're chasing magic, family, or a little peace in the orchard, there's a place for it here.

If Cornucopia brought you a little joy, a Steam review would mean the world to me. It helps other players find the game, it steers where I take future updates, and honestly it lifts my spirits more than you'd think.
Thank you for being part of this journey.
Lots of love, David 💛
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Edit note: I previously had a negative review but I am changing it to positive now due to recent patches and fixes. Previously I had tons of crashes on the Steam Deck and kept having to replay days and it was super frustrating but that seems to be fixed. I haven't crashed since coming back to give it another chance since the developer notified me in the comments that he had pushed fixes. I just wanted to let others know why I changed my review before going into it fully. I find the soil system very interesting and I think once I understand it better it will be really cool for optimization. I can already see that you get bigger crops and bigger yields as you match the crops to the right soil and improve the soil quality and nutrients. That's really a neat idea I haven't seen before. It's also cool though that you can just ignore it entirely from what I can tell and just get worse yields and smaller crops which is nice for people who don't want to invest time into it. I also love that you can plant crops in whatever season and just get worse results out of season. That's pretty cool. I ended up using camera mode 1 instead of the default because I just didn't vibe with it and it was making me a bit queasy for some reason but I appreciate the option to change it to several different angles for your preference. Not having to go to sleep is cool and something I have liked in other games that did it. You are better off going to bed unless you can cook stuff for energy recovery but having the option to just keep going at whatever you are doing without getting teleported home or collapsing is great for me. The tools upgrade themselves with skill levels which is kinda cool though I think there's a sense of achievement to having to work to upgrade them and that's kinda lost with this. I think the upgrades to the special effects of the charged use are way cooler. Bombs dropping while mining is really awesome when you fire the special on the pick and the watering can gets a larger area of effect. There's also a ton of variety in the bombs you can find. I found a nuclear one and it was awesome even though it killed me along with everything else around me. Pretty sick. The variety of crops and trees/bushes seems huge and I keep getting new ones. Not just the standard fare here. I also think the random level up reward thing is fun. Sometimes you get good stuff like a bunch of seeds or trees, a refresh of energy+health, useful items, soil enrichment, and a plant growth boost. Sometimes you end up with random effects like weird skin colors, being made huge or tiny, or a random hairstyle. Sometimes you get combat bonuses like thorns or a shield. It's fun and random and as a creature of chaos I find it enjoyable. I keep forgetting about the cards and never seem to remember to equip them but they have a lot of bonuses that are very helpful if you do. They even have warps and stuff like changing names of things in them. I do find myself wanting some sort of journal of tasks I can access with information on what I agreed to do because I am super forgetful. Thanks ADHD. Pretty sure I agreed to give someone Okra or maybe Asparagus or something else green like that weeks ago and I keep forgetting to. I genuinely can't remember who or what. I can't speak to the sound because I have auditory processing issues and play with the sound off on everything. So far a very fun game that I am looking forward to seeing it get through EA. The recent update made villager interaction more meaningful with more heart events which is great and it seems to be getting fixed and work done which is good to see. Definitely worth checking out if you enjoy farming games. Been obsessed since HM64 and I am enjoying this one.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian +17 more
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm a bit over 20 hours in and this is one of the most fun farming sims I've played. For those that love a satisfying farm harvest, the minigame fiends, and those that read all the NPC dialogue, I highly [b]highly[/b] recommend this if you're also a low-energy cozy game enjoyer. Loves + Low stress, laid back game - easy to earn money, fights can be a little hairy before you get a real weapon but not too difficult, easy to jump back into after a break because you don't need to remember where you're at + I really loved the vulnerable character dialogue, and some of the quirky and silly ones. Note there's some over the top moments/dialogue and occasions that gave me secondhand embarassment, but I think it makes sense for some of the characters. + Animal races that you can affect, arcade minigames, scratchers, random effect upgrades. Quick dopamine, very fun little additions. + Great QOL mechanics (fast travel, auto storage when your inventory is full, using materials from storage when crafting, cutscenes only play when you allow them to). + Upgraded tool abilities - has typical larger areas of effect as they level, but the instagrow and soil enrichment are great additions that make the farming aspect more enjoyable than other farming sims Neutral o The main quests are pretty quick to run through. Once you get a good weapon, you can breeze right through the bosses. I do like that a lot of the characters' side stories were integrated into the progression though. Not too deep or heavy of an overarching plot, but fun side stories and straightforward quests. Struggle Bugs - I notice it more so when my machine is running low on battery and it gets hot, but my pet and the npcs sometimes get stuck on their walk animation at the edge of the map. This has happened at least a few times when I start cutscenes as well, which is unfortunate because I have to skip them to exit the screen.
这个背包系统对我真的不友好!!!
I love this game! Gets updates and is really fun in its current state! Thank you, Devs! You guys are awesome!
There was a bug and i reported it, and the dev patched it within a day. 10/10 based dev. As far as the gameplay goes, it's a pretty good game for something so far in early access. While it has issues, it could rival Stardew by the time it fully releases if the dev keeps cooking
I am enjoying the game but I can tell it's in early access. I am wishing the cutscenes happened by themselves because I found myself confused when everyone said I was stuck in the mines for over 100 years but I had no idea what they were talking about and now I still feel as though I missed out on something. I can tell the game is a labor of love but im sad that I feel like I missed out.
I'm not that far in the game, but what I played i love it. Especially the characters are the most interesting and fun to interact in any SDV/SoS like farming game i ever saw, yes i even like them more than those in Stardew Valley. + Gameplay is fun, especially that you don't have a fixed time you have to sleep to not collapse. + Combat is simple fun so far + I love the characters + You can activate the intelligent tool activation, meaning you don't have to switch tools yourself, it changes itself depending on what you are aiming at (Stone, wood, crops, animals), which is a great time saver + I love Munger + you have a lot of space in your inventory + the artstyle is <3 ~ You can equip hats for stats, i wouldn't mind other clothing types that gives stats (some for farming, some for fighting for example ~ controller support is good, but sometimes a bit annoying, for example when moving stuff between your inventory and your storage. Not terrible since you can use the right stick as mouse, but a dedicated button to switch between hotbar and storage there would be nice - some things are not easy to understand how things work, for example your basic weapon is a torch and it took me some time to understand how to use other weapons, i wish the game had something like an inventory system to equip stuff I love it
感觉内容是好玩的,而且在种田游戏上面算是做了创新的但不知道为什么就是玩不下去,打开几次了都是玩了一小会儿就索然无味地关掉游戏了,目前觉得应该还是看不太惯游戏画风和视角吧,然后就是游戏ui也觉得看久了很难受有种比较复杂不简洁的感受
垃圾
这种画面的游戏 大小却有几G 可见内容是非常丰富的 如果不介意画面完全可以入 游戏融合太多玩法了 完全不是市面上各自互相模仿的普通种田游戏 行动方式和纸片马里欧一样 自由度高 居民多 剧情多 更类似RPG类游戏 游戏好像只有三人开发 一直持续在更新 算是很用心的作品 中文虽然不是那么完美 里面人物是没有中文的 但是已经很不错了
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Players by region
Where this game's players are, estimated from review languages.
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