
Explore a vast cavern of creatures, relics and resources in a mining sandbox adventure for 1-8 players. Mine, build, fight, craft and farm to unravel the mystery of the ancient Core.
Most likely between $22.9M and $64.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 93% | approximately $38.1M |
| PlayStation | $19.99 | 88% | — |
| Xbox | $19.99 | 82% | — |
| GOG | $11.99 | 80% | — |
| Epic | $19.99 | 96% |
Reviews
Themes across 1831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Nintendo | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Разрабов бил отец в детстве электро-дубиной, поэтому единственный играбельный билд - воин. Рыбалка - бесполезная трата времени Фермерство - бесполезная трата времени( 90% блюд на воина ) В принципе, любое занятие кроме копания и избиения несчастных бедолаг в подземелье - бесполезное занятие. Желаю разрабам, чтобы к ним тоже вбежал псих с БУРЕВЕСТНИКОМ
As a 42 year old married man, I honestly wish I could have experienced this game with friends. No one that I grew up with (or currently interact with) still plays games the way that I do. Regardless, I enjoyed my time playing Corekeeper. I logged the majority of my hours during the initial release. I've never played a game that felt as effortlessly open world as this one. Building your home(s), exploring new biomes, and even laying out your own railroad network consistently felt fresh and imaginative. As I dive back in after a number of massive updates, Corekeeper has retained it's original appeal, yet added quality of life updates along with content that has inevitably sucked me back into the persistent grind towards perfection. Corekeeper will absolutely end up as a top 5 gaming experience in my ever-expanding repertoire. I'm forever grateful to Pugstorm for the level of happiness they've provided, and I impatiently await the inevitable release of Kyora! FINAL RATING: 10/10 (first and only game I've given a perfect score!)
今天给我玩恶心了,首先就是地图无脑大,一圈一圈往外扩,越到后期区域越大,却没有什么实际内容,特殊建筑和地点就那么几个,这么大的地图有什么用,给我玩躲猫猫?我打完天空泰坦想合成一个符文之歌,你猜我找你那个剑刃的神庙找了多久?而且地图百分之九十九是墙,想跑图就给我狠狠挖,呵呵,说到挖,当前区域及进度的稿子无法一下一个破坏掉当前区域的墙?硬拖时间哈,你那个光源弄起来,对眼睛又不好,长时间跑图找东西给我弄瞎了陪钱不,以及你当前区域及进度的武器装备在当前区域的小怪面前仍旧是一个笑话,我都打过boss了我还是要避你当前区域小怪的锋芒,呵呵,那我打boss的意义就只剩下开下一个地图咯?然后继续如此无限套娃啊!甚至首领装备比不过前期的区域矿石装备,呵呵。最理解不了的还是当属你的脱战不能回血,你非要让大家去玩你的种田系统来制作血瓶吗,一两百血瓶出去一趟就没了,然后继续种田继续做血瓶,你干脆改成模拟经营游戏算了,恶心东西,恶心游戏,跟你们差不多的造化海岛我都没玩这么生气过,无非是一层套一层无聊罢了,而你,我的朋友,回家种田去吧,别做游戏了。耶稣不会保佑你,在鞭子的关照下玩你的摘棉花游戏去!
越更新越垃圾。boos不会设计你可以抄啊,搞一堆换皮史莱姆干什么呢。饰品装备不能参考肉鸽游戏 多元化一点嘛,来来去去就那两件。地图也贼大,又没有能探索的东西,又不像泰拉一样能搞到好的饰品,然后一直升级,那我探索的意义在哪,搞个梯子上地面,或者下二层洞穴都行啊,一圈圈往外扩,有没有内容支撑。游戏底子这么好,怎么越更新越垃圾呢
Great game, really fun. Bosses become a little easy to blitz down in multiplayer, but its grand fun and in singleplayer feels very tight.
制作组做出来报复社会的游戏
LOVE THE GAME
if you want more terraria play Necesse instead of this Very repetitive game loop almost zero item choice for most classes on par with Starbound in quality
PLEASE play this blind bc exploring each outer biome is like multiple spiritual experiences at once
По названию думал, что нужно оборонять ядро, но это не так. По сути, обычный выживач, но не душный. Бегаешь, капаешь, крафтишь, убиваешь мобов и боссов. Сюжет слабый, но он и не нужен. Атмосфера у игры хорошая, как и музыка. Спойлер по игре: [spoiler]Если хотите чильнуть, то в пустыне лутайте вулканы и сет шахтера. Все пять частей + Буревестник = универсальная боевая\строительная единица![/spoiler]