
Explore a vast cavern of creatures, relics and resources in a mining sandbox adventure for 1-8 players. Mine, build, fight, craft and farm to unravel the mystery of the ancient Core.
Most likely between $22.9M and $64.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 93% | approximately $38.1M |
| PlayStation | $19.99 | 88% | — |
| Xbox | $19.99 | 82% | — |
| GOG | $11.99 | 80% | — |
| Epic | $19.99 | 96% |
Reviews
Themes across 1831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Nintendo | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Core Keeper é simplesmente fantástico. Ele consegue pegar os melhores elementos de jogos como Terraria, Stardew Valley e Minecraft, misturando tudo em uma experiência subterrânea que te prende por horas sem você perceber. A curva de progressão é extremamente satisfatória: você começa quebrando paredes de terra com as mãos e, em pouco tempo, está automatizando mineração, enfrentando chefes gigantescos e construindo uma base absurdamente bem decorada. O sistema de culinária incentiva a experimentação e o combate é simples, mas punitivo o suficiente para te manter atento. Jogar em cooperativo com os amigos eleva a experiência a outro nível, tornando a divisão de tarefas (um minera, outro planta, outro explora) muito dinâmica e divertida. Se você gosta de jogos de sobrevivência, criação e exploração, essa é uma compra obrigatória.
oyunu oynadık beğendik ilk etapta ama oyuna güncelleme gelince saatlerce uğraştığımız save gitmiş yazıklar olsun almayın arkadaşlar yarın öbür oynarsınız güncelleme gelir bizim gibi küfür etmeyin dost tavsiyesi
I played this game a little with a friend, but I didn't really like it; it's just not my style of game. But I wish everyone a great experience.
刚玩的时候有种看到泰拉瑞亚后继有人的感觉 打了十几小时后发现只有太拉
评价一下这个游戏大概就是,战斗手感和种地钓鱼手感特别好,但是优点可能只有这些了。 作为一款职业分明沙盒游戏在它身上明显能看到《泰拉瑞亚》的影子,但是相比较之下,职业平衡做的非常垃圾。我本人玩的战士成长曲线平滑,各个时期都有不同的装备而且拥有独一无二的双神器待遇。相比之下召唤师的最强武器甚至是在刚出新手村后第三个大地形的装备,后面有三个大地形居然完全0提升。而且召唤师没有神器可以用[憨笑]到了后期甚至是队友4个人不同职业打的输出能勉强追上战士一个人的,可能还追不上[骷髅] 游戏内容还挺多的,我们几个人在线就猛猛推进度仍然玩了将近50小时,游戏总内容非常多,boss 数量甚至超过了原版《泰拉瑞亚》,但是无脑换皮堆料很严重,比如说丛林,海洋,沙漠的三蛇boss包括最后新伏特地形的虚空蛇,他们的建模居然就是完全的换色也就算了,技能居然也是复读机。高级蛇会召唤低级蛇的虚影,丛林蛇没有,海洋蛇召唤丛林蛇,沙漠蛇召唤海洋和丛林,以此类推,虚空蛇有3个虚影[憨笑]我看不到任何的创新,感觉就是为了堆料而强行堆,增加玩家流程时长而且虚影感觉代码就是无敌的前一个boss 技能完全一样,我能一眼看出作者在偷懒。装备升级需要吃掉海量的矿物,但是数值提升非常微小完全就是故意拖慢玩家游戏进度[惊恐] 作为一款小众游戏,本游戏的指引非常的少,甚至没有中文维基百科(至少我玩的时候没有),许多游戏内容都得靠玩家自己硬推 游戏工业化内容很多而且非常完善,值得夸奖 总结游戏的内容和制作完全对不起本身的价格,或者说不适合联机游玩
様々なビルドを作って楽しめるのが良かった。海?湖エリアは移動が大変だったけど、おおよそ攻略見ずに遊べること。後半に行くにつれて移動速度や採掘能力を強くでき、装備を容易に付け替えできるため、ほぼストレスフリーに遊べた。来年にも大型アプデあると思うので楽しみ
Seemed like it had so much potential, but just kind of got grindy and boring after a while. I really wanted to love it, but it didn't deliver like I expected.
Great game, really fun. Bosses become a little easy to blitz down in multiplayer, but its grand fun and in singleplayer feels very tight.
I've struggled to get into games like Minecraft and Terraria, but for some reason I find Core Keeper absolutely enchanting. Part of it is the SNES-inspired art style and also the top-down perspective, but I also feel like the sense of discovery is kept up at a good pace without being overwhelming. I'm always finding new things in the world or acquiring materials to craft a new piece of gear, but I've also tried crafting almost everything just to see what it does and try it out. It feels like there's not a lot of item bloat, which I really appreciate.
though taking inspiration from games like terraria, the amount of wonder this game provided may very well have surpassed that of its inspiration. i wasn't expecting to be as blown away by the enchanting soundtrack as i was, and the excitement i felt to progress and explore the diverse map is on a level very few games i've ever played have reached.