
A poignant narrative-driven game about rejection, belonging and the meaning of home. It follows the story of a newly adopted shelter cat whose space in the home is taken by a copycat. Bring the tissues.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Aug 7 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
⚠️ Copycat touches on sensitive topics such as family trauma, abandonment, and other emotional complexities. If you are going through difficult times, remember that you are not alone. Seek support from friends, family, or a professional. Take care of yourself and play at your own pace.
Copycat is a narrative-driven indie game about a pet who learns to deal with abandonment, and a human forced to surrender. Together, two souls go on a journey to discover the meaning of family and home. The game's colourful visuals delight the senses while exploring dark thematic depths. Journey on an emotional rollercoaster that pulls at the heartstrings and reminds you how it feels to be left behind. 🐾
We follow the tale of Dawn, a sceptical shelter cat who would much rather be in the wild than be readopted again. Dawn actually believes she is a wild cat. And plans on escaping as soon as she gets the chance.
Dawn has second thoughts when she meets new owner Olive, a lonely older Aussie mourning the disappearance of her beloved furry companion. Together Dawn and Olive develop an intimate friendship, as two broken hearts mend one another and learn to beat as one. ❤️
Everything changes when Olive falls ill, and a stray copycat steals Dawn’s place in the home—forcing Dawn onto the streets.
Wander alleyways, fences and rooftops as you learn about the true meaning of home. The reflective pacing of the game allows you the opportunity to indulge in the emotions of love, loneliness and letting go as you progress throughout the story.
Copycat is fully voice acted, featuring hours of dialogue and a talented voice cast. Original music score by Daniel Bunting.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 4.6Kreviews | 89% | — | $1.2M |
| $7.49−50% | 3.1Kratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 438 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was heart-breaking, and really speaks about the way people STILL don't treat animals the way they should. The ending was slightly bittersweet, but hopeful, and I really enjoyed this. Definitely cried.
I really liked playing it ,got kinda sad for the ending id like a part 2 or a game in the same style at first i didnt quite took it seriously but i really got into game and played
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Ukrainian, German, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Russian, Polish, French*languages with full audio support
| $11.99 |
| 608ratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 438 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Жевала стекло, обливалась слезами но продолжала идти вперёд. Счастливый финал. 10\10
——记录:捆绑包“Critter Chaos Bundle”,25/09/18入。 ——本来以为是治愈系猫视角叙事小品,结果玩成了「穿模穿墙模拟器」,剧情全程摸不着头脑,属于典型的「点子听起来不错,落地全方位崩盘」的半成品。 1.穿模:我说它是「在穿模上做了个游戏」真的一点没冤枉它:别家游戏穿模是偶发bug,它的穿模是日常常态,甚至会让人怀疑开发组是不是把没修完的碰撞体,直接当成了「猫可以钻缝隙」的特色。 2.视角穿墙:第三人称相机根本没做遮挡处理:只要猫往墙角、家具、栅栏旁边一靠,镜头直接怼进墙体里,要么露出一片灰白的内部贴图,要么直接卡进猫的身体模型。全程要手动不停拉扯视角躲遮挡,玩个休闲散步游戏,操作强度比第三人称射击游戏还累。 3.第三人称猫视角碰撞体稀烂,碰撞判定全是玄学,场景漏洞百出。看着是能钻的栅栏缝隙,实则空气墙卡得死死的;看着是实心的矮墙、垃圾桶,走着走着直接穿模卡进去;还有凭空出现的隐形台阶、踩上去会浮空的地面。没有任何一处是 “利用穿模做解谜” 的设计,全是最基础的场景打磨没做完,属于半成品级别的疏漏。 4.操作手感雪上加霜,猫跑起来发飘没重量感,跳跃落点完全不可控,互动键位判定延迟;尤其是和野猫打架的 QTE,键位数量越变越多、节奏越来越快,好好的治愈游戏硬生生搞出了格斗游戏的复杂度,还没有半分打击爽感,纯纯为了拉长流程强行加戏。 ——剧情:这才是最迷惑的部分,喊着 “探讨家的意义”,实则逻辑稀碎不知所云,玩完根本说不清作者到底想表达什么,全程全是强行推进的生硬转折。。 1.主角猫设从头到尾站不住脚:设定上是被多次退养、本该懂点察言观色的流浪猫多多,开局全程只有 “挠人”“甩脸” 两个选项,窝里横得毫无道理;被陌生猫挤走流落街头后,也没有像样的成长与心理变化,全程就是漫无目的地瞎逛,性格前后割裂得像换了只猫。 2.核心冲突全靠 “全员降智” 硬撑:“鸠占鹊巢” 的核心剧情完全经不起推敲:一只长相、性格、生活习惯全不一样的陌生流浪猫,轻轻松松闯进家门取代原主猫的位置,天天和猫相处的独居女主人居然全程认不出来。为了制造矛盾,把人的感知力削得像摆设,逻辑上根本站不住脚。 3.结局强行圆满,主题彻底悬空。 多多在外晃了一圈想回家,发现主人搬家,结果就搬了一墙之隔的隔壁。 两只之前针锋相对的猫,转头就莫名其妙和解了,女主人也欣然接受同时养两只。前面的猜忌、排挤、流浪的委屈与孤独,最后全都一笔勾销,强行凑出个大团圆。 所谓的 “探讨家的意义”,讲到最后既不治愈也不深刻,更像是 “只要赖着不走就能蹭到一个家”,完全没摸到主题的边。 母女关系支线,像是硬塞进剧情的,写得刻意又拧巴,夹带的私货观感极差,反而把本来就单薄的宠物羁绊冲得更淡了。 ——期待值过高,原以为是会像《Stray》一样的出色的「猫视角」主题游戏。 可惜玩法极度空洞,全程就是走路 + 触发剧情 + 偶尔 QTE,没有探索乐趣,没有像样的解谜,所谓 38 个场景全是高度相似的居民区后院,换个天色就算新地图。 主线两小时就能通关,内容薄得像个 Demo,还堆了一堆技术 bug。 所谓 “情感深度” 全靠宣传文案撑着,剧情里根本没落地,最后既不治愈也不戳人,只剩 “我是谁我在哪我玩了个啥” 的茫然。 ——想撸猫治愈,不如回去抱自家猫;想玩猫视角叙事,《Stray》比它靠谱十倍。这游戏最大的价值,大概就是证明了不是随便套个猫皮,就能做好治愈向游戏。26/08/09
pain
esse jogo não é pra qualquer um, tem q estar com o psicológico em dia, se não vai ficar arrasado(a)
я плакала. потом злилась. потом снова плакала игра топ, рекомендую всем кошатникам и кошатницам и не только
First off all the walking simulator reviews are probably the same people who hate walking in general, there I said my peace, it's an indie game I didn't expect award winning story line and epic gameplay style the art work was nice the story was heartbreaking and it made alot of my viewers and I cry cause we're big cat lovers, owners etc so we know the narrative they showed actually does happen in real life. It was a sad heart wrenching 3 hr but it was nice game to waste time on. Ps. Only for Bacon if you're not Bacon move along. buy the game right now (see I did it I left an honest review)
el juego más lindo y emotivo que puedes jugar, además está lleno de michis que es lo mejor <3 <3 <3 tiene visuales bastante llamativos y hermosos, aun no lo termino pero lo que llevo, 10/10.
muy lindo juego, recomendado
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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