No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at approximately $13.6M — a different platform, not this one.
An idle game about making cookies! Originally released in 2013 on the web, and actively developed since then. This is the official version for Xbox.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Xbox | $4.99 | 76% | — |
| PlayStation | $4.99 | 86% | — |
| Nintendo | $4.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Each copy's latest price in every market we collect, cheapest first. Dollar figures are converted at the exchange rate on the day of that price. A store may not sell to you from another country.
| Store | Market | Local price | In USD | Price date |
|---|---|---|---|---|
| Xbox | Türkiye | TRY 47.50 | ≈ $0.98−80% | |
| Xbox | Brazil | R$16.95 | ≈ $3.26−35% | |
| Xbox | Japan | ¥580 | ≈ $3.62−27% | |
| Xbox | Mexico |
−% is against $4.99 on this store in the United States.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
| MX$65.00 |
| ≈ $3.82−23% |
| Xbox | Poland | PLN 14.99 | ≈ $4.01−20% |
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Xbox price pass of Sep 1: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.