
Customize your own store with a wide variety of products and business goals.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 302reviews | 92% | — | $95.8K |
| $6.99 | 807ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我去好好玩,出乎意料地可玩性很高,查攻略研究专柜相性然后攒钱升级开新地区,达成目标后还可以去初始地区再回头优化一遍。应该算是开罗里面比较肝的了但真的很好玩,看小人人买东西好有成就感!上一个这么上头的还是创意蛋糕店
정신없이 편의점 운영하다 보면, 어느샌가 재미있는 게임 후반부에 배경 터치정도로 쓰레기 자동청소 기능만 넣어줬으면 더 좋았을듯
繁琐就不说了,我怎么愣是没体验到爽点正反馈在哪儿呢??? 原本开罗游戏就大致相同,挺好上手的,结果这个我感觉挺繁琐的,特别是莫名其妙亏钱这点,因为动不动就亏钱,所以就开始研究为什么亏钱,因为前期的员工真的干点活就喊累我就在高峰期雇2个店员。。。 后面因为一直亏钱我就把店员给删除了,一直保持一个店员,结果还是亏钱,以为是做广告的原因结果把广告删了照样亏钱。 亏损率你少进货都不行,强制你报废90%,我后面甚至尝试了手动进货,动不动货架上一排售空,我寻思卖完了再进,一个一个的点,然后0点准时报废亏损。 所以玩家做的一切尝试调整的东西都是一点意义都没有对吗?上手难度也贼高,我都不知道要干什么,很多东西甚至花了钱也没有正反馈反倒是负资产。 灯泡💡前期获取困难我早有耳闻,没想到卡我研发进度,卡这么死?我压根进不到什么货,上架一个商品要付费特别多,我就没钱,上架了以后商品90%报废率,我就亏损。 我还要花钱解锁功能,我说的打电话一点没有正反馈纯负资产的,有个研发肉包子的,我卖包子,上架货品,我一直报废,我卖的越多亏得越多,亏得越多我越没钱,没钱我不能买广告我不能买商品,我顾客就不给我好评,底下的数值越来越少,会降低,然后越来越没人买东西。 好困正反馈少的可怜,我之前玩漫画道场物语我就觉得挺牢的(不过好歹题材我挺喜欢),最后一个成就需要一直一直挂着反复刷。 这个我感觉比漫画道场还要牢!非常糟糕,我感觉是我玩过体感最差的一款(玩过五款了,目前最喜欢的是创意咖啡店物语)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Thai, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German
| $11.99 |
| 84ratings |
| 92% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I sank more hours into this game than I'm proud to admit and still find myself missing some end game trophies. It's super fun and incredibly addicting! I loved the style of opening up new areas, all the new characters, and challenges. But it was a slog going back to re-update my stores and organization when I unlocked new shelves and such. At least there passive income incorporation that made it just a little bit easier to finish the basic goals, and losing against a rival doesn't shut down your store- you can also return to previously completed areas to pick up things you might have missed. Sometimes it does feel like there is a little much going on, and rng can be cruel when you're trying to get certain customer's wishes fulfilled or snag them as regulars. I've decided to take a break before grinding out more of the end-game content (unlocking the last few rare characters and fulfilling all wishes / raising product quality to 800 / etc). But this might be my favorite Kairosoft game so far! I'd definitely suggest taking it slow, focus on negotiations, and make it a priority to unlock new products & staff when choosing your bonuses from regular customers. Only NG+ if you think it'll be worth it- I did despite seeing advice not to and can confirm continuing on is better than restarting if you're only at the end of year 10.
濒临破产大奇迹!在营收机里找到了多余的钱,如果不是制作组可怜我的话,那么一定是有收银员贪了我的钱! 我就说我不可能破产 。重申一遍,收集欲是很正常的!尽管是我自己不看营收选择布置所有种类就是为了凑齐所有货架而导致财产清零,这绝非是我自身的原因(!难道不看喜好就放上去就无法赚钱吗(bushi) 说正经的,上一次玩这类售卖经营还是在QQ超市,小的时候就非常喜欢玩。也不知道喜欢的是为了赚钱还是为了满足开店的欲望。 游戏内容,开一家便利店,赚够销售金额去开分店!做大做强,我靠便利店成首富。 游戏玩法,放置售货柜,采购商品,摆放合适的位置开店售出。游戏的顾客并非一定会来,而是要通过大众多样,你的工作人员必须要好,你的货物必须要满足,你的广告也要多,货物也得多,最好是相同的摆放在一起,这样别人看"哇,好高级,买!"这样的情况,才能吸引人的购买欲望。 游戏提供了公式以增加玩家的摆放格式,而这种摆放格式可以卖更多钱更吸引人。游戏的玩法如果只靠这些,怕是无法支撑起来。所以游戏提供的更多功能,广告与评选。广告需要你通过协商合作开启更多功能,与各种各样的人协商最后为自己的便利店打出广告,这样吸引了更多人,就可以赚更多的钱了。 游戏的整体算是比较照顾玩家,无论是第一次破产还是成功率上,都不会太严苛,这一点算是我觉得非常好的。所谓成功率是让你在转盘中,出现失败让你自己决定是否停下,这种可控的是最有机会的,不再是随机的概率而是活生生的选择啊。我很少失败,况且概率也没有低过多少。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组:https://steamcommunity.com/groups/szwf [/quote]
extremely fun and straight forward. if you like any kairosoft game, you'll love this one. less minigames than some, a bit less complex than a few, but ultimately very rewarding and fun. a lot more time spent waiting to make money than in most kairo games; less pop ups that shorten the time if you walk away for a few, though. definitely always save before moving stores in case you end up with not enough money to get the new one actually up and running!! i find you usually must run the prior store an extra year past when you qualify for the next upgrade. if you're only buying one, or a couple, kairo games, perhaps switching from mobile to pc, i would highly recommend picking up this one! one of a few that is reasonably challenging without having to pull out the wiki as you do in the more creative-based sims. if you're not into kairosoft and curious, it's very similar to let's build a zoo, in fact all kairosoft games are; low res pixel art style, menu and pop up based, where you use research points to unlock new goods//services and place shelves/fixtures/campsites(whatever the sim would have equivalent), and in some games pay to place products, usually unlocked through research in some form, in these fixtures. you wait for time to pass and make money the whole time you wait. unlike an idle game, if you're not open in the app//program, time will not pass, and if a screen of any kind pops up, time stops until you address the popup. i love cozy sims and simple idle games, and kairosoft marries the two perfectly- cozy pixel art, simple choices and menus, but still requiring the dedication and time commitment of beating a simple to average video game. i think convenience stories is the quintessential kairosoft game, and if you're curious about their gameplay style, would be an excellent introduction! if you like store sims/management sims/cozy games, this is made for you!
ดี
[h2] 我的商店一直在亏损,我解决不好 [/h2] 比较麻烦的一作,永远在缺钱和缺点数的路上,前中期最大的赚钱来源竟然是卖徽章
one of my fave kairosoft games! super cozy, addicting, and surprisingly strategic. there's just smth soooo fun about managing your own convenience store, arranging shelves, discovering combos, and watching your store grow. it feels cozy but still strategic. definitely one of those games i keep coming back to. (˶ᵔ ᵕ ᵔ˶)
有毒,停不下来。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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