
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat.
Most likely between $22.8M and $64.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 86% | approximately $38.1M |
| GOG | $5.99 | 84% | #7 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2651 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Control is one of those games that definitely isn't for everyone. Most people will probably bounce off it within the first couple of hours: vague storytelling, an abstract choice of words and themes, a very confusing setting, and the list of reasons to quit Control can continue on endlessly. But I stuck with it, and even 100%-ed this title. My thoughts and feelings regarding this game are… mixed, if I am being totally honest. Let’s start with the genre choice and storytelling. Everyone knows what vibe the Remedy Entertainment games have. Max Payne is a neo-noir psychological thriller. Alan Wake is the same but swap “neo-noir” with “survival horror," and Control is a supernatural thriller with the elements of FPS, metroidvania, and a couple of other genres. Sam Lake is at it again: Control doesn't rely on straightforward storytelling and instead throws a riddle at the player, which one must solve. It unfolds step by step in a surreal world that constantly changes its shape: lore-wise, practically nothing stays the same. Even the ending, instead of explaining the riddle mentioned before, is left rather ambiguous, suggesting the player connect the dots themselves, which leads to the different interpretations of the story itself, and there is no definitive answer to all the questions the story can raise. There is a negative side to all of this though. Huge chunks of lore and the story itself are explained through various notes, recordings, and other collectibles. Some of the notes’ text is plainly redacted, which, once again, makes it all very ambiguous. This is a type of game whose story expands heavily based on whether you examined every minor detail possible or just rushed through the story in order to finish the game ASAP. Also, the characters. Outside of Jesse and one particular lead-scientist, I honestly don't remember anyone else who would stand out. Every other character is being called a weirdo in one way or another by Jesse herself, which… says a lot, honestly. Regarding the gameplay, it’s decent, but not perfect. The main feature of the game is the interactable world. You can interact with almost everything to an extent of tearing concrete from the walls and throwing it into your enemies. You can pick up various projectors and TVs, and they will keep projecting the light and image to the surfaces you point them at. Some objects even have multiple destruction stages, and the list of interactivity features goes on. The level of environmental interaction is genuinely impressive. No one else could ever pull off this level of interaction which Control managed to do. At times even by the end of the game, I was amazed by the vast majority of details the in-game world has. The flipside? The world itself is very bland, bleak, and cold. I think the best word to describe all this is… liminal. Sometimes I felt some really uncanny pressure applying to me after playing for a couple of hours in a row: it felt like I was exploring an asylum of some sort. Endless corridors, very grim lighting with the colors like dark green and blue prevailing, very unsettling sound design, and the absence of music… The whole game feels like one giant liminal space. The game itself isn’t scary, but it sure can be unnerving. Not by the mobs’ design, not by some “artificial horror” (jumpscares and such), but by the world’s design itself. This is something you don’t see much in the [b]gaming[/b] industry outside the horror genre. The graphics are decent, but there is a huge problem from the technical side: texture streaming is messed up tremendously. Seriously, without mods, the textures don’t load up properly, which makes the objects look blurry to the extent of you being able to count visible polygons on them. The dialogue cutscene direction is rather weird too. There is a nice gimmick of showing the inner monologues of Jesse during the talks, but the camera angles and animations are rather strange at times. Jesse can look at the person she is talking to at a very weird angle or experience a very weird, non-human-like facial animation. The gameplay is basically one-sided: all enemies are plain bullet sponges and can be brute-forced by Launch ability. The bosses? Even worse: some of them are even easier than Heavy enemies. The balancing by itself is all over the place. At first, you can blast through the enemies like the low-level fodders they are, and half an hour later you get blasted into oblivion by a group of the exact same enemies because the game decided to make them stronger and smarter and overwhelm the player with them. Speaking of the abilities mentioned before, you guessed it: 90% of them are useless. Once you level up the Launch, almost every other ability becomes obsolete. Some abilities result in Jesse’s quick death rather than getting rid of your enemies (Ground Slam). DLCs? They are seriously lacking: there are new locations and some story expansions, but not as much as you would expect. The AWE DLC is focused around Alan Wake and doesn’t even have a story; it felt like a compilation of easter eggs and vague lore implications of the in-game universe. The Foundation DLC? Well, the location itself is something new and is rather interesting, but it doesn’t serve justice to a lot of characters that were in the base game. Don’t want to cover much here because, once again, spoilers. Overall, it’s a very decent game: nothing more, nothing less. If you like mystic, cryptic, and confusing stories with a bunch of psychology sprinkled in — you have to give Control a chance. Get ready to be patient with all the aforementioned inconveniences, though. If not, and if you prefer something easier to comprehend (chill out after a very long day at work/university) — this game might not suit you at all.
Великолепный геймплей, великолепный сюжет, великолепный лор, великолепная графика. Control стала одной из моих любимых игр.
Pontos positivos: - Jogar esse jogo é nitidamente assistir dois documentários falando sobre testes paranormais em humanos. - A batalha é gostosa e alguns momentos trazem adrenalina, porém acho o combate fácil demais. - A Remedy gosta de criar jogos com histórias 'estranhas'. Acredito que, dentro da indústria dos jogos, o que tem mais peso são as histórias e não somente a gameplay. Isso envolve a arte de colocar vivências, fantasias, conspirações e outros laços nas obras, deixando claro que os jogos também possuem conteúdos tão bons quanto os filmes, às vezes viram até filmes - A destruição do cenário é bem real, parabéns Remedy! - Para quem adora jogos de tiro em terceira pessoa, esse é um baita jogo, apesar que as demais habilidades podem nitidamente substituir a pistola... - Se no jogo vc é o diretor, o que seria o faxineiro mandando vc fazer tais coisas? Sim, vc está recriando algumas atividades dele no passado, a questão é se ele já foi um diretor... - As armas são boas e revelam que vc tem que saber dominar elas, questão de precisão, cadencia de tiro, isso não deixa o jogo ruim como alguns jogos, e sim com mais adrenalina - Se for de seu conhecimento, vc irá se deparar com algumas coisas envolvendo psicologia junguiana - A ideia de colocar atores reais em cenas de TV é uma marca da Remedy, que foi utilizada pela EA Games no passado... - Direção de arte é excelente - Ótimo modo de foto - A arquitetura brutalista de Control lembra o lindo brutalismo da URSS - ELA É A DIRETORA!!!! dI.ReTOr.a!! Pontos negativos: - Se você selecionar as missões extras no menu principal, o jogo envia um aviso que você pode perder toda sua gravação anterior, porém esse aviso é mostrado no canto inferior esquerdo de forma bem pequena, a Remedy DEVERIA COLOCAR O AVISO BEM GRANDE E NÃO PEQUENO! Eu cliquei depois sem querer e perdi toda minha gravação principal, só não perdi tudo porque eu fiz tais coisas antes e depois fiz as missões extras do menu, porém vai ter jogador que caiu nessa e ficou puto com o jogo!! O certo era ter opções de gravar mais saves, não estamos em 2009 REMEDY!!! - O final é um dos piores que já me deparei, porém deixa claro que vai ter uma continuação - Alguns quebra cabeça não fazem nenhum sentido... - A história é bem desorganizada, e alguns com momentos aleatórios são irritantes e chatos! Diferente do Alan Wake e Quantum Break que as peças vão se encaixando - Alguns documentos encontrados no jogo contam mais sobre a história do jogo, porém tem um exagero demais na quantidade desses documentos, pode ter certeza que muita gente ficou entediada - Sobre as modificações pessoais, alguns atributos não fazem sentido, sendo que alguns já se regeneram sozinho, então porque colocaria tais itens para complementar? 🤔🤔🤔 - Outro jogo com missões idiotas para platinar, do tipo ''mate 20 caras com tal arma'', isso é uma outra vergonha na indústria dos jogos.
peak
[h2] Дефицит видеопамяти, как бензин на АЗС [/h2] К сожалению, был вынужден бросить игру, толком её и не распробовав. Ключевой проблемой оказалась утечка видеопамяти. Сначала недоумевал, почему при макс. настройках текстуры выглядят хуже, чем в GTA3, но затем появились кратковременные статтеры. Заглянул в мониторинг, а игра жрёт памяти свыше 10гб. Понизил текстуры до средних, ситуация не изменилась. Ну ладно, решил так играть, уж сильно хотелось. Но не долго песенка играла... как только потребление видеопамяти перескочило 11гб, начались жуткие фризы и просадки до 20 фпс. Помогал только перезаход в игру, но не буду ж я каждые пол часа перезаходить... Помимо этого присутствовали графические артефакты: мерцание, шум повсюду, особенно в тёмных участках. Но в сравнение с утечкой это так, мелочи... https://steamcommunity.com/sharedfiles/filedetails/?id=3768678334 Если абстрагироваться от технических проблем, то поиграть всё-таки удалось. Геймплейно, с одной стороны, в контексте боев - интересно. Но с другой стороны, слишком много душной беготни и навигационного кошмара. Метки на карте отражают действительность весьма условно и ведут не по заданию, а куда-то в дебри, где оно примерно находится. Нужна определённая комната или нпс? Ну, гляди... где-то здесь они примерно есть, а там... того... короче, сам найдешь. Ну ладно, нашёл куда идти, вопросы обкашлял, получил новое задание, как и новые метки. Иду к ним, вроде как даже верно двигаюсь, как вдруг тупик. По карте здесь должен быть коридор, но фактически тупик. Где проход к коридору - хрен его знает. Ладно, есть альтернативный маршрут. Собрался идти по нему, но туда видите ли нельзя, дверь оказывается заперта. Зaeбись. И так постоянно: большую часть времени, которую отыграл, я занимался не сюжетом и заданиями, а топографической, простите мне моё выражение, дрoчью. И дай бог, чтобы дверь была закрыта по причине того, что она закрыта, а не являлась следствием бага. Усугубляет ситуацию респавн противников: стоит немного отойти от комнаты, где только что зачистил толпу болванов, вот буквально пару минут прогуляться, как вернувшись обратно, там снова будет эта же толпа несчастных узников. Учитывая, что через некоторые комнаты приходиться пробегать постоянно, в определённый момент подобные приколы начинают прилично так действовать на нервы. В такой обстановке я пробегал минут двадцать, зачистив определённый фрагмент локации раз пять, пока искал проход к заданию. Найдя необходимую комнату, узрел шакальное текстурное месиво и последовавший за ними фатальный дроп фпс. Фреймрейт чем-то стал напоминать горный каньон. https://steamcommunity.com/sharedfiles/filedetails/?id=3768678820 Жалко, что с первых же часов вышел столь негативный опыт. Хотя, может и к лучшему... игрушка прикольная, особенно геймплейно, но сыроватая. Наслышан про какие-то фиксы для неё, но, пожалуй, лучше вернусь старому доброму RE2 и получу гарантированную порцию приятных эмоций, нежели буду возиться с тем, что должны были довести до ума разрабы.
Story was perfect as it was expected from REMEDY . Jesse Faden and her communication with NPCs was also great. Music hits hard and its mixture with the story of the game results in perfect moments. Gameplay was glorious. Levitation and Lunch abilities were great and killing hiss and mold hosts with these abilities felt great. Story had good plot twists and side quests were unique. So, what's better than this?...
[h1]A Beautiful Concept Wrapped in a Boring Game.[/h1] The atmosphere, the design of the Oldest House, and the visual style are genuinely captivating at first, but unfortunately, the game didn’t live up to my expectations. The story is presented in such a fragmented way that, instead of feeling intrigued, I often found myself confused. The gameplay quickly devolves into repetitive shootouts and clearing rooms, and the built-in invincibility mode made the whole process even more boring. There was simply no reason for me to play on any other difficulty — my main goal was to focus on the story and not waste time dying and repeating the same encounters. The weapon modification and upgrade systems didn’t interest me either. They felt more like unnecessary busywork that I had absolutely no desire to learn or engage with. I also want to mention the connection to Alan Wake. Personally, I found it somewhat out of place in this particular game. Alan Wake has its own story and atmosphere, and I much prefer experiencing it as a standalone game rather than seeing it intertwined with Control in this way. Especially considering that there aren’t actually that many Alan Wake-related sections here. There was one moment I genuinely enjoyed, though — the sequence accompanied by music from Poets of the Fall, where you have to navigate a maze-like room with moving walls. I was ultimately left feeling bored. I frequently found myself thinking, “When is this going to be over?” And after getting all the achievements and reading > 50% of notes, I was completely convinced that this game simply wasn’t for me. Honestly, this is probably [b]the worst game I’ve played in the last 5+ years.[/b] [h3]A few words about 'Banishers: Ghosts of New Eden'[/h3] I had a very similar experience with Banishers. In that game, the developers also, in my opinion, force the player to spend far too much time moving around the world and doing unnecessary backtracking. If you focus primarily on the main story quests and largely ignore the side content, the game somewhat punishes you for doing so by giving you a bad ending, even though you are trying to reach one of the good ones. What’s interesting is that I barely noticed these problems during the first 13 hours. But eventually, my main-story playthrough of Banishers took more than 30 hours, and a significant portion of that time, in my opinion, was spent on unnecessary traveling and running back and forth between locations. Maybe this kind of pacing and storytelling works for some people, but for me, both Control and Banishers became examples of games where an interesting world and a promising story concept simply weren’t enough to compensate for an exhausting gameplay loop. [b]I'd rather replay Alan Wake several times than play either of these games.[/b]
oynanış konusunda hissiyatı mükemmel hikaye konusunda gelirsek wtf oluyorsunuz çünkü çok hızlı gelişiyor her şey ama hikayeyi boş verip combat olsun diyorsanız çok güzel <3
Надеюсь, мои 224 рубля заставят задуматься Сэма Лейка и он наконец-то выпустит AW2 в стиме
One of the best paranatural world experience games i've ever played. Can't wait for part 2 in September.